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The Mario 64 video game for the new 64-bit Nintendo 64 system is the most advanced and adorable game for the 1996-97 season. Already a sellout hit in the United States and Japan with game stores on allocation due to overwhelming demand. Super Mario 64 is selling 1 to 1 with the system. It is projected by chain store buyers that for every 2 games sold (1.2 million by end of 1996) one book will also sell. With over a half million Sandwich Island Publishing books in print, there is an established readership of dedicated and casual garners who rely on our books to discover the innermost secrets, passwords, maps, and tips to fully enjoy their gameplay rather than be stumped by difficult parts of the game. Fully illustrated with over 1,000 captioned pictures, this book is easy-to-use with quick reference guides on each page allowing players to find the exact area of difficulty. After all this is game of skill in which even the most casual game player will appreciate this well-written guidebook.
Written by the bestselling coauthors of "PlayStation Player's Guide 1 and 2, Super Mario 64 Survival Guide", and "Star Fox 64 Survival Guide", this essential guide to "Castlevania" offers a complete walkthrough of the quest, from start to finish, combat tips and strategies, maps for all difficult areas of the game, and over 500 captioned pictures to illustrate the best strategies and secrets.
The game designers of Duke Nukem 3D are back with another high action 3D action game. This complete guide covers all the mission levels, plus strategies for multiplayer and Internet play.
Every detail of everything Pokemon! Grab a Pokeball and follow this guide to catch all 150 Pokemons, plus information on Myu, the 151st Pokemon. Book jacket.
Super Mario Bros. 4, featuring the biggest star of the video game world, will be packaged with every 16-bit Super Nintendo set sold. A joint promotion with GamePro TV show and GamePro magazine will guarantee Mario's ongoing popularity. Players will need this "secrets" book to get them through the game.
Fully illustrated with over 600 captioned pictures, this compendium is easy to use with quick reference guides on each page providing assistance wherever gameplay help is needed. Covers such popular games as Quake, Mission Impossible, Clay Fighter, Golden Eye 007, Mischief Makers, MK Mythologies, Bomberman 64, Duke Nukem 3D, and Conker's Quest.
A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.
Resembling Metal Gear Solid with its covert missions, stealthy actions and hi tech arsenal, this game includes a step-by-step walkthrough for all mission objectives, and level maps to uncover the location of important weapons and other items players need to survive. Playing as Gabriel Logan, players must stop an unknown terrorist group before they can use the deadly new biological weapons known as Syphon Filter. Players are taught the pros and cons of each weapon, what is good in particular areas or for one-shot kills.
Yurei Attack! is a nightmare-inducing one-stop guide to Japan's traditional ghosts and spirits. Surviving encounters with angry ghosts and sexy spectres. Haunted places. Dangerous games and how to play them. And more importantly, a guided tour of what awaits in the world of the dead. Yurei is the Japanese word for "ghost." It's as simple as that. They are the souls of dead people, unable--or unwilling--to shuffle off this mortal coil. Yurei are many things, but "friendly" isn't the first word that comes to mind. Not every yurei is dangerous, but they are all driven by emotions so uncontrollably powerful that they have taken on a life of their own: rage, sadness, devotion, a desire for revenge, or even the firm belief that they are still alive. This book, the third in the authors' bestselling Attack! series, after Yokai Attack! and Ninja Attack! gives detailed information on 39 of the creepiest yurei stalking Japan, along with detailed histories and defensive tactics should you have the misfortune to encounter one. Japanese ghosts include: Oiwa, The Horror of Yotsuya Otsuyu, The Tale of the Peony Lantern The Lady Rokujo, The Tale of Genji Isora, Tales of Moonlight and Rain Orui, The Depths of Kasane Book 3 of 3 in the Yokai Attack! series. Others include Ninja Attack! and Yokai Attack!.