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The Aranol. Death comes to everything. With tenacity and fearless determination, the human Confederation has fought against the overwhelming forces of the Vraxar. Still the aliens keep on coming. Following the events on New Earth, a chance sighting presents an opportunity too good to ignore. One of the Vraxar’s remaining capital ships – Ix-Gastiol – is located in close orbit around a star. Fleet Admiral Duggan prepares to strike against the mightiest of the alien vessels. With a strong fleet of warships assembled and an Obsidiar bomb to back them up, he believes success is within reach. However, the Vraxar have existed for millennia and Ix-Gastiol has overseen the extinction of a hundred species. This will be no easy mission. When everything goes badly, catastrophically wrong, it’s left to Captain Charlie Blake and Lieutenant Eric McKinney to put it right. Trapped within the endless depths of an alien spaceship, they must lead a small squad to achieve the impossible and somehow finish what an entire fleet failed to accomplish. Ix-Gastiol holds clues for the resourceful to find. What Blake and McKinney unearth could be the most important discovery of the war, but only if they can escape with the information. Suns of the Aranol is a high-action science fiction adventure and the fifth book in the Obsidiar Fleet series.
Earth’s Fury. A gun to shatter a god ship. The human Confederation has provided unexpected resistance to the Vraxar invading forces, but now the price must be paid. The mighty enemy warship Ix-Gorghal has discovered the location of humanity’s populated worlds and its arrival in New Earth orbit promises death for the billions living there. At first, it seems the invaders will have everything their own way. They send in troops and deploy a ring of satellites to isolate the planet from the main comms network. After that, it should all be plain sailing…. On the New Earth Tucson military base, there are personnel who will never accept defeat – men and women who will keep fighting even when the cause seems lost. Lieutenant Eric McKinney is one of them. An unexpected message from a lone fleet warship high above the planet sends him on a mission to rescue the only man on New Earth with the activation codes for two unfinished warships on the Tucson base – the battleship Ulterior-2 and an experimental gun called Earth’s Fury. Fleet Admiral John Duggan is the man with the keys. He’s got a mission of his own and if it succeeds, it will ensure total annihilation for both sides. Duggan can see no other way out. Meanwhile, Captain Charlie Blake has other problems. In order to help the people of New Earth, he’s forced to defy orders, putting his life and his future in jeopardy. He’s one of the few men with the skill and audacity to get Earth’s Fury into orbit – assuming it will even fly. It won’t be easy. The Vraxar are a cruel and unpredictable foe, and at the first sign of a threat, they will surely destroy New Earth without hesitation. Earth’s Fury is a high-action science fiction adventure and the fourth book in the Obsidiar Fleet series.
God Ship. The tormentor of worlds. For thousands of years, the Vraxar have brought ruin and misery across the universe. Each species they find has met the same fate – extinction and conversion into new soldiers for their ranks. An upstart race – humanity – has wiped out the aliens’ advance fleet. The Vraxar will not give up - they must clear a way through Confederation Space in preparation for their future wars. Captain Charlie Blake is always in the wrong place at the right time. He’s given a mission – take a heavily-armed warship and investigate an anomaly on a distant planet. Blake and his crew locate a catastrophically-damaged enemy Neutraliser, and there’s no record of an engagement with human forces. Lieutenant Eric McKinney and his troops are left with the task of getting inside and finding answers. What they discover deep within the huge spaceship gives an idea of the horrors to come. The Vraxar have summoned one of their capital ships. Ix-Gorghal has arrived and even with assistance from an incredibly-powerful Ghast battleship, it will take every ounce of Space Corps firepower, ingenuity and plain old guts to survive the first punishing encounters. God Ship is a high-action science fiction adventure and the third book in the Obsidiar Fleet series.
Following his successful mission to recover the missing warship ESS Crimson, Captain John Duggan finds himself unredeemed in the eyes of his superiors. His duties resume and this time he’s given something easy - escort a cargo ship to a distant planet and bring it home safely. But war is never so predictable and a straightforward mission becomes something much more important. The outcome may well determine the future of humanity. Someone has terrible plans for the ESS Crimson and Duggan is about to find himself party to endless destruction. Even as worlds die, a new threat is waiting on the horizon. Bane of Worlds is a universe-spanning sci-fi adventure, which continues the Survival Wars series.
Captain John Duggan and his crew are stranded deep in hostile terrritory. Their spaceship, the ESS Crimson is damaged beyond repair. Enemy warships hunt them, eager to locate the vessel which has caused so much damage to their military. All seems lost. Duggan is not a man to go down without a fight. Determined to take matters into his own hands, he leads his squad across the surface of an inhospitable planet in order to make a raid upon an enemy base. What happens there sets in motion a series of events which carry Duggan and his men towards a prize of inconceivable value. Nothing worth having comes easy – a single error will result in failure and the deaths of his soldiers, as well as denying humanity the greatest of gifts. Duggan has made a promise to get his squad home and there’s only one way for him to succeed. The Valpian awaits. Guns of the Valpian is a science fiction adventure and the sixth book in the Survival Wars series.
