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Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since. This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture. It looks at the earliest fantasy stories from the nineteenth and twentieth centuries, at the fans--both readers and writers--who wanted to bring them to life, at the Midwestern landscape and the middle-class households that were the hobby's birthplace, and at the struggle to find meaning and identity amidst cultural conflicts that drove many people into these communities of play. This book also addresses race, religion, gender, fandom, and the place these games have within American capitalism. All the paths of this journey are connected by the very quality that has made fantasy role-playing so powerful: it binds the limitless imagination into a "strict" framework of rules. Far from being an accidental offshoot of marginalized fan communities, role-playing games' ability to hold contradictions in dynamic, creative tension made them a necessary and central product of the twentieth century.
Handbook of fantasy fiction for teachers, librarians, parents and guardians and children themselves in which to find many titles of fantasy fiction that they like, or may be tempted, to read. Includes groups such as classic fantasy, comic fantasy, Arthurian, dark fantasy, animals and dragons.
Final Fantasy VII altered the course of video game history when it was released in 1997 on Sony's PlayStation system. It converted the Japanese role-playing game into an international gaming standard with enhanced gameplay, spectacular cutscenes and a vast narrative involving an iconic cast. In the decades after its release, the Final Fantasy VII franchise has grown to encompass a number of video game sequels, prequels, a feature-length film, a novel and a multi-volume remake series. This volume, the first edited collection of essays devoted only to the world of Final Fantasy VII, blends scholarly rigor with fan passion in order to identify the elements that keep Final Fantasy VII current and exciting for players. Some essays specifically address the game's perennially relevant themes and scenarios, ranging from environmental consciousness to economic inequity and posthumanism. Others examine the mechanisms used to immerse the player or to improve the narrative. Finally, there are several essays devoted specifically to the game's legacy, from its influence on later games to its characters' many crossovers and cameos.
It is widely, and wrongly, assumed that books are never so valuable as when they lie unopened before us, waiting to be read. Good books bear multiple readings, and not merely because our memories fail us; the desire to repeat a good reading experience can be its own powerful motivation. And for bibliophiles, books can also be works of art, physical objects with an aesthetic value all their own. This guide for the book-loving baseball fan is written by one of the most knowledgeable collectors in the country, author and editor Mike Shannon. Beginning with a history of baseball books and collecting, it also identifies the most sought-after titles and explains how to find them, what to pay, and how to maintain their condition.
Inspired by the new diversity of science fiction, fantasy, and horror in the twenty-first century, Hot Equations: Science, Fantasy, and the Radical Imagination on a Troubled Planet confronts the kinds of literary and political “realism” that continue to suppress the radical imagination. Alluding both to the ongoing climate catastrophe and to Tom Godwin’s “The Cold Equations”—that famous touchstone of “hard science fiction”—Hot Equations reads the crises of our "post-normal" moment via works that increasingly subvert genre containment and spill out into the public sphere. Drawing on archives and contemporary theory, author Jesse S. Cohn argues that these imaginative works of science fiction, fantasy, and horror strike at the very foundations of modernity, calling its basic assumptions into question. They threaten the modern order with a simultaneously terrible and promising anarchy, pointing to ways beyond the present medical, ecological, and political crises of pandemic, climate change, and rising global fascism. Examining books ranging from well-known titles like The Hunger Games and The Caves of Steel to newer works such as Under the Pendulum Sun and The Stone Sky, Cohn investigates the ways in which science fiction, fantasy, and horror address contemporary politics, social issues, and more. The “cold equations” that established normal life in the modern world may be in shambles, Cohn suggests, but a New Black Fantastic makes it possible for the radical imagination to glimpse viable possibilities on the other side of crisis.
Jessica Khoury brings her masterful world-building and emotional depth to a brand-new fantasy series. In a world where everyone is born with wings, stone monsters prowl the skies, hunting those who dare to fly too high. In the Clandoms, everyone is born with wings, with tight-knit communities formed around bird types: Jay, Falcon, Crow.Ellie Meadows dreams of growing up to join the Goldwings -- the famed knights who defend all the people of the Clandoms. It was a Goldwing, after all, who saved her life on that terrible day her parents were killed. There's just one problem: Ellie is a Sparrow, and the Goldwings are almost invariably picked from the higher clans like Eagles and Ospreys. This rigid hierarchy means that Ellie is destined to become a farmer.Determined to honor her parents' memories and prove herself worthy of the Goldwings, Ellie sets out on her own for the capital. But her journey will be dangerous. Foul creatures called gargols lurk behind every cloud, ready to slay anyone unlucky enough to be caught outside in a storm -- just as Ellie's family was.Soon her path intertwines with a colorful band of fellow outcasts, each with their own aspirations... and their own secrets. Ellie's new friends offer not just roadside companionship. They'll challenge her ideas of right, wrong, and what truly makes a hero.
An atmospheric and romantic debut fantasy perfect for fans of Ash and The Winner’s Curse. Betrothed since childhood to the prince of Mynaria, Princess Dennaleia has always known what her future holds. Her marriage will seal the alliance between Mynaria and her homeland, protecting her people from other hostile kingdoms. But Denna has a secret. She possesses an Affinity for fire—a dangerous gift for the future queen of a land where magic is forbidden. Now Denna has to learn the ways of her new kingdom while trying to hide her growing magic. To make matters worse, she must learn to ride Mynaria’s formidable warhorses before her coronation—and her teacher is the person who intimidates her most, the prickly and unconventional Princess Amaranthine, sister of her betrothed. When a shocking assassination leaves the kingdom reeling, Mare and Denna reluctantly join forces to search for the culprit. As the two work together, they discover there is more to one another than they thought—and soon their friendship is threatening to blossom into something more. But with dangerous conflict brewing that makes the alliance more important than ever, acting on their feelings could be deadly. Forced to choose between their duty and their hearts, Mare and Denna must find a way to save their kingdoms—and each other. Plus don't miss the sequel: Of Ice and Shadows!
"It was all going so nicely, right up until the massacre." Twenty years ago, feared general Cobalt Zosia led her five villainous captains and mercenary army into battle, wrestling monsters and toppling an empire. When there were no more titles to win and no more worlds to conquer, she retired and gave up her legend to history. Now the peace she carved for herself has been shattered by the unprovoked slaughter of her village. Seeking bloody vengeance, Zosia heads for battle once more, but to find justice she must confront grudge-bearing enemies, once-loyal allies, and an unknown army that marches under a familiar banner. Five villans. One Legendary General. A final quest for vengence.