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"First published in Japan in 2021 by Kadokawa Corporation, Tokyo"--Copyright page.
Kaito Sena's life hasn't exactly been easy. Unfortunately for him, death isn't about to get any better. Summoned by none other than Elisabeth Le Fanu, the "Torture Princess," Kaito has to choose what he wants for his second life-be her butler, or die a long, painful death by torture. What is he to do but become her servant...and help her eliminate the fourteen ranked demons wreaking havoc in the world! See the original light novel come to life in this gritty manga adaptation!
After successfully untangling themselves from a dangerous encounter with the Black Poncho Man and clearing the fifth floor of Aincrad, Kirito and Asuna head to the next challenge, an area filled with...puzzles? What's more, because of the precarious balance of power between two large guilds aiming for the same item, "The Flag of Valor", there's also a murderous PK group to be wary of. As the problems seem to pile up, Kirito and Asuna face the sixth floor of Aincrad completely unaware of the malicious trap awaiting them!!
Yuuki Asuna was a top student who spent her days studying at cram school and preparing for her high school entrance exams--but that was before she borrowed her brother's virtual reality game system and wound up trapped in Sword Art Online with ten thousand other frightened players. As time passes, Asuna fears what will become of her life outside the fantasy realm--the failure she might be seen as in the eyes of her peers and parents. Unwilling to wait on the sidelines for more experienced gamers to beat the game, Asuna employs her study habits to learn the mechanics of the game--and swordplay. Her swiftness impresses Kirito, a professional gamer who invites Asuna to join the best players on the front line. Is Asuna ready to swap class rankings for player rankings and join Kirito?
"There's no way to beat this game. The only difference is when and where you die..." One month has passed since Akihiko Kayaba's deadly game began, and the body count continues to rise. Two thousand players are already dead. Kirito and Asuna are two very different people, but they both desire to fight alone. Nonetheless, they find themselves drawn together to face challenges from both within and without. Given that the entire virtual world they now live in has been created as a deathtrap, the surviving players of Sword Art Online are starting to get desperate, and desperation makes them dangerous to loners like Kirito and Asuna. As it becomes clear that solitude equals suicide, will the two be able to overcome their differences to find the strength to believe in each other, and in so doing survive? Sword Art Online: Progressive is a new version of the Sword Art Online tale that starts at the beginning of Kirito and Asuna's epic adventure--on the very first level of the deadly world of Aincrad!
LUCK BE A LADY TONIGHT! ​The seventh floor of Aincrad—a massive casino where over half the game’s beta testers dropped out before launch. Kirito was among the many who lost everything in its Battle Arena back then. When an informant named Argo the Rat entices Kirito and Asuna with knowledge that could aid in their investigation, the pair soon plunge into the casino’s dark underbelly once more. Meanwhile, the “Elf War” quest also reaches a sudden turning point when a flurry of crises rock the dark elves’ home!
It's been just two months since they were trapped in the game of death that is Sword Art Online, and Kirito and Asuna continue their struggle at the vanguard of progress through the game. The fifth floor of Aincrad is a mazelike ruin, and the two dare to take pleasure in raiding it for the treasure it contains. Upon returning to the fourth floor, it's time to do some questing on behalf of the Elf Lord Yofilis--but here begins Asuna's discontent, for in doing so they will have to face her least favorite monster ever...
A RACE AGAINST THE CLOCK! The secret feud between the Nachtoy and the Korloy families, who control the Volupta Grand Casino on the seventh floor, takes an unprecedented turn when Kirito and Asuna intervene. But when Kirito attempts to expose the Korloy family’s misdeeds, he ends up stumbling into a trap. Now he has just two days to unravel a mystery, put an end to an unscrupulous conspiracy, and defeat the floor boss. It’s all leading up to a showdown in the arena where everything’s on the line!
After reaching the second floor of Aincrad, Asuna decided to have a player controlled blacksmith upgrade her beloved sword, a rare Wind Fleuret--but when the unimaginable happened and the sword was shattered in the attempt, Kirito suspected foul play. Did the blacksmith really just happen to destroy an incredibly valuable item? And if not, is there any way to get it back? And--if there really is a conspiracy of thieves--how can they be stopped before they spread too much mistrust? The game of death is bad enough already!
After successfully untangling themselves from a dangerous encounter with the Black Poncho Man and clearing the fifth floor of Aincrad, Kirito and Asuna head to the next challenge, an area filled with...puzzles? What's more, because of the precarious balance of power between two large guilds aiming for the same item, "The Flag of Valor", there's also a murderous PK group to be wary of. As the problems seem to pile up, Kirito and Asuna face the sixth floor of Aincrad completely unaware of the malicious trap awaiting them!!