Tan Skulks is a thief, but now he’s been asked to assassinate a king. A brief stop in the city of Jingus becomes much more involved than Skulks had bargained for. An unexpected meeting with two men sends him on a dangerous mission - one that he can’t possibly refuse and doesn’t dare fail. Wizards and demons are vying for control of the city and when everyone’s trying to kill each other, it’s not easy to decide who is friend and who is foe. Fortunately, in a situation like this, there is always the opportunity for a man versed in the noble arts of thievery to abscond with a bulging sack of someone else’s property. All roads lead to the Queen’s palace, where there’s plenty of chance for adventure. Can Skulks once more save the day? A Thief in the Palace is the fourth instalment in the exciting and humorous Wielders series. This book was previously published under the author name Max Anthony.
Fifty-three years after it vanished, Earth's only Super-Devastator warship, the ESS Crimson sends out a distress signal... Humanity is fighting against an implacable foe. The Ghasts – a ruthless alien race - seem hell-bent on wiping out mankind. They have a vast warfleet and their technology is advancing at a terrible rate. Captain John Nathan Duggan and his crew are given a mission – find the missing ESS Crimson and bring it home. Little does Duggan realise, this is no ordinary mission. As he struggles against enemies both within and without, he desperately tries to unlock the mystery surrounding the Crimson’s disappearance and the unknown weapons it carries. He soon discovers the missing warship might be the only hope for salvation that mankind has left. When everything is veiled in secrecy nothing is easy, as Duggan is about to find out. Crimson Tempest is the first instalment in an epic sci-fi action-adventure series.
Epic space battles, ground warfare, destructive tech and aliens you’d definitely want to put a gauss slug into. The first three books in the Obsidiar Fleet series is now available in this omnibus. The Vraxar have come. Their advance fleet is vast and they are definitely not friendly. Their aim isn’t to settle and conquer, simply to bolster their army with the species they defeat before they move on. Now it’s humanity’s turn. Join a cast of the Space Corps’ finest as they come together to ensure the human Confederation will not be just another stepping-stone for the murderous Vraxar. Captain Charlie Blake is one of the best spaceship pilots in the Space Corps, but skill alone won’t defeat the enemy Neutralisers. He’s going to require the new, top-secret tech waiting under the Tillos military base to even things up. Lieutenant Eric McKinney is tough and angry. The alien invaders are on his turf and he wants them gone. Unfortunately, his opponents are vastly superior in numbers and they don’t care if they live or die. Fleet Admiral John Nathan Duggan – the most experienced man in the entire Space Corps. The weight of a hundred billion human souls is upon his shoulders. Without his guidance, everyone will perish. Nothing about this is going to be easy… In this volume, plenty of honest, kick-back-and-enjoy alien warfare. Including: 1. Negation Force 2. Inferno Sphere 3. God Ship Other books in the series (not included in the box set) 4. Earth’s Fury 5. Suns of the Aranol 6. Mission: Eradicate
With the Wizards’ Conference finished for another year, the Wielder Tan Skulks hopes for a break from all things magical. But his quiet life doesn’t last long - a new threat looms and it’s much, much worse than a baboon-summoning mage. Thirsty dead have begun to roam the streets and everything seems to be growing spider legs all of a sudden. Are these the symptoms of something greater than they appear? As Skulks investigates, all signs point to evil doings a-happening, with a practitioner of the dark arts on the loose. It’s dog eat dog out there and the city needs its favourite thief more than it’s ever needed him before. Can Skulks step up to the plate and defeat the mysterious figure that hopes to conquer the city? This book was originally published under the author name Max Anthony.
Inferno Sphere. A bomb to end all bombs. The ruthless species of biomechanical aliens known as Vraxar have been driven away from the Confederation planet Atlantis. They are not defeated and their unprovoked attack has given them the means to locate the rest of the Confederation worlds. However, the Vraxar are not predictable and their next move is completely unforeseen. This time, the Juniper orbital is the target. Lieutenant Eric McKinney is onboard, waiting for his next deployment. The arrival of the Vraxar pushes him once more into action and he finds himself in the unenviable position of fighting a battle which is already lost. There is a chance to pull off a victory of sorts – to come back from the brink of total disaster. McKinney must once again team up with Captain Charlie Blake to try and inflict a stunning, unexpected defeat on the Vraxar. It will not be easy. Meanwhile, out on the fringes of Confederation Space further trouble is brewing, adding complications to an already perilous situation. Where there is conflict, there is opportunity. The opening stages of the war have begun and humanity will not sit back tamely and wait for death. Alliances must be formed and ancient, terrible weapons brought out of storage. When it comes to the Vraxar, nothing will be straightforward… Inferno Sphere is a high-action science fiction adventure and the second book in the Obsidiar Fleet series.