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"You are not thinking, you are merely being logical." -Niels Bohr, Danish physicist and Nobel Laureate Analysis and Assessment of Gateway Process is a document prepared in 1983 by the US Army. This document was declassified by the CIA in 2003. This brief report focuses on the so-called "Gateway Experience," a training program originally designed by the Monroe Institute, a Virginia-based institute for the study of human consciousness. The Gateway experience uses sound tapes to manipulate brainwaves with a goal of creating an altered state of consciousness, which includes out-of-body experiences, energy healing, remote viewing, and time travel. The report concluded that the Gateway Experience is 'plausible' in terms of physical science, and that while more research was needed, it could have practical uses in US intelligence. Students of US intelligence, and anyone interested in the cross-roads between consciousness and reality will find this report fascinating reading.
How do you turn your struggles into strengths? Beloved Bible teacher Sheila Walsh teaches readers how the daily spiritual practices of confession, meditation on God’s Word, and prayer result in fresh freedom in Christ. In her long-awaited book, Sheila Walsh equips women with a practical method for connecting with God’s strength in the midst of struggle. From daily frustrations that can feel like overwhelming obstacles to hard challenges that turn into rock-bottom crises, women will find the means to equip themselves for standing strong with God. Using the spiritual applications of confession, prayer, and meditation on Scripture to form a daily connection to Jesus, women will learn how to experience new joy as a child of God who is fully known, fully loved, and fully accepted. In In the Middle of the Mess, Walsh reveals the hardened defenses that kept her from allowing God into her deepest hurts and shares how entering into a safe place with God and practicing this daily connection with him have saved her from the devil’s prowling attacks. Though we will never be completely “fixed” on earth, we are continually held by Jesus, whatever our circumstances. Sheila Walsh acts as our guardian in In the Middle of the Mess as she shows us we’re not alone in our struggles, guides us through a courageous journey of self-discovery, and reminds us where to find hope, comfort, and strength in tough times.
The term "cyberpunk" entered the literary landscape in 1984 to describe William Gibson's pathbreaking novel Neuromancer. Cyberpunks are now among the shock troops of postmodernism, Larry McCaffery argues in Storming the Reality Studio, marshalling the resources of a fragmentary culture to create a startling new form. Artificial intelligence, genetic engineering, multinational machinations, frenetic bursts of prose, collisions of style, celebrations of texture: although emerging largely from science fiction, these features of cyberpunk writing are, as this volume makes clear, integrally related to the aims and innovations of the literary avant-garde. By bringing together original fiction by well-known contemporary writers (William Burroughs, Thomas Pynchon, Don DeLillo, Kathy Acker, J. G. Ballard, Samuel R. Delany), critical commentary by some of the major theorists of postmodern art and culture (Jacques Derrida, Fredric Jameson, Timothy Leary, Jean-François Lyotard), and work by major practitioners of cyberpunk (William Gibson, Rudy Rucker, John Shirley, Pat Cadigan, Bruce Sterling), Storming the Reality Studio reveals a fascinating ongoing dialog in contemporary culture. What emerges most strikingly from the colloquy is a shared preoccupation with the force of technology in shaping modern life. It is precisely this concern, according to McCaffery, that has put science fiction, typically the province of technological art, at the forefront of creative explorations of our unique age. A rich opporunity for reading across genres, this anthology offers a new perspective on the evolution of postmodern culture and ultimately shows how deeply technological developments have influenced our vision and our art. Selected Fiction contributors: Kathy Acker, J. G. Ballard, William S. Burroughs, Pat Cadigan, Samuel R. Delany, Don DeLillo, William Gibson, Harold Jaffe, Richard Kadrey, Marc Laidlaw, Mark Leyner, Joseph McElroy, Misha, Ted Mooney, Thomas Pynchon, Rudy Rucker, Lucius Shepard, Lewis Shiner, John Shirley, Bruce Sterling, William Vollman Selected Non-Fiction contributors: Jean Baudrillard, Jacques Derrida, Joan Gordon, Veronica Hollinger, Fredric Jameson, Arthur Kroker and David Cook, Timothy Leary, Jean-François Lyotard, Larry McCaffery, Brian McHale, Dave Porush, Bruce Sterling, Darko Suvin, Takayuki Tatsumi
A history of one of the most influential American companies of the last century. For decades, IBM shaped the way the world did business. IBM products were in every large organization, and IBM corporate culture established a management style that was imitated by companies around the globe. It was “Big Blue, ” an icon. And yet over the years, IBM has gone through both failure and success, surviving flatlining revenue and forced reinvention. The company almost went out of business in the early 1990s, then came back strong with new business strategies and an emphasis on artificial intelligence. In this authoritative, monumental history, James Cortada tells the story of one of the most influential American companies of the last century. Cortada, a historian who worked at IBM for many years, describes IBM's technology breakthroughs, including the development of the punch card (used for automatic tabulation in the 1890 census), the calculation and printing of the first Social Security checks in the 1930s, the introduction of the PC to a mass audience in the 1980s, and the company's shift in focus from hardware to software. He discusses IBM's business culture and its orientation toward employees and customers; its global expansion; regulatory and legal issues, including antitrust litigation; and the track records of its CEOs. The secret to IBM's unequalled longevity in the information technology market, Cortada shows, is its capacity to adapt to changing circumstances and technologies.
The NIV is the world's best-selling modern translation, with over 150 million copies in print since its first full publication in 1978. This highly accurate and smooth-reading version of the Bible in modern English has the largest library of printed and electronic support material of any modern translation.
