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Collects Starjammers (1995) #1-4, Starjammers (2004) #1-6 and material from X-Men Unlimited (1993) #32. Everyone’s favorite space pirates warp into stellar solo adventures! Corsair, Raza, Ch’od and Hepzibah are the Starjammers — roguish renegade freebooters fighting a guerrilla war against the tyranny of the Shi’ar Empire! But they’ll soon learn that the enemy of their enemy is not always their friend — and when the fanatical alien race called the Uncreated declares total war on the Shi’ar, how much will the Starjammers sacrifice to save their longtime foes? Then, thrown across the galaxy with a new captain, the Starjammers embark on a violent mission! But are they the bad guys this time, as captured cadet Tolo Hawk believes? Or is their target, the Union of Intelligent Races, not quite what it seems?
Collects Uncanny X-Men (1981) #107-108, 154-158, 161-167; X-Men: Spotlight on Starjammers #1-2. Swashbuckling space pirates! In 1977, the X-Men went cosmic, traveling to the far-flung Shi’ar Empire — where they encountered the Starjammers! Corsair, Hepzibah, Ch’od, Raza, Cr’reee and Sikorsky quickly became fixtures of the X-Men mythos, and this volume features every appearance drawn by their co-creator, the legendary Dave Cockrum! First, the Starjammers must help the X-Men prevent universal Armageddon — but what happens when Corsair realizes one of the X-Men is his son? Then, when the parasitic Brood attack and Shi’ar Empress Lilandra is kidnapped, the X-Men fight a war on two fronts: without and within! But will Carol Danvers join the Starjammers? And in their first solo story, the team embarks on an interstellar quest for a cosmic object of immeasurable power!
Gotham City has been remade. Omega reigns supreme. Can Batman finally accomplish what no other hero has and free the world from his dark reflection's shadow? Or is it too late for the recreated Caped Crusader?
Hawkgirl may have reached the end of the line, when a refugee from the Rann-Thanagar War shows her the only way out of his makeshift cage/prison could be in a body bag!
Vulcan, the Shi'ar emperor and Havok, leader of the rebellious Starjammers, must work together to fight a vast new power.
The multi-book publishing programme from Pocket Books and Marvel Comics continues with this original novel featuring some of the world's most famous superheroes - the X-Men.
Collects X-Men Blue #21-22 and Annual #1, and Venom (2016) #162-163. Spinning out of the events of VENOMVERSE, the Children of the Atom and the Lethal Protector team up to take down an extradimensional threat! This is it, folks, the team-up you’ve been asking for: X-Men Blue and Venom must band together in the cold reaches of space to protect our universe from a threat more diabolical than you can ever imagine! But will Eddie Brock and his faithful symbiote, Marvel Girl, Cyclops, Iceman, Beast and Angel be enough to save the universe from the Poisons? It’s a crossover like no other — one that will change the lives of Venom and the X-Men!
Mutantkind is an endangered species once more. But what better way to ensure your people see the future.than to skip ahead right to it? As the mutant race's last hope is jettisoned into the time stream, the Extraordinary X-Men make a startling discovery: the fate of their kind is about to fall into the hands of one of their most formidable adversaries... the immortal Apocalypse. Now, the X-Men race into a perilous future, desperate to reclaim what was taken from them... and completely unaware of the horrors that await them. Collecting Extraordinary X-Men #6-12 (STC).
It’s time for the big showdown. Batman is calling Bane out. But is the Dark Knight Detective ready to take on the foe who broke him worse than any other that came before? And what else stands in Batman’s way, to put an obstacle between him and his enemy? Tread lightly, Batman, because not only do the lives of your son and trusted friends hang in the balance, but your entire home could collapse on top of you!
In the Dead Suns Adventure Path, the players take on the roles of members of the Starfinder Society, a loose association of scholars and adventurers who travel the galaxy uncovering the secrets of the past. When a fragment of an ancient alien superweapon surfaces in the depths of hyperspace, its discovery sets off a race to find the extraterrestrial doomsday device. Hopping from planet to planet in both the civilized Pact Worlds and beyond, the heroes must contend with both the undead Corpse Fleet and the nihilistic Cult of the Devourer, each of which seeks to acquire the alien artifact for its own purposes. Can the heroes find and destroy the superweapon before their enemies seize control of it, or will the Pact Worlds' sun go dark and cold, a harbinger of dead suns across the galaxy?