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Two years after waking up in a mysterious fantasy world, Kirito and his oddly human NPC friend, Eugeo, continue their quest to become Integrity Knights--and find Alice, who disappeared so long ago and yet has somehow lingered in the back of Kirito's mind. Their journey takes them to the Imperial Swordcraft Academy, where they must train to become two of the top twelve seats in the class to have even a hope of seeing Alice again. Meanwhile, as Asuna desperately searches for Kazuto Kirigaya, she stumbles across the deeper secret of his new world...
READ THE NOVEL THAT IGNITED THE PHENOMENON! Kirito has faced innumerable hardships in the two long years since he first awoke in the Underworld, but his greatest battle yet lies ahead. As they near Administrator's chamber at the top of Central Cathedral, Kirito and Alice confront a heartrendingly familiar foe on the ninety-ninth floor. The final obstacle standing before them is none other than Eugeo...wearing the armor of an Integrity Knight! Can Kirito's cries reach Eugeo in the tortured recesses of his mind? Or will Administrator have the last laugh?!
Following a mighty clash, Kirito and Eugeo find themselves separated for the last leg of their journey to the top of Central Cathedral. Kirito, forced into an unlikely alliance with Alice the Integrity Knight, continues his climb from the outside, while trying not to fall to his death. At the same time, Eugeo must face off against the Integrity Knight Commander himself, Bercouli Synthesis One! Although the journey is nearing its end, they'll soon learn that the cathedral is still full of surprises...
Read the novel that ignited the phenomenon!After three hundred years of conflict, a new era begins for the Underworld. The Lost Child of Vecta, who seemed to appear out of nowhere, has defeated the Dark God and given the world its first taste of peace. The human realm and dark realm have begun to intermingle, sparking the beginning of a much-needed cultural exchange. But while some see this as an opportunity to bury the hatchet and move forward, others are determined to sow the seeds of chaos anew. High in Central Cathedral, Apprentice Integrity Knight Ronie Arabel’s heart sinks as she receives foreboding words from Swordsman Delegate Kirito: “At this rate, there’s going to be another war.” “War will come again.”
A BRAND-NEW BATTLEFIELD AWAITS! ​Just a week after the ferocious Squad Jam 4, Llenn and LPFM face a devastating new challenge—with SHINC at their side! In a drastic departure from GGO’s usual player versus player tournaments, the latest event, The Five Ordeals, is all about fending off deadly computer-controlled enemies. That doesn’t mean the competition is any less fierce, though; the squad that clears the quest the fastest will come away with loot up to their eyeballs. But when the LPFM-SHINC alliance takes to the battleground, the first thing they encounter is…a talking dog?!
Kirito awakens in a vast, fantastical forest filled with towering trees. In his search for clues to the truth of his surroundings, he encounters a young boy who seems to know him. He ought to be a simple NPC, but the depth of his emotions seem no different than a human. As they search for the boy's parents, Kirito finds a peculiar memory returning to him. A memory from his own childhood, of this boy and a girl, too, with golden hair, and a name he should have never forgotten--Alice.
READ THE NOVEL THAT IGNITED THE PHENOMENON! A year has passed since Kirito and Asuna’s return from the Underworld. With them is Alice, who has been given a physical body. But their peace is quickly broken when the three are suddenly thrust into an unfamiliar game, Unital Ring. This new world is a survival MMO that fuses together every VRMMO created with the Seed program. As soon as it starts, Kirito finds himself with nothing but his underwear. Now, he’s got to challenge a mysterious VRMMOSVG under desperate circumstances!
READ THE NOVEL THAT IGNITED THE PHENOMENON!It’s back to the drawing board as the kidnapper just barely slips from Kirito’s grasp. The new plan calls for a visit to the scene of the crime so that Asuna can use her scrying art to peek into the past, though what she learns is troubling to say the least...But before they can act on the new information, the villain strikes again! This time, Ronie and Tiese have been captured, and their fates rest in the claws of a young yellow dragon...!
Read the novel that ignited the phenomenon! Kirito plunges into a suspicious new VRMMORPG called ALfheim Online to rescue Asuna, who never returned from Sword Art Online. ALO offers many features to entertain players in the wake of SAO: ultra-high-end graphics, action-heavy gameplay, a choice of fairy races, and a next-generation flight engine. Playing as a spriggan, Kirito heads for the location of Asuna's prison--the top of the World Tree, the final destination of every player in the game! Along the way, Kirito nearly falls to a plot hatched by the enemy salamanders, just barely surviving the ordeal with the help of a sylph named Leafa and his Navigation Pixie, Yui. But just as Kirito and Leafa make it to the foot of the World Tree, the end of their quest in sight, each realizes the other has a very big secret...
Vor zwei Jahren landete Kirito, der Held der SAO-Krise, in einer rätselhaften Fantasy-Welt – ohne Erinnerung an seine Zeit davor. Gemeinsam mit seinem Freund Eugeo machte er sich nun in die Zentralstadt Centoria auf, um Novize an der kaiserlichen Akademie der Schwertkünste zu werden. Tag für Tag arbeiten sie darauf hin, Integrationsritter zu werden, die mächtigsten Vollstrecker von Recht und Ordnung in der Menschenwelt. Denn dann würden sie endlich ihrem Ziel einen Schritt näherkommen, die geheimnisvolle Alice zu retten, die vor langer, langer Zeit verschwunden ist.