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Hi, I’m Connor and I’m a nerd. I thought I knew all there was to being one. But there are better nerds out there. Super nerds. Hyper nerds. Super, hyper nerds. I thought all nerds were smart. But that’s not true, because suddenly I don’t feel so bright anymore... Our favourite character from Con-nerd returns in Super Con-nerd, where he finally makes it into a selective high school. If he thought the competition was intense to get into a selective school, it’s tougher on the inside. Connor feels like everybody else is smarter than him and is trying to play catch up with the other super nerds, like Andrew Thompson who is top of his class. Connor’s mum has loosened up and lets Connor draw his comics like Fireproof Knights, as long as his grades are good. Luckily, there’s no report cards after the first week of school...
The creators of the popular website Black Nerd Problems bring their witty and unflinching insight to this engaging collection of pop culture essays—on everything from Mario Kart to issues of representation—that “will fill you with joy and give you hope for the future of geek culture” (Ernest Cline, #1 New York Times bestselling author). When William Evans and Omar Holmon founded Black Nerd Problems, they had no idea whether anyone beyond their small circle of friends would be interested in their little corner of the internet. But soon after launching, they were surprised to find out that there was a wide community of people who hungered for fresh perspectives on all things nerdy. In the years since, Evans and Holmon have built a large, dedicated fanbase eager for their brand of cultural critiques, whether in the form of a laugh-out-loud, raucous Game of Thrones episode recap or an eloquent essay on dealing with grief through stand-up comedy. Now, they are ready to take the next step with this vibrant and hilarious essay collection, which covers everything from X-Men to Breonna Taylor with “alternately hilarious, thought-provoking, and passionate” (School Library Journal) insight and intelligence. A much needed and fresh pop culture critique from the perspective of people of color, “this hugely entertaining, eminently thoughtful collection is a master class in how powerful—and fun—cultural criticism can be” (Publishers Weekly, starred review).
It's one small step for nerds, one giant leap to being cool. Mama tells me I'm gifted and talented. But I know the truth. I'm just a nerd. Kids call me Con-nerd - half Connor and all nerd. I'm supposed to become a doctor but i have this deep, dark secret: I want to be a cartoonist. And all of a sudden my mega-cool comics are getting noticed at school - I might even get into a special art class. That would sure impress this girl I'm keen on . . . and it might just be my chance to show the world my true destiny. But I'm not sure Mama will see it quite that way . . .
On the outside, seventeen-year-old Madelyne Summers looks like your typical blond cheerleader—perky, popular, and dating the star quarterback. But inside, Maddie spends more time agonizing over what will happen in the next issue of her favorite comic book than planning pep rallies with her squad. That she's a nerd hiding in a popular girl's body isn't just unknown, it's anti-known. And she needs to keep it that way.Summer is the only time Maddie lets her real self out to play, but when she slips up and the adorkable guy behind the local comic shop's counter uncovers her secret, she's busted. Before she can shake a pom-pom, Maddie's whisked into Logan's world of comic conventions, live-action role-playing, and first-person-shooter video games. And she loves it. But the more she denies who she really is, the deeper her lies become...and the more she risks losing Logan forever.
The first memoir by beloved comedian, actor, and writer Brian Posehn, hilariously detailing what it's like to grow up as and remain a nerd, with a foreword by Patton Oswalt Brian Posehn is a successful and instantly recognizable comedian, actor, and writer. He also happens to be a giant nerd. That's partly because he's been obsessed with such things as Dungeons & Dragons, comic books, and heavy metal since he was a child; the other part is because he fills out every bit of his 6'7'' frame. Brian's always felt awkward and like a perpetual outsider, but he found his way through the difficulties of growing up by escaping into the worlds of Star Wars, D&D, and comics, and by rocking his face off. He was a nerd long before it was cool (and that didn't help his situation much), but his passions proved time and again to be the safe haven he needed to persevere and thrive in a world in which he was far from comfortable. Brian, now balls deep in middle age with a wife, child, and thriving career, still feels like an outsider and is as big a nerd as ever. But that's okay, because in his five decades of nerdom he's discovered that the key to happiness is not growing up. You can be a nerd forever and find success that way. because somehow along the way the nerds won. Forever Nerdy is a celebration of growing up nerdy and different. This isn't Brian's life story, just some bizarre and hilarious stories from his life, along with a captivating look back at nearly fifty years of nerd culture. Being a nerd hasn't always been easy, but somehow this self-hating nerd who suffered from depression was able to land his dream job, get the girl, and learn to fit in. Kind of. See how he did it while managing to remain forever nerdy.
The unique life story of one of the most talented and inventive comedians, star of Shaun of the Dead, Hot Fuzz, Paul, Spaced, and Star Trek. Zombies in North London, death cults in the West Country, the engineering deck of the Enterprise -- actor, comedian, writer, and supergeek Simon Pegg has been ploughing some bizarre furrows. Having landed on the U.S. movie scene in the surprise cult hit Shaun of the Dead, his enduring appeal and rise to movie stardom has been mercurial, meteoric, megatronic, but mostly just plain great. From his childhood (and subsequently adult) obsession with science fiction, his enduring friendship with Nick Frost, and his forays into stand-up comedy, which began with his regular Monday-morning slot in front of his twelve-year-old classmates, Simon has always had a severe and dangerous case of the funnies. Whether recounting his experience working as a lifeguard at the city pool, going to Comic-Con for the first time and confessing to Carrie Fisher that he used to kiss her picture every night before he went to sleep, or meeting and working with heroes that include Peter Jackson, Kevin Smith, and Quentin Tarantino, Pegg offers a hilarious look at the journey to becoming an international superstar.
The comic book universe is adventurous, mystifying, and filled with heroes, villains, and cosplaying Comic-Con attendees. This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics. Plus, this is the fixed format version, which includes high-resolution images.
An engaging study of the nerd in American popular culture and throughout history discussed in such contexts as the rise of online gaming, the science fiction club, ethnicity, Asperger's syndrome, autism, and high school and college debating.
The Comic-Con phenomenon—and what it means for your business The annual trade show Comic-Con International isn’t just fun and games. According to award-winning business author and futurist Rob Salkowitz it’s a “massive focus group and marketing megaphone” for Hollywood—and in Comic-Con and the Business of Pop Culture, he examines the business of popular culture through the lens of Comic-Con. Salkowitz offers an entertaining and substantive look at the show, providing a close look at the comic-book and videogame industries’ expanding influence on marketing, merchandising, and the entertainment industry. Rob Salkowitz is founder and Principle Consultant for the communications firm MediaPlant, LLC.
Law & Order meets Men in Black in this graphic novel adaptation of an unproduced TV pilot script by the author of A Game of Thrones—a never-before-seen story brought to life for the first time! SECOND CITY. FIRST CONTACT. Ten years ago, representatives from an interstellar collective of 314 alien species landed on Earth, inviting us to become number 315. Now, after seemingly endless delays, the Starport in Chicago is operational, a destination for diplomats, merchants, and tourists alike. Inside, visitors are governed by intergalactic treaty. Outside, the streets belong to Chicago’s finest. Charlie Baker, newly promoted to the squad that oversees the Starport district, is eager to put to practical use his enthusiasm for all things extraterrestrial; he just never expected to arrive on his first day in the back of a police cruiser. Lieutenant Bobbi Kelleher is married to the job, which often puts her in conflict with Lyhanne Nhar-Lys, security champion of Starport and one of the galaxy’s fiercest warriors. Undercover with a gang of anti-alien extremists, Detective Aaron Stein has no problem mixing business with pleasure—until he stumbles upon evidence of a plot to assassinate a controversial trade envoy with a cache of stolen ray guns. Now the Chicago PD must stop these nutjobs before they piss off the entire universe. Based on a TV pilot script written by George R. R. Martin in 1994 and adapted and illustrated by Hugo Award–nominated artist Raya Golden, this bold and brilliant graphic novel adaptation at last brings Martin’s singular vision to rollicking life. With all the intrigue, ingenuity, and atmosphere that made A Game of Thrones a worldwide phenomenon, Starport launches a new chapter in the career of a sci-fi/fantasy superstar.