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Visual notations and languages continue to play a pivotal role ˆ in the design of complex software systems. In many cases visual notations are used to - scribe usage or interaction scenarios of software systems or their components. While representing scenarios using a visual notation is not the only possibility, a vast majority of scenario description languages is visual. Scenarios are used in telecommunications as Message Sequence Charts, in object-oriented system design as Sequence Diagrams, in reverse engineering as execution traces, and in requirements engineering as, for example, Use Case Maps or Life Sequence Charts. These techniques are used to capture requirements, to capture use cases in system documentation, to specify test cases, or to visualize runs of existing systems. They are often employed to represent concurrent systems that int- act via message passing or method invocation. In telecommunications, for more than 15 years the International Telecommunication Union has standardized the Message Sequence Charts (MSCs) notation in its recommendation Z. 120. More recently, with the emergence of UML as a predominant software design meth- ology, there has been special interest in the development of the sequence d- gram notation. As a result, the most recent version, 2. 0, of UML encompasses the Message Sequence Chart notation, including its hierarchical modeling f- tures. Other scenario-?avored diagrams in UML 2. 0 include activity diagrams and timing diagrams.
Qualitative Research in Sociology offers a hands-on guide to doing qualitative research in sociology. It provides an introductory survey of the methodological and theoretical dimensions of qualitative research as practiced by those interested in the study of social life. Through a detailed yet concise explanation, the reader is shown how these methods work and how their outcomes may be interpreted. Practically focused throughout, the book also offers constructive advice for students analyzing and writing their research projects. The book has a flowing narrative and student-friendly structure which makes it accessible to and popular with students. It will be an invaluable resource for students and researchers, helping them to undertake effective qualitative research in both sociology and courses in social research across the social sciences.
Don't simply show your data—tell a story with it! Storytelling with Data teaches you the fundamentals of data visualization and how to communicate effectively with data. You'll discover the power of storytelling and the way to make data a pivotal point in your story. The lessons in this illuminative text are grounded in theory, but made accessible through numerous real-world examples—ready for immediate application to your next graph or presentation. Storytelling is not an inherent skill, especially when it comes to data visualization, and the tools at our disposal don't make it any easier. This book demonstrates how to go beyond conventional tools to reach the root of your data, and how to use your data to create an engaging, informative, compelling story. Specifically, you'll learn how to: Understand the importance of context and audience Determine the appropriate type of graph for your situation Recognize and eliminate the clutter clouding your information Direct your audience's attention to the most important parts of your data Think like a designer and utilize concepts of design in data visualization Leverage the power of storytelling to help your message resonate with your audience Together, the lessons in this book will help you turn your data into high impact visual stories that stick with your audience. Rid your world of ineffective graphs, one exploding 3D pie chart at a time. There is a story in your data—Storytelling with Data will give you the skills and power to tell it!
This festschrift volume, published in honor of Manfred Nagl on the occasion of his 65th birthday, contains 30 refereed contributions, that cover graph transformations, software architectures and reengineering, embedded systems engineering, and more.
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Build Better Business Software by Telling and Visualizing Stories "From a story to working software--this book helps you to get to the essence of what to build. Highly recommended!" --Oliver Drotbohm Storytelling is at the heart of human communication--why not use it to overcome costly misunderstandings when designing software? By telling and visualizing stories, domain experts and team members make business processes and domain knowledge tangible. Domain Storytelling enables everyone to understand the relevant people, activities, and work items. With this guide, the method's inventors explain how domain experts and teams can work together to capture insights with simple pictographs, show their work, solicit feedback, and get everyone on the same page. Stefan Hofer and Henning Schwentner introduce the method's easy pictographic language, scenario-based modeling techniques, workshop format, and relationship to other modeling methods. Using step-by-step case studies, they guide you through solving many common problems: Fully align all project participants and stakeholders, both technical and business-focused Master a simple set of symbols and rules for modeling any process or workflow Use workshop-based collaborative modeling to find better solutions faster Draw clear boundaries to organize your domain, software, and teams Transform domain knowledge into requirements, embedded naturally into an agile process Move your models from diagrams and sticky notes to code Gain better visibility into your IT landscape so you can consolidate or optimize it This guide is for everyone who wants more effective software--from developers, architects, and team leads to the domain experts, product owners, and executives who rely on it every day. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
This book constitutes thoroughly revised and selected papers from the Second International Conference on Model-Driven Engineering and Software Development, MODELSWARD 2014, held in Lisbon, Portugal, in January 2014. The 10 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 88 submissions. They are organized in topical sections named: invited papers; modeling languages, tools and architectures; and methodologies, processes and platforms.
This book constitutes the refereed proceedings of the 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, held in Vancouver, Canada, in November/December 2011. The 17 full papers, 14 short papers and 16 poster papers were carefully reviewed and selected from 72 paper and poster submissions. In addition, the volume includes 6 workshops descriptions. The full and short papers have been organized into the following topical sections: interactive storytelling theory, new authoring modes, virtual characters and agents, story generation and drama managment, narratives in digital games, evaluation and user experience reports, tools for interactive storytelling.
This book constitutes the proceedings of the 13th European Conference on Modelling Foundations and Applications, ECMFA 2017, held as part of STAF 2017, in Marburg, Germany, in July 2017. The 18 papers presented in this volume were carefully reviewed and selected from 48 submissions. The papers are organized in the following topical sections: meta-modeling and language engineering; model evolution and maintenance; model-driven generative development; model consistency management; model verification and analysis; and experience reports, case studies and new applications scenarios.
User story mapping is a valuable tool for software development, once you understand why and how to use it. This insightful book examines how this often misunderstood technique can help your team stay focused on users and their needs without getting lost in the enthusiasm for individual product features. Author Jeff Patton shows you how changeable story maps enable your team to hold better conversations about the project throughout the development process. Your team will learn to come away with a shared understanding of what you’re attempting to build and why. Get a high-level view of story mapping, with an exercise to learn key concepts quickly Understand how stories really work, and how they come to life in Agile and Lean projects Dive into a story’s lifecycle, starting with opportunities and moving deeper into discovery Prepare your stories, pay attention while they’re built, and learn from those you convert to working software