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There are few heroes so mighty as Hamilcar Bear-Eater – but when an ancient skaven warlock with a thirst for godhood seeks Hamilcar's immortal soul, will his martial prowess and uncanny skill be enough to ensure survival? Throughout Sigmar’s centuries-long crusade against Chaos in the Mortal Realms, there has never been a hero like Hamilcar Bear-Eater, famed Lord-Castellant of the Astral Templars. Would Gardus have charged headlong into the stronghold of Uxor Untamed with a mere handful of warrior at his back? No. Would Vandus have had the foresight or magnetism to drink himself euphoric, start a war with the Skarabrak lodge, and then wake come morning to a sore head and fifty thousand moonclan berserkers avowed to Sigmar’s cause? No, no and no. Only Hamilcar. But when an ancient skaven warlock with a thirst for godhood turns his attention towards Hamilcar’s divine soul, the Bear-Eater knows he will have to call upon his martial prowess and uncanny wits just to survive. Because his next death could be his last.
The God-King’s champion battles his foes for the first time. Amongst all of the Stormhosts, none are more vaunted than the Hammers of Sigmar. In the shadow of the Nomad City, the mettle of the Stormbound is tested the battle to sanctify the Crucible of Blood, a gateway to Chaos and madness. Within the ranks of the Stormcast Eternals, there is one who is greater than all others. He is the Celestant-Prime. For centuries he slumbered, until the great hammer of Sigmar, Ghal Maraz, was returned. But a warrior born must still be tempered, and so unto the swamps of Krahl does Sigmar cast his scion to destroy a powerful creature called the Prismatic King.
The Stormcast Eternals of the Hallowed Knights must brave Nurgles's Realm of Decay if they are to find their lost leader, Lord-Castellant Lorrus Grymn. As the war for the Realm of Life continues, Lord-Castellant Lorrus Grymn leads the battered remnants of the Steel Souls warrior chamber against the sargasso-citadels of the Verdant Bay. The Hallowed Knights claim victory, but at a terrible cost - Grymn is lost to the Realm of Chaos. Now Gardus, newly reforged and fresh from the destruction of the Scabrous Sprawl, must lead his warriors into the foetid heart of Nurgle's realm in search of the Lord-Castellant, where they must once more brave the horrors of the Realm of Decay...
Nagash revives an ancient grudge with the God-King Sigmar as a ferocious new war between the living and the dead shakes the Mortal Realms. The Mortal Realms tremble with unending war. In Shyish, the Realm of Death, an ancient evil stirs, sensing opportunity. Nagash, the Undying King and God of Death, sets his gaze upon the citadels of the living and the servants of Sigmar, the God-King of Azyr. Allies once, joined together against the machinations of the Ruinous Powers, the two gods now find themselves enemies. Nagash, burning with the need to avenge an ancient slight, calls forth his soulless legions to sweep across the realm he claims as his own and reassert death’s dominion over all things, as the War of Heaven and Death begins anew.
The Anvils of the Heldenhammer forge an uncertain alliance with the Lord of Undeath, Nagash. Nagash. A name whispered in fear, even by the dread followers of the Dark Gods. Once a member of Sigmar's pantheon, the Great Necromancer has not been seen in an age, ever since that mighty assemblage of divine beings parted ways. In his absence, the Mortarchs, Nagash's fell lieutenants, have been free to pursue their own ends, though always beneath the oppressive shadow of the forces of Chaos. As that same shadow seeks to smother them all, so too do storm clouds gather, as Sigmar's Stormcast Eternals arrive to deliver a crushing counter-strike against the Ruinous Powers. The grim Anvils of the Heldenhammer have been given the seemingly impossible task of seeking out and forging an alliance with the God of Death. Whether the Stormcast Eternal's entreaties will be acted upon, or even heard, remains to be seen – and if they are, at what price?
Gotrek returns to fight the forces of the Gloomspite Gitz! Hell-bent on ridding himself of the Fyreslayer rune buried in his chest, Gotrek Gurnisson, the greatest Slayer to ever live, travels deep into the strange, alchemical realm of Chamon. Using their mysterious aether-science, the Kharadron Overlords of Barak-Urbaz offer an end to Gotrek’s quest. But, as the Bad Moon rises and murderous Gloomspite Gitz threaten to destroy the sky-port, Gotrek pits himself against the most ancient enemy of his people – the greenskins. While his aelven travelling companion, Maleneth Witchblade, struggles to keep him alive, Gotrek throws himself headlong into a bloody battle for survival that will take him into the dank, fungal heart of Skragrott’s Asylum.
Explore the Mortal Realms in this great action-packed novel. In the rain-soaked shanty towns of Excelsis, sellsword Niksar Astaboras drunkenly barters his way to a meaningless existence. Little does he care for the war that rages between men and monsters beyond the city walls, despite portents of its encroaching threat. Mortal life in the Realm of Beasts is short enough, and to leave the shelter of civilