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In 2076 AD, Earth has been conquered and humanity brutally enslaved under the cruel tyranny of the Kalkar invaders whose evil was spawned from Va-nah, the Moon's hollow interior. Julian 7th, descendant of the great hero who led the first expedition to Va-nah and nearly defeated the Kalkars-receives a mysterious transmission from the planet Barsoom. The desperate plea from the Red Planet swiftly hurls Julian upon a lonely quest into the heart of Va-nah where he teams up with an U-ga princess and a fierce alien quadruped, and launches a daring rescue to save a lost Barsoomian ambassadorial mission. The success of this mission depends on an unlikely alliance with the Warlord of Mars to assail the enemy's impregnable stronghold. If Julian fails in this quest, humanity-and the entire solar system-will never escape the iron grip of the Moon Men.
In the late twentieth century, Admiral Julian 3rd can get no rest, for he knows his future. He will be reborn as his grandson in the next century to journey through space and make an ominous discovery inside the moon; he will live again in the dark years of the twenty-second century as Julian 9th, who refuses to bow down to the victorious Moon Men; and as Julian 20th, the fierce Red Hawk, he will lead humanity's final battle against the alien invaders in the twenty-fifth century.
Northern Russia 1924: The Red Army is eliminating those who resist the fledg-ling Soviet government. At The Battle of the Plutonian Plain, the White Russian forces, do not fall, instead retreating into the dangers of Pellucidar. Mikhail Kirillivitch Kirov, a young conscript caught up in this mad scheme, is fascinated by this new world. He finds Pellucidar's Stone Age landscape and inhabitants a revela-tion-until he's grabbed by a mammoth Skal and flown back to its aerie to feed its giant offspring. Thus begins Kirov's astounding adventure in the Northern environs of Pellucidar. Fantastic beasts stalk Kirov as he navigates the complex world of Pellucidar's most dangerous predator: Man. To survive, Kirov must escape slav-ery from the Beautiful Ala and her mighty Black Birdriders, foster a civil war, impress the natives with his "inven-tions," conquer the terrifying Pulka Horde, and become a warlord of several tribes as they flee the Soviet invaders.
John Carter is back and in the Barsoonian city of Zodanga, where he discovers the Assasins guild is alive and well!
New epic fantasy in the grand tradition—including a never-before-published Song of Ice and Fire story by George R. R. Martin! Fantasy fiction has produced some of the most unforgettable heroes ever conjured onto the page: Robert E. Howard’s Conan the Barbarian, Michael Moorcock’s Elric of Melniboné, Fritz Leiber’s Fafhrd and the Gray Mouser. Classic characters like these made sword and sorcery a storytelling sensation, a cornerstone of fantasy fiction—and an inspiration for a new generation of writers, spinning their own outsize tales of magic and swashbuckling adventure. Now, in The Book of Swords, acclaimed editor and bestselling author Gardner Dozois presents an all-new anthology of original epic tales by a stellar cast of award-winning modern masters—many of them set in their authors’ best-loved worlds. Join today’s finest tellers of fantastic tales, including George R. R. Martin, K. J. Parker, Robin Hobb, Scott Lynch, Ken Liu, C. J. Cherryh, Daniel Abraham, Lavie Tidhar, Ellen Kushner, and more on action-packed journeys into the outer realms of dark enchantment and intrepid derring-do, featuring a stunning assortment of fearless swordsmen and warrior women who face down danger and death at every turn with courage, cunning, and cold steel. FEATURING SIXTEEN ALL-NEW STORIES: “The Best Man Wins” by K. J. Parker “Her Father’s Sword” by Robin Hobb “The Hidden Girl” by Ken Liu “The Sword of Destiny” by Matthew Hughes “‘I Am a Handsome Man,’ Said Apollo Crow” by Kate Elliott “The Triumph of Virtue” by Walter Jon Williams “The Mocking Tower” by Daniel Abraham “Hrunting” by C. J. Cherryh “A Long, Cold Trail” by Garth Nix “When I Was a Highwayman” by Ellen Kushner “The Smoke of Gold Is Glory” by Scott Lynch “The Colgrid Conundrum” by Rich Larson “The King’s Evil” by Elizabeth Bear “Waterfalling” by Lavie Tidhar “The Sword Tyraste” by Cecelia Holland “The Sons of the Dragon” by George R. R. Martin And an introduction by Gardner Dozois “When fine writer and expert editor [Gardner] Dozois beckons, authors deliver—and this surely will be one of the year’s essential anthologies.”—Kirkus Reviews (starred review)
Swords against Cthulhu, an anthology of sword and sorcery/Cthulhu Mythos crossovers. Mighty thewed barbarians battle alien wizardry and cosmic terror in a blind, unreasoning universe where only the strong survive... The Cthulhu Mythos is best known as a horror genre, but its influence was felt on the work of seminal sword and sorcery writers Robert E Howard and Clark Ashton Smith, and its pessimistic tone has continued to predominate in the genre to this day. However mighty the hero, the forces of chaos, the blasphemous powers of an insouciant universe, are stronger-or are they? All a doomed swordsman can do is face the outer darkness, blade in hand, a song of defiance on his lips, and hope to die fighting... Including stories by Damir Salkovic, Mark Sims, Sergio Palumbo and many more!
