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Geoffrey Taylor and David Heys, over a 25 year period, amassed a huge amount of prehistoric material in flint, jet, stone, glass and metal, gathered mostly off the North York Moors. The present book aims to introduce the collections to the archaeological world and to give the reader a clear impression of their contents.
"For every book lover who fantasized about getting locked in the library overnight,The Story Collectoris a dream come true!"—New York Times-bestselling author Alan Gratz In the tradition of E. L. Konisburg, this middle-grade mystery adventure is inspired by the real life of Viviani Joffre Fedeler, born and raised in the New York Public Library. The Story Collector by Kristin O'Donnell Tubb is a middle-grade historical fiction inspired by the real life of Viviani Fedeler. Eleven-year-old Viviani Fedeler has spent her whole life in the New York Public Library. She knows every room by heart, except the ones her father keeps locked. When Viviani becomes convinced that the library is haunted, new girl Merit Mubarak makes fun of her. So Viviani decides to play a harmless little prank, roping her older brothers and best friend Eva to help out. But what begins as a joke quickly gets out of hand, and soon Viviani and her friends have to solve two big mysteries: Is the Library truly haunted? And what happened to the expensive new stamp collection? It's up to Viviani, Eva, and Merit (reluctantly) to find out.
Perfect for fans of The Scent Keeper and The Keeper of Lost Things, an atmospheric and enchanting debut novel about two women haunted by buried secrets but bound by a shared gift and the power the past holds over our lives. Ev has a mysterious ability, one that she feels is more a curse than a gift. She can feel the emotions people leave behind on objects and believes that most of them need to be handled extremely carefully, and—if at all possible—destroyed. The harmless ones she sells at Vancouver’s Chinatown Night Market to scrape together a living, but even that fills her with trepidation. Meanwhile, in another part of town, Harriet hoards thousands of these treasures and is starting to make her neighbors sick as the overabundance of heightened emotions start seeping through her apartment walls. When the two women meet, Harriet knows that Ev is the only person who can help her make something truly spectacular of her collection. A museum of memory that not only feels warm and inviting but can heal the emotional wounds many people unknowingly carry around. They only know of one other person like them, and they fear the dark effects these objects had on him. Together, they help each other to develop and control their gift, so that what happened to him never happens again. But unbeknownst to them, the same darkness is wrapping itself around another, dragging them down a path that already destroyed Ev’s family once, and threatens to annihilate what little she has left. The Memory Collectors casts the everyday in a new light, speaking volumes to the hold that our past has over us—contained, at times, in seemingly innocuous objects—and uncovering a truth that both women have tried hard to bury with their pasts: not all magpies collect shiny things—sometimes they gather darkness.
Harley J. Spiller began collecting money at the age of five when, home sick from school, his father tossed him a sack of pennies and a Whitman coin folder. In the five decades since, author Spiller has amassed one of America's most extensive collections of unusual financial artifacts as well as a wealth of anecdotes and quirky historical details about U.S. currency. In Keep the Change, Spiller takes an irreverent look at our most uncommon coins and bills. Readers learn why greenbacks are green; what happens to worn-out bills (compost is involved); how artists navigate the fine line between art and mutilation; whether it's ever acceptable to burn money (short answer: maybe); and how coin clippers and counterfeiters through the ages have profited by manipulating money. This highly selective tour through currency legends and lore will inspire readers to look with a new sense of wonder at the bills that pass through our hands every day.
2019 Schneider Family Book Award Honor Book “Original, brave, and addictive.”—Adam Gidwitz, bestselling author of the Newbery Honor Book The Inquisitor’s Tale Fast-paced, witty, and riveting, this contemporary fantasy adventure has magic woven through every page. The Collectors begins an enchanting two-book series from Jacqueline West, the New York Times–bestselling author of The Books of Elsewhere series. For fans of Serafina and the Black Cloak, The Isle of the Lost, and The Secret Keepers. Van has always been an outsider. He’s hard of hearing, collects trinkets, and lives with his single mother—an opera singer with a huge personality. Then one day, Van notices a girl stealing pennies from a fountain, and everything changes. He follows the girl, Pebble, and uncovers an underground society full of wishes and the people who collect them. Not all wishes are good and even good wishes often have unintended consequences, and the Collectors have made it their duty to protect us. But they aren't the only ones who have their eyes on the world’s wishes—and they may not be the good guys, after all. Jacqueline West spins a story about friendship, magic, and the gray area between good and evil. The Collectors is for fans of Cassie Beasley’s Circus Mirandus and Jonathan Auxier’s The Night Gardener. Booklist calls it, “A brilliant fantasy adventure exploring the consequences of getting what you wish for.”
Sarah J. Maas's sexy, richly imagined series continues with the journey of Feyre's fiery sister, Nesta. Nesta Archeron has always been prickly-proud, swift to anger, and slow to forgive. And ever since being forced into the Cauldron and becoming High Fae against her will, she's struggled to find a place for herself within the strange, deadly world she inhabits. Worse, she can't seem to move past the horrors of the war with Hybern and all she lost in it. The one person who ignites her temper more than any other is Cassian, the battle-scarred warrior whose position in Rhysand and Feyre's Night Court keeps him constantly in Nesta's orbit. But her temper isn't the only thing Cassian ignites. The fire between them is undeniable, and only burns hotter as they are forced into close quarters with each other. Meanwhile, the treacherous human queens who returned to the Continent during the last war have forged a dangerous new alliance, threatening the fragile peace that has settled over the realms. And the key to halting them might very well rely on Cassian and Nesta facing their haunting pasts. Against the sweeping backdrop of a world seared by war and plagued with uncertainty, Nesta and Cassian battle monsters from within and without as they search for acceptance-and healing-in each other's arms.
In the age of video, nearly every film ever made is available on video somewhere. The only problem is finding it. This guide lists, both title and producer, nearly 3000 animated films, the sources of their video copies, with the sources' telephone, fax numbers, postal address, and e-mail. Included are many hard-to-find films. This is the only source of information you will need to track it down. An added bonus is a listing of more than 200 films that have won major prizes at animation festivals and/or placed on animation polls.
The year was 1997 and Fallout: A Post Nuclear Role Playing Game had just been released by Interplay. This book looks back at the entire Fallout saga, tells the story of the series' birth, retraces its history and deciphers its mechanics. The perfect book to discover and understand the origins of Fallout, with the saga's genesis and the decryption of each of his episodes ! EXTRACT "The intro music and the end credits were the final main components of this hybrid post-apocalyptic/50s ambiance. Initially, Brian Fargo wanted to signal Fallout’s inspiration with Warriors of the Wasteland, by Frankie Goes to Hollywood, but when he heard The Ink Spots, he changed his mind and loved the result. The first choice was I Don’t Want To Set The World On Fire by this group of crooners from the 1930s/40s, but unfortunately the high cost made it impossible to acquire the rights. But while browsing an extensive list of tracks from the era, the team found that Maybe, by the same group, had almost the same sound-with the added bonus of being cheap! The lyrics are about a break-up, from the point of view of the person being left behind: "Maybe you’ll think of me when you are all alone/ Then maybe you’ll ask me to come back again". Leonard Boyarsky notes that, "It worked with the intro [and the ending]", referring to the ending with the betrayal and lonely exile of Fallout’s hero. "It felt like it was this genius plan we had [...] but it was only later that we decided to kick [the player] out of the Vault. I feel like this is a metaphor for the whole game: it looks like we had a better picture in mind than we did, it just came out of the things we were doing"."