Called by some a "Mediterranean Jutland," the Battle of the Otranto Straits involved warships from Austria, Germany, Italy, Britain, and France. Although fought by light units with no dreadnoughts involved, Otranto was a battle in three dimensions -- engaging surface vessels, aircraft, and subsurface weapons (both submarines and mines). An attempt to halt the movement of submarines into the Adriatic using British drifters armed with nets and mines led to a raid by Austrian light cruisers. The Austrians inflicted heavy damage on the drifters, but Allied naval forces based at Brindisi cut off their withdrawal. The daylight hours saw a running battle, with the Austrians at considerable risk. Heavier Austrian units put out from Cattaro in support, and at the climactic moment the Allied light forces had to turn away, permitting the Austrians to escape. In the end, the Austrians had inflicted more damage than they suffered themselves. The Otranto action shows the difficulties of waging coalition warfare in which diplomatic and national jealousies override military efficiency.
The Wheel of Time is now an original series on Prime Video, starring Rosamund Pike as Moiraine! With Robert Jordan’s untimely passing in 2007, Brandon Sanderson, the New York Times bestselling author of the Mistborn novels and the Stormlight Archive, was chosen by Jordan’s editor—his wife, Harriet McDougal—to complete the final volume in The Wheel of Time®, later expanded to three books. The Gathering Storm, the twelfth novel in Jordan’s #1 New York Times bestselling epic fantasy series, begins the story’s dramatic conclusion as Rand al'Thor, the Dragon Reborn, struggles to unite a fractured network of kingdoms and alliances in preparation for the Last Battle. War is coming. The Dark One’s forces are brutal and unrelenting. Rand must forge a united front, but the Seanchan remain an immediate threat, as do the Forsaken. With so many shadows swirling around him, Rand is consumed by his responsibilities, turning heartless in the eyes of his allies, and even more merciless to his enemies. Meanwhile the Seanchan march on the White Tower, where Egwene al'Vere works to rally the disparate factions of the Aes Sedai together, even as their tyrannical leader schemes against her. Providing leadership in the face of increasing uncertainty and despair, Egwene’s fight will prove the mettle of the Aes Sedai, and her conflict will decide the future of the White Tower—and possibly the world itself. Since its debut in 1990, The Wheel of Time® by Robert Jordan has captivated millions of readers around the globe with its scope, originality, and compelling characters. The last six books in series were all instant #1 New York Times bestsellers, and The Eye of the World was named one of America's best-loved novels by PBS's The Great American Read. The Wheel of Time® New Spring: The Novel #1 The Eye of the World #2 The Great Hunt #3 The Dragon Reborn #4 The Shadow Rising #5 The Fires of Heaven #6 Lord of Chaos #7 A Crown of Swords #8 The Path of Daggers #9 Winter's Heart #10 Crossroads of Twilight #11 Knife of Dreams By Robert Jordan and Brandon Sanderson #12 The Gathering Storm #13 Towers of Midnight #14 A Memory of Light By Robert Jordan and Teresa Patterson The World of Robert Jordan's The Wheel of Time By Robert Jordan, Harriet McDougal, Alan Romanczuk, and Maria Simons The Wheel of Time Companion By Robert Jordan and Amy Romanczuk Patterns of the Wheel: Coloring Art Based on Robert Jordan's The Wheel of Time At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
How can we love our neighbors amid so much division and hurt? Loving your neighbor as yourself would be easy if your neighbors were all people you understood, people you agreed with, people like you. But what about playground bullies, colleagues, refugees, online adversaries? They're all our neighbors, and Jesus said to love them. Every one. But how? Lauren Casper believes the key is the lost art of empathy, stepping into other people’s shoes and asking what if?—what if it were my child? What if it were me? Casper helps us discover how to identify our blind spots and tune our hearts to the stories around us; seek and extend forgiveness with grace and humility; and engage in diverse and meaningful relationships. Following these steps will enable us to connect in simple but life-altering ways, to respond to conflict with grace, bring about needed change, and shine God’s unconditional love into a dark world.
Originally published: Boston: Little, Brown, c1983. (The winning of America series)
Initially developed in Japan by Nintendo as a computer game, Pokémon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokémon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokémon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had ignited. By 2002, the Pokémon craze was mostly over. Pikachu’s Global Adventure describes the spectacular, complex, and unpredictable rise and fall of Pokémon in countries around the world. In analyzing the popularity of Pokémon, this innovative volume addresses core debates about the globalization of popular culture and about children’s consumption of mass-produced culture. Topics explored include the origins of Pokémon in Japan’s valorization of cuteness and traditions of insect collecting and anime; the efforts of Japanese producers and American marketers to localize it for foreign markets by muting its sex, violence, moral ambiguity, and general feeling of Japaneseness; debates about children’s vulnerability versus agency as consumers; and the contentious question of Pokémon’s educational value and place in school. The contributors include teachers as well as scholars from the fields of anthropology, media studies, sociology, and education. Tracking the reception of Pokémon in Japan, the United States, Great Britain, France, and Israel, they emphasize its significance as the first Japanese cultural product to enjoy substantial worldwide success and challenge western dominance in the global production and circulation of cultural goods. Contributors. Anne Allison, Linda-Renée Bloch, Helen Bromley, Gilles Brougere, David Buckingham, Koichi Iwabuchi, Hirofumi Katsuno, Dafna Lemish, Jeffrey Maret, Julian Sefton-Green, Joseph Tobin, Samuel Tobin, Rebekah Willet, Christine Yano