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Sending a telegram to puzzle lovers: get ready, because this collection is the greatest thing to happen to sudoku yet! With millions of fans of the original 9x9 number puzzles, there’s always a huge audience waiting with pencils poised for the newest development in the form. This fun and challenging word game variation follows all the traditional sudoku rules, except for one thing: every row, column, and square in the completed grid is also an anagram--so it takes a little extra smarts to finish solving. Cleverly constructed by two of the best puzzle creators in the business, this is sure to be the next sudoku-based hit.
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"If you have to ask, IT'S TOO HARD FOR YOU"--Cover.
There's nothing better than a tricky brain teaser to test your intellect and satisfy your quest for mental challenge. The search ends with this colossal assortment of classics.
From krazydad, constructor of the wildly popular and addictive puzzles published in The New York Times as Two Not Touch, here are 360 of your favorite Star Battle puzzles. These puzzles will provide a healthy diversion for you in these challenging times, and help you make it to the other side with your sanity intact! Includes an instructive and pithy tutorial.
From Nikoli, the Japanese puzzle company that created the sudoku craze, comesa title that starts at hard and goes to a level of difficulty not seen in anyprevious books.
Ebook: Object-Oriented Systems Analysis and Design Using UML
bull; Provides a key overview and introduction to J2ME and two vital J2ME technologies - Mobile Information Device Profile (MIDP) 2.0 and Connected Limited Device Configuration (CDLC) bull; Shows how to build, develop, and code J2ME Applications, how to understand the Game Profile API and the latest J2ME security enhancements bull; Written by the architects of the Java 2 Micro Edition platform
""Pattern-Based Constraint Satisfaction and Logic Puzzles (Second Edition)"" develops a pure logic, pattern-based perspective of solving the finite Constraint Satisfaction Problem (CSP), with emphasis on finding the ""simplest"" solution. Different ways of reasoning with the constraints are formalised by various families of ""resolution rules,"" each of them carrying its own notion of simplicity. A large part of the book illustrates the power of the approach by applying it to various popular logic puzzles. It provides a unified view of how to model and solve them, even though they involve very different types of constraints: obvious symmetric ones in Sudoku, non-symmetric but transitive ones in Futoshiki, topological and geometric ones in Map colouring, Numbrix and Hidato, non-binary arithmetic ones in Kakuro and both non-binary and non-local ones in Slitherlink. It also shows that the most familiar techniques for these puzzles can be understood as mere application-specific presentations of the general rules.