Cinema of Swords is a history, guide, and love letter to over four hundred movies and television shows featuring swashbucklers: knights, pirates, samurai, Vikings, gladiators, outlaw heroes like Zorro and Robin Hood, and anyone else who lives by the blade and solves their problems with the point of a sword. Though swordplay thrives as a mainstay of current pop culture—whether Game of Thrones or Lord of the Rings or Star Wars—swashbuckling was if anything even more ubiquitous during Hollywood’s classic period, from its foundations in the Silent Era up through the savage bursts of fantasy films in the ‘80s. With this huge cinematic backlist of classics now available online and on-demand, Cinema of Swords traces the roots and branches of this unruly genre, highlighting classics of the form and pointing fans toward thrilling new gems they never knew existed. With wry summaries and criticism from swordplay expert Lawrence Ellsworth, this comprehensive guidebook is perfect as a reference work or as a dazzling Hollywood history to be read end-to-end.
IN THE eldritch writings of Ec'h Pi El we learn that the land of Lomar, first chronicled by that aeons-dead author, lay contiguous in time and space to Ancient Hyperborea, sinister kingdom of the North described in the story cycles of the prophet Klarkash Ton. Twin lands beyond the Arctic Circle, home to a cyclopean civilisation long ground to dust by the advancing glaciers, they flourished in blasphemously, inconceivably ancient days when Lemuria and Hyboria and Mu were but a dream... Against this background of savage tribes and more savage gods dwell sorcerers, warriors, rogues and thieves, whose brutal adventures are chronicled by the spiritual heirs of Ec'h Pi El and Klarkash Ton in Rogue Planet Press' new anthology, Swords against Cthulhu II: Hyperborean Nights.
An addictive fantasy romance from TikTok sensation Piper CJ, now newly revised and edited. Two orphans grow into powerful young women as they face countless threats to find their way back to each other. Farleigh is just an orphanage. At least, that's what the church would have the people believe, but beautiful orphans Nox and fae-touched Amaris know better. They are commodities for sale, available for purchase by the highest bidder. So when the madame of a notorious brothel in a far-off city offers a king's ransom to purchase Amaris, Nox ends up taking her place — while Amaris is drawn away to the mountains, home of mysterious assassins. Even as they take up new lives and identities, Nox and Amaris never forget one thing: they will stop at nothing to reunite. But the threat of war looms overhead, and the two are inevitably swept into a conflict between human and fae, magic and mundane. With strange new alliances, untested powers, and a bond that neither time nor distance could possibly break, the fate of the realms lies in the hands of two orphans — and the love they hold for each other.
The Age of Man has begun. The "undesirable" creatures of legend have been driven from their lands, magic has been forsaken, the old gods reduced to myth.Now humans will rule the kingdoms of the island continent of Pentania. But they are not alone. Alson's king has been assassinated, its capital besieged by a malevolent wizard. The chaos and terror now sweeping the land have come to the remote village of Diln -- sending young Jarom far from his home to seek aid against the nefarious usurper. But a mysterious council has decreed Jarom must find one of the mythical Swords of Asahiel -- the divine talismans the elven avatars used to forge the earth -- in order to save a quarrelsome, fledgling humanity. For a Demon Queen has awakened from the abyss -- and humankind is about to discover its powerlessness in the face of the ancient terrors of the world.