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The perfect gift for any sudoku puzzle master! The author of Sudoku Genius returns with 144 challenging new puzzles and a master class in the very most advanced and elegant solving methods. The logical beauty of Sudoku is laid bare in clear, easy-to-follow lessons that will take you down routes of thought that you might not have encountered before, including: • Swordfish • X-Wing • Double Channeling • Uniqueness Start with a Sudoku 101 refresher course in basic rules and techniques before moving up to methods formerly only whispered about in the halls of the mathematics department. By the end of this book, you will have mastered Sudoku. So what are you waiting for? “Logic has not been this fashionable since the Rubik’s Cube.”—ABCNews.com “The morning brain breakfast for millions.”—USA Today “Feel the rush and become addicted.”—Slate
Master gamesmith, Arnold Snyder, presents a step-by-step approach to attacking Sudoku with simple tips and tricks to help readers solve the puzzles faster! Easy-to-follow move-by-move solution examples help readers identify the key patterns essential to success. Snyder goes beyond the superficial solution approach of other Sudoku titles, showing players never-before-published solutions to conquer the puzzles— using the same approach that has made him a best-seller in the field of gaming. Includes 100 free puzzles from easy to challenging to very dificult so readers can practice their newly learned skills. table { }tr { }col { }br { }td { padding: 0px; color: windowtext; font-size: 10pt; font-weight: 400; font-style: normal; text-decoration: none; font-family: Arial, sans-serif; vertical-align: bottom; border: medium none; white-space: nowrap; }.xl66 { font-family: "Franklin Gothic Book", sans-serif; border: 0.5pt solid windowtext; }
Welcome to the 9 Circles of Sudoku Hell! From Merciless to Maddening to Murderous, this is a book to challenge even the most seasoned Sudokuist. By the end of this book, you'll be a Sudoku Genius. With 144 puzzles (and solutions) and an advanced strategies master class from puzzle expert Tom Sheldon, Sudoku Genius includes logical strategies such as: · The Force (and its variant, the Pincer) · Channeling · Completing the Square With these strategies in your arsenal, you'll have everything you need to solve these puzzles--if you dare to take the Genius challenge.
The Ruby Programming Language is the authoritative guide to Ruby and provides comprehensive coverage of versions 1.8 and 1.9 of the language. It was written (and illustrated!) by an all-star team: David Flanagan, bestselling author of programming language "bibles" (including JavaScript: The Definitive Guide and Java in a Nutshell) and committer to the Ruby Subversion repository. Yukihiro "Matz" Matsumoto, creator, designer and lead developer of Ruby and author of Ruby in a Nutshell, which has been expanded and revised to become this book. why the lucky stiff, artist and Ruby programmer extraordinaire. This book begins with a quick-start tutorial to the language, and then explains the language in detail from the bottom up: from lexical and syntactic structure to datatypes to expressions and statements and on through methods, blocks, lambdas, closures, classes and modules. The book also includes a long and thorough introduction to the rich API of the Ruby platform, demonstrating -- with heavily-commented example code -- Ruby's facilities for text processing, numeric manipulation, collections, input/output, networking, and concurrency. An entire chapter is devoted to Ruby's metaprogramming capabilities. The Ruby Programming Language documents the Ruby language definitively but without the formality of a language specification. It is written for experienced programmers who are new to Ruby, and for current Ruby programmers who want to challenge their understanding and increase their mastery of the language.
Have you caught the Sudoku bug yet? Master Sudoku is a collection of over 150 puzzles of varying difficulty that will teach the newcomer the techniques for success and challenge the expert player to their limit. The tips and strategies will help the frustrated solver while the list of websites and computer programs will delight the truly addicted - one of whom is the author himself, the owner of one of the top Sudoku websites. NOT GOT MUCH TIME? One, five and ten-minute introductions to key principles to get you started. AUTHOR INSIGHTS Lots of instant help with common problems and quick tips for success, based on the author's many years of experience. TEST YOURSELF Tests in the book and online to keep track of your progress. EXTEND YOUR KNOWLEDGE Extra online articles at www.teachyourself.com to give you a richer understanding of how to win at sudoku. FIVE THINGS TO REMEMBER Quick refreshers to help you remember the key facts. TRY THIS Innovative exercises illustrate what you've learnt and how to use it.
Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: - Integrating games into lessons - Activities for using freely and commonly-available computer games and consoles - Making your own games, and helping students to design computer games themselves - Using games to differentiate for students of varying abilities and learning styles By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.
Do you desire a more holistic life-work balance? This easy-to-read book with graphic illustrations examines practical ways to re-balance your life. No knowledge of SUDOKU is required! READERS FEEDBACK My old friend Harold, through personal anecdotes, experience and extensive reading, shares some gems of wisdom for young and old in this insightful little book. Gerad Carrier - Florida, USA. School Administrator, International Educator. There is much wisdom in Life is Like a Book of Sudoku ..It is a personal encounter warmly shared with the public, entertaining, witty and light-hearted. I recommend reading it. Noor Azimah Abdul Rahim, Chairman of PAGE (Malaysia) A simple-to-read book that offers much sensible advice. I applaud and appreciate Harolds insight and sharing of his numerous life experiences. This book is a compelling read, but more importantly, its a valuable tool for us to reflect and re-focus our CORE values. Lee-Jean Fung, founder of My Pharmacy, Malaysia (more comments inside)
This book constitutes the thoroughly refereed post-conference proceedings of the First International Conference on Software Language Engineering, SLE 2008, held in Toulouse, France, in September 2008. The 16 revised full papers and 1 revised short paper presented together with 1 tool demonstration paper and 2 keynote lectures were carefully reviewed and selected from 106 initial submissions. The papers are organized in topical sections on language and tool analysis and evaluation, concrete and abstract syntax, language engineering techniques, language integration and transformation, language implementation and analysis, as well as language engineering pearls.