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This third in a series of beautifully illustrated supplements focuses on play in specific environmental climes, Maelstrom contains rules for sea campaigns and covers land-based D&D campaigns and dungeon adventures.
Taken to the limits of their endurance the intrepid crew braves a subterranean world filled with dangers and bizarre wonders. When Thurids warriors are defeated the crew frees the Grettig family from captivity and all embark together on a vast Underground Sea inhabited by incredible creatures. Weeks later, from evidence on three parchments found in a mysterious wooden box, the crew splits up. Eight of the crew hike into the rugged Eastern Mountains in search of a fabled Lost City, while the others take both Subterranean Exploration Submersibles into the far northern territories to investigate the Himminglaeva Settlement. After a grueling trek through the mountains both parties somehow reunite at the Caldera Vale where, following a cataclysmal event in which one of the SES is destroyed, all are airlifted from the Realm of Ancients and flown up to Tatoosh Island, south of the Strait of Juan de Fuca, to re-board the newly renovated schooner Heimdall. After a deadly encounter with Mortiken soldiers they set sail north, along the western Canadian coastline, in their relentless quest to find the First Tribe of Rognvalds to present them with the legendary Tempest Sword and a fortune in blood rubies.
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“High adventure with magical spells and tall sailing ships makes for a rollicking, fun read from the author of the award-winning Indigo Springs.” —Library Journal One minute, twenty-four-year-old Sophie Hansa is in a San Francisco alley trying to save the life of the aunt she has never known. The next, she finds herself flung into the warm and salty waters of an unfamiliar world. Glowing moths fall to the waves around her, and the sleek bodies of unseen fish glide against her submerged ankles. The world is Stormwrack, a series of island nations with a variety of cultures and economies—and a language different from any Sophie has heard. Sophie doesn’t know it yet, but she has just stepped into the middle of a political firestorm, and a conspiracy that could destroy a world she has just discovered . . . her world, where everyone seems to know who she is, and where she is forbidden to stay. But Sophie is stubborn, and smart, and refuses to be cast adrift by people who don’t know her and yet wish her gone. With the help of a sister she has never known, and a ship captain who would rather she had never arrived, she must navigate the shoals of the highly charged politics of Stormwrack, and win the right to decide for herself whether she stays in this wondrous world . . . or is doomed to exile. “Something refreshing in the way of fantasy.” —S.M. Stirling, New York Times–bestselling author
As soon as Sophie Hansa returned to our world, she is anxious to once again go back to Stormwrack. Unable to discuss the wondrous sights she has seen, and unable to tell anyone what happened to her in her time away, Sophie is in a holding pattern, focused entirely on her eventual chance to return. With the sudden arrival of Garland Parrish, Sophie is once again gone. This time, she has been called back to Stormwrack in order to spend time with her father, a Duelist-Adjudicator, who is an unrivaled combatant and fearsome negotiator. But is he driven by his commitment to seeing justice prevail, or is he a sociopath? Soon, she discovers something repellent about him that makes her reject him, and everything he is offering. Adrift again, she discovers that her time spent with her father is not without advantages, however, for Sophie has discovered there is nothing to stop her from setting up a forensic institute in Stormwrack, investigating cases that have been bogged down in the courts, sometimes for years. Her fresh look into a long-standing case between two of the islands turns up new information that could get her, and her friends, pulled into something bold and daring, which changes the entire way she approaches this strange new world. . . . At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The Nature of a Pirate is the third book in acclaimed author, A.M. Dellmonica’s high seas, Stormwrack series. The Lambda Award nominated series begins with Child of a Hidden Sea. Marine videographer and biologist Sophie Hansa has spent the past few months putting her knowledge of science to use on the strange world of Stormwrack, solving seemingly impossible cases where no solution had been found before. When a series of ships within the Fleet of Nations, the main governing body that rules a loose alliance of island nation states, are sunk by magical sabotage, Sophie is called on to find out why. While surveying the damage of the most recent wreck, she discovers a strange-looking creature—a fright, a wooden oddity born from a banished spell—causing chaos within the ship. The question is who would put this creature aboard and why? The quest for answers finds Sophie magically bound to an abolitionist from Sylvanner, her father’s homeland. Now Sophie and the crew of the Nightjar must discover what makes this man so unique while outrunning magical assassins and villainous pirates, and stopping the people responsible for the attacks on the Fleet before they strike again. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
"The second novel in the Stormwrack series, following a young woman's odyssey into a fantastical age-of-sail world"--