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Laced with intrigue and surprise, this Swifty adventure takes the hero into the depths of Somali Pirate country, back to Vegas, and into the inner workings of an exotic criminal organization. Blackmail, betrayal, mystery, and secrecy abound in this tale of friendships gone awry and family members shunned and exploited for pay. Swifty spent two years in federal lock up and was forced to change his name. Unable to find a regular job, Swifty put his jail house education to work. His profession takes him to strange places, but it is right back home when he tries to help his old friend, Count Montecello the Magician, that he finds himself immersed in a caldron of corruption he may never escape. Swifty is aided by the usual cast of characters who enrich this tale of deceit, murder, blackmail . . . and strange friendships.
"ROGER F. GREAVES grew up in the Los Angeles area. During his more than five decades involved with the business community, government and the military he has come in contact with many unique personalities. He chronicles some of them in the Swifty novels. Roger is a graduate of California State University, Long Beach. He is an air force veteran, a private pilot and a compulsive story teller. Roger and his wife Erika reside with their two Westies Scottsdale, Arizona. They are active in business, political and community affairs in Arizona and California."
Swifty King’s adventures have been detailed in five previous novels. He is the proprietor of Swifty King, Advice (SKA), and along with his partner, retired businessman Kyle Faust, he provides the kind of advice and negotiation that governments and private citizens cannot do on their own. Recently, the two men, along with some special colleagues, put a stop to an international conspiracy to influence minds using all forms of media, including video games. The intent was to inspire creative souls on the edge to work together to upend society as we know it. The evil mind behind this plan was thwarted once, but now he is back. Somehow, he has gained release and has continued his evil plan. Swifty and Kyle are involuntarily sucked into this world again. Swifty is kidnapped, tortured, and reintroduced to an old friend by a sadistic enforcer. The “brain’s” new man really enjoys inflicting pain and indiscriminate murder. All the while, the guys have to deal with the business, which includes bailing out a movie producer and finding an answer to the kidnapping of his wife. It is an almost insurmountable challenge that takes these characters halfway around the world and nearly costs Swifty his life! Along the way, Swifty bonds with a former target, and Kyle finds a new love. It is harrowing, dangerous, and sometimes fun but never dull. Swifty and Conspiracy Control is intense and fast. Enjoy it!
SWIFTY KING and his partner KYLE FAUST are in the ADVICE business. The “Razzle Dazzle” has them advising a woman with a sordid past how to deal with an anonymous threat, received in a mysterious, Chanel laced, Pink Envelop. As she struggles to protect her family business and a high powered son, who plays fast and loose in high finance, the boys have to pull the truth from the family in order to protect them. The effort leads them into strange territory. While dealing with Millie Corkley’s issues, the guys have a challenge with Kyle’s former corporate pilot, who is on the run from partners who have hired a “hit man” to force him to conform with an agreement. The Pilot, Marco, makes it tough for our heroes as he gets mixed up with a female felon who is very hard to handle. Both adventures, lead Swifty and Kyle to employ the “Razzle Dazzle” in order to deal with this convoluted mess.
Swifty King and Kyle Faust are lured by a former nemesis into the search for a program that progressively influences behaviors and could threaten the world. Aided by a tough, smart pal named Kelly, the fellows chase all over the world, searching for the Synthenet and its financial master. In their quest, the boys use another former adversary as bait and almost get her and Swifty killed. Kyle takes out his first bad guys, and both guys screw up their love lives. What’s new? Just another (figurative) day at the office for Swifty and Kyle. This time, their office turns out to have the smell of cordite and salt. Swifty King gets lonesome, so he invited his pal Kyle Faust into the “advice” business. It turns out that Kyle fits well because they are both a little nuts. Kyle is busy trying to solve a problem for the son of one of his ex-wives when he and Swifty eventually discover there is a nexus between the kid’s dilemma and this strange Synthenet thing. In the process, Swifty has a near-death experience, and Kyle ends up having to shoot back when he encounters bad guys. As usual, with these gents, it is mile-a-minute fun and games with a twist around every corner. Imagine how a couple of senior citizens who still think they are thirty deal with the aches and pains of age while they measure up to the challenges of today. The adventures are never in short supply with Swifty Inc., and neither are the convoluted switches and changes. Come join us again!
You . . . beeelong to us now, bitch! The giants voice boomed across the windswept beach. Get out here . . . now! The retched gargoyle bounded onto the porch, snorting through the wood-and-thatch walls of the cabin. We are gonna cutcha and gutcha after we play with ya! he roared. Get out here, bitch! The giant belched his commands, staggering from the porch and bellowing from the windblown sand. Dan searched frantically for a weapon. His rifle had been in the skiff, and they had it. His .45 was on the porch . . . someplace. He couldnt make a fight of it . . . there were too many. They might shoot him and get to Claire. Dan rifled the kitchen drawers and chucked all the cutlery onto the floor. Sorting through it, he found a big carving knife. At least he could take one of them down as he died. Give it up, slug. We told ya, the money or the bitch. No money . . . well, she gets us! Haaaaaaaaaa! Yeaaaaaaah! Give it up! The redheaded ogre was wild with rage! As the wind whistled through the eaves of the cabin, Dan felt fear beyond anything he ever felt, even when Saigon was overrun in 75. The pounding grew louder, and the splintering of the walls made it clear they had only minutes, maybe seconds. Then the firebomb hit the door. They had closed and locked the storm windows, the heavy boards that protected glass in case a typhoon struck. Though a major storm would blow the walls away, it would leave windows, roof, and footing alone. It seldom happened, but Dan was attempting to be prepared. But there was no way to prepare for this.
In the first Swifty book, Jimmy Robinson finds the wreck of an aeroplane in the back corner of a hangar. A voice comes from the wreck asking Jimmy to mend him so that he can fly again, and in return he will teach Jimmy how to fly! Jimmy does the job and this was the start of their many adventures together. In book two, Swifty starts to lose his magic and has to go with Jimmy on an adventurous journey to the Magic Aeroplane Factory in order to have it renewed. In book three, eight more exciting adventures take place and then the lives of the three friends, Jimmy, Lucy and Johnny change direction when they notice the local effects of climate change on nature and decide to do something astonishing to begin the fight back.
The third book in a rollicking fantasy series where the grit of grimdark meets a police procedural, and it's up to two watchmen to protect the streets of one of fantasy's most dangerous cities. Yenara is a sprawling, dirty city. Filled to bursting with heroes questing, mages testing out spells, thieves around every corner, elves judging everyone, dwarves hating everyone, orcs fighting everyone, and humans being typical humans. Enter Rem and Torval: one a human, the other a dwarf, and both working as Watchwardens. Now, they must escort a notorious thief through a dangerous forest to the nearby city from where the thief escaped. But the thief's companions are waiting, and the soldiers Rem and Torval travel with might not be so honorable. For more from Dale Lucas, check out: The Fifth WardFirst WatchFriendly FireGood Company
Ride a trail of blazing guns and two-fisted action in the Wild West as L. Ron Hubbard brings American history to life. Growing up in Montana provided him with the first-hand experience that added a tone of authenticity to his western tales. Readers will feel the heat, taste the dust and hear the thunder of horses’ hooves in these tales from a master storyteller of the genre. The 4-audiobook collection includes 10 short stories for 8 hours of immersive entertainment. All audiobooks are unabridged, full-cast productions with cinematic quality sound effects that bring the stories and characters to life. The titles and short stories in this collection are: King of the Gunmen (includes: “The No-Gun Gunhawk”), The Magic Quirt (includes: “Vengeance Is Mine!” and “Stacked Bullets”), The No-Gun Man (includes: “Man for Breakfast”) and Shadows from Boot Hill (includes: “The Gunner from Gehenna” and “Gunman!”). “With the flair of a Louis L’Amour or Zane Grey.” —True West Magazine -- L. Ron Hubbard
Romance, Adventure Story