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La Carta Ambiziosa è uno dei giochi classici della cartomagia (ovvero la prestigiazione con le carte da gioco). In questo studio Aurelio Paviato, dopo averne tracciato le origini storiche, ispirato ed influenzato dagli insegnamenti di Juan Tamariz, ripercorre la routine di Dai Vernon, apparsa in Stars of Magic, analizzandone la raffinata drammaturgia.
This collection of case studies from around the world uses a new approach in historical anthropology, one that focuses on heterogeneity within cultures rather than coherence to explain how we commemorate certain events, while silencing others.
Work is constantly reshaped by technological progress. New ways of production are adopted, markets expand, and societies evolve. But some changes provoke more attention than others, in part due to the vast uncertainty involved in making predictions about the future. The 2019 World Development Report will study how the nature of work is changing as a result of advances in technology today. Technological progress disrupts existing systems. A new social contract is needed to smooth the transition and guard against rising inequality. Significant investments in human capital throughout a person’s lifecycle are vital to this effort. If workers are to stay competitive against machines they need to train or retool existing skills. A social protection system that includes a minimum basic level of protection for workers and citizens can complement new forms of employment. Improved private sector policies to encourage startup activity and competition can help countries compete in the digital age. Governments also need to ensure that firms pay their fair share of taxes, in part to fund this new social contract. The 2019 World Development Report presents an analysis of these issues based upon the available evidence.
XIV The stability of a philosophical construction will depend not only upon the solidity of the blocks, of the pillars and architraves that make it up, but also upon the way in which all these parts are connected. Of course, it will not be possible to argue for every single part of a philosophical building: to do so would mean to embark in a virtually endless enterprise. Accordingly, some of the parts of a philosophical building will have to be taken from the literature on the subject as 'ready made' or 'semi-finished' elements, while others will be argued for in the course of building. This is what happened in my work too. In some cases (for in stance, in the case of epistemic relativism), my concern was to illustrate theses which I believed to be sufficiently consolidated, rather than to ar gue for them. In other cases - where I was directly engaged in building the theory that I want to fonnulate - I did exactly the opposite. This is what I have tried to achieve, for example, for those proper architraves of my construction, viz. the connection between scepticism and metaphysi cal realism. and the thesis of the nonnative value of the fundamental epistemological notions (truth, objectivity, and rationality).
Jean Nouvel, Rem Koolhaas, Bjarke Ingels and Norman Foster - all these architects have at some time used comic strips to present their projects or to reflect on the socio-political context that shaped them. Willem Jan Neutelings and the Californian Wes Jones have even won international competitions with them. This book brings together a wealth of architectural projects that reach out to the world of comics.
No political parties of present-day Germany are separated by a wider gulf than the two parties of labor, one democratic and reformist, the other totalitarian and socialist-revolutionary. Social Democrats and Communists today face each other as bitter political enemies across the front lines of the Cold War; yet they share a common origin in the Social Democratic Party of Imperial Germany. How did they come to go separate ways? By what process did the old party break apart? How did the prewar party prepare the ground for the dissolution of the labor movement in World War I, and for the subsequent extension of Leninism into Germany? To answer these questions is the purpose of Carl Schorske's study.
Andrew Piper grew up liking books and loving computers. While occasionally burying his nose in books, he was going to computer camp, programming his Radio Shack TRS-80, and playing Pong. His eventual love of reading made him a historian of the book and a connoisseur of print, but as a card-carrying member of the first digital generation—and the father of two digital natives—he understands that we live in electronic times. Book Was There is Piper’s surprising and always entertaining essay on reading in an e-reader world. Much ink has been spilled lamenting or championing the decline of printed books, but Piper shows that the rich history of reading itself offers unexpected clues to what lies in store for books, print or digital. From medieval manuscript books to today’s playable media and interactive urban fictions, Piper explores the manifold ways that physical media have shaped how we read, while also observing his own children as they face the struggles and triumphs of learning to read. In doing so, he uncovers the intimate connections we develop with our reading materials—how we hold them, look at them, share them, play with them, and even where we read them—and shows how reading is interwoven with our experiences in life. Piper reveals that reading’s many identities, past and present, on page and on screen, are the key to helping us understand the kind of reading we care about and how new technologies will—and will not—change old habits. Contending that our experience of reading belies naive generalizations about the future of books, Book Was There is an elegantly argued and thoroughly up-to-date tribute to the endurance of books in our ever-evolving digital world.