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Book one of Sudoku Puzzle Book Series by N. Public This Book Contains 30 Beginner, 30 Novice, difficulty Sudoku Puzzles with answers, for beginners and experienced Sudoku Puzzlers.
Two for the price of one! Petite Pocket Posh® Sudoku 1 & 2 is a wonderfully attractive package of two small puzzle books, each with a different selection of puzzles in varying difficulty levels. The Posh and Pocket Posh® puzzles series have over 3 million copies in print since their inception in May 2008. Petite Pocket Posh Sudoku 1 and 2 features a beautiful, chic, complementary styled cover, making it a smart, sophisticated, and giftable accessory that goes with anything. Packaged in a handy 3 1/2 x 5 1/2 size, Petite Pocket Posh Sudoku 1 and 2 fit nicely into a purse, backpack, briefcase, or pocket. It's perfect for puzzlers looking for a quick and engaging puzzle to complete and is a great way to exercise your mind--and look great while doing it!
Just when you thought it was safe to pick up a pencil Killer Su Doku is based on the original Su Doku grid, with the same rules and numbers—1 to 9—but with an added deadly twist. This time there is an element of arithmetic involved and there are few, if any, clues. The aim is to not only complete every row, column, and cube so that it contains the digits 1 to 9, but to also fill in the outlined cubes so they add up to the same number. Hints to solve the puzzle are hidden in the joined squares where only one combination of numbers applies. In the case of joined squares, if the printed number is 3, it should be 1 and 2 that go into the squares. Likewise, in the case of three joined squares, if the printed number is 6, the only combination possible is 1, 2, and 3. To add one final fiendish level, each puzzle also has a time worked out by its Japanese creators so you can try to beat the clock.
From krazydad, constructor of the wildly popular and addictive puzzles published in The New York Times as Two Not Touch, here are 360 of your favorite Star Battle puzzles. These puzzles will provide a healthy diversion for you in these challenging times, and help you make it to the other side with your sanity intact! Includes an instructive and pithy tutorial.
If you have a working knowledge of Haskell, this hands-on book shows you how to use the language’s many APIs and frameworks for writing both parallel and concurrent programs. You’ll learn how parallelism exploits multicore processors to speed up computation-heavy programs, and how concurrency enables you to write programs with threads for multiple interactions. Author Simon Marlow walks you through the process with lots of code examples that you can run, experiment with, and extend. Divided into separate sections on Parallel and Concurrent Haskell, this book also includes exercises to help you become familiar with the concepts presented: Express parallelism in Haskell with the Eval monad and Evaluation Strategies Parallelize ordinary Haskell code with the Par monad Build parallel array-based computations, using the Repa library Use the Accelerate library to run computations directly on the GPU Work with basic interfaces for writing concurrent code Build trees of threads for larger and more complex programs Learn how to build high-speed concurrent network servers Write distributed programs that run on multiple machines in a network
Summary Get Programming with Go introduces you to the powerful Go language without confusing jargon or high-level theory. By working through 32 quick-fire lessons, you'll quickly pick up the basics of the innovative Go programming language! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Go is a small programming language designed by Google to tackle big problems. Large projects mean large teams with people of varying levels of experience. Go offers a small, yet capable, language that can be understood and used by anyone, no matter their experience. About the Book Hobbyists, newcomers, and professionals alike can benefit from a fast, modern language; all you need is the right resource! Get Programming with Go provides a hands-on introduction to Go language fundamentals, serving as a solid foundation for your future programming projects. You'll master Go syntax, work with types and functions, and explore bigger ideas like state and concurrency, with plenty of exercises to lock in what you learn. What's inside Language concepts like slices, interfaces, pointers, and concurrency Seven capstone projects featuring spacefaring gophers, Mars rovers, ciphers, and simulations All examples run in the Go Playground - no installation required! About the Reader This book is for anyone familiar with computer programming, as well as anyone with the desire to learn. About the Author Nathan Youngman organizes the Edmonton Go meetup and is a mentor with Canada Learning Code. Roger Peppé contributes to Go and runs the Newcastle upon Tyne Go meetup. Table of Contents Unit 0 - GETTING STARTED Get ready, get set, Go Unit 1 - IMPERATIVE PROGRAMMING A glorified calculator Loops and branches Variable scope Capstone: Ticket to Mars Unit 2 - TYPES Real numbers Whole numbers Big numbers Multilingual text Converting between types Capstone: The Vigenère cipher Unit 3 - BUILDING BLOCKS Functions Methods First-class functions Capstone: Temperature tables Unit 4 - COLLECTIONS Arrayed in splendor Slices: Windows into arrays A bigger slice The ever-versatile map Capstone: A slice of life Unit 5 - STATE AND BEHAVIOR A little structure Go's got no class Composition and forwarding Interfaces Capstone: Martian animal sanctuary Unit 6 - DOWN THE GOPHER HOLE A few pointers Much ado about nil To err is human Capstone: Sudoku rules Unit 7 - CONCURRENT PROGRAMMING Goroutines and concurrency Concurrent state Capstone: Life on Mars
Sudoku puzzles, a fill-in-the-number logic square, are incredibly popular. This book provides a comprehensive Sudoku book with 1001 new puzzles organized by seven skill levels, a step-by-step guide to basic logic rules and tips to improve solving skills.
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This volume presents the revised lecture notes of selected talks given at the Fourth Central European Functional Programming School, CEFP 2011, held in June 2011 in Budapest, Hungary. The 11 revised full papers presented were carefully reviewed by experts on functional programming and revised based on the reviews. The lectures cover a wide range of distributed and multicore functional programming subjects. The last 2 papers are selected papers of the PhD Workshop organized for the participants of the summer school.
A bestseller in its French edition, this book is original in its construction and its success in the French market demonstrates its appeal. It is based on three principles: (1) An organization of the chapters by families of algorithms: exhaustive search, divide and conquer, etc. On the contrary, there is no chapter devoted only to a systematic exposure of, say, algorithms on strings. Some of these will be found in different chapters. (2) For each family of algorithms, an introduction is given to the mathematical principles and the issues of a rigorous design, with one or two pedagogical examples. (3) For the most part, the book details 150 problems, spanning seven families of algorithms. For each problem, a precise and progressive statement is given. More importantly, a complete solution is detailed, with respect to the design principles that have been presented; often, some classical errors are pointed out. Roughly speaking, two-thirds of the book is devoted to the detailed rational construction of the solutions.