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Chun Li must try to figure out why Lori would commit suicide just after defeating Bison's horde of minions. Also Ryu realises his dream was more than just a rough night's sleep. Meanwhile in the parallel world, Akuma and Mr Karate enter the other-worldly SVC Tournament.
This book examines the theoretical foundations relevant to existential issues in educational leadership and management, taking inspiration from Munch’s painting The Scream. The book considers internationally relevant topics such as the growth of neoliberalism, globalisation, cultural shifts, forced migration and the digitalisation of the socio-cultural sphere and uniquely positions these crises as existential threats, rather than simply political, cultural, or social. The volume explores this complex set of dimensions in existential experience and outlines the implications for research and teaching in educational leadership. By exemplifying the narrative and introspective nature of existential research, the book addresses major aspects of the field including the impact such threats have on organisational studies, policy, administrative structures and practices, and leadership. This timely collection on existential issues in administration and leadership will appeal to academics, scholars, researchers, practitioners and policy-makers. It will also be of great interest for students in teacher education programmes and graduate courses in educational administration and leadership, organisation studies, and educational ethics for broad international use.
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.
Chaos and nonlinear dynamics initially developed as a new emergent field with its foundation in physics and applied mathematics. The highly generic, interdisciplinary quality of the insights gained in the last few decades has spawned myriad applications in almost all branches of science and technology—and even well beyond. Wherever quantitative modeling and analysis of complex, nonlinear phenomena is required, chaos theory and its methods can play a key role. This volume concentrates on reviewing the most relevant contemporary applications of chaotic nonlinear systems as they apply to the various cutting-edge branches of engineering. The book covers the theory as applied to robotics, electronic and communication engineering (for example chaos synchronization and cryptography) as well as to civil and mechanical engineering, where its use in damage monitoring and control is explored). Featuring contributions from active and leading research groups, this collection is ideal both as a reference and as a ‘recipe book’ full of tried and tested, successful engineering applications
The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.
Earth’s last line of defense against the coming alien invasion is 16-year-old surfer Colt McAlister. But before he can save the world, he has to survive the day. All Colt wants to do is return to his old life . . . where aliens don’t exist . . . where mankind hasn’t been targeted for destruction . . . and where his parents are still alive. Unfortunately life doesn’t work that way. The United States government believes Colt holds the key to our survival, so they’re sending him to the CHAOS Military Academy along with his best friends Oz and Danielle. There they’ll be trained to defend Earth against a swarm of alien shape shifters known as the Thule. But someone is trying to eliminate Colt before he can lead that charge. Shocked to learn about key events in his past and unsure who he can trust, he is alienated and on the run. In a world of high-tech gear, shape-shifting aliens, simulated reality, and hover boards, Colt must step into his true destiny before our world falls into chaos. “Non-stop, action-packed thrills and excitement made it impossible to put down . . . [a] cliffhanger that left me wanting more.” —SciFiChick.com
Kingdom Values over Virtue Signaling Every Day Cultural instability. Family breakdown. Social media ranting. Unchecked narcissism. The only way to fight against this toxic atmosphere of our world today is through character. By living out kingdom values rather than merely virtue signaling (trying to appear like we care about all the right things), we can rise up and model what the world needs to see. But kingdom values aren't just something we embrace to improve the world around us. They come with a benefit--a bonus. They come with blessings. By aligning your thoughts, words, and actions with God's values, you will receive the peace, comfort, and purpose you've been looking for all along. Dr. Evans provides insights based on biblical virtues found in the Beatitudes as well as throughout the rest of Christ's teachings. When you live life God's way, demonstrating His values to those around you, you will usher in authentic change not only in others but in the culture as well. Kingdom values are contagious. Pass them on.
The king of fighting games gets the ultimate art book with SF25: The Art of Street Fighter, collecting over 25 years of Street Fighter artwork! This 448-page behemoth of a book collects pin-ups, character designs, crossover artwork, rare concept art, and more. SF25 features over 100-pages of new material, including tribute art from top Japanese artists, never-before-collected sketches and game art, and all-new interviews with the people who created the legend that is Street Fighter!
With all major players still reeling from the event in the previous volume, Takagi must come to terms with his foreboding lineage and the dark birthright that is his to claim.
Did you know the Nintendo Wii had a medical condition named after it? Or that the Sega Saturn almost had the Nintendo 64's graphics chip? Did you realize the Atari Jaguar contained five different processors? Are you aware that a fake website about beekeeping was used to promote an Xbox game? Learn about all of this and more in this unique trivia book about the history of video game consoles that gives you the complete stories in detail! These facts cover a wide range of subjects, such as which console introduced certain technology and features, esoteric hardware oddities, marketing fails and successes, stories behind key games, how certain indispensable people shaped the whole industry, development history, court cases, peculiar events, weird relationships between companies and technical explanations. Plenty of these would be obscure facts that you may not know, but even if you are familiar with them, do you know the full story? 31 video game consoles stretching from 1972 to 2017 are covered, containing more than 235 in-depth facts, numerous other pieces of trivia and over 350 images to create a single package unlike any other that gamers of all ages will find interesting! If you want to fill your head with plenty of knowledge about your favorite video game consoles to amaze your friends with, then this book is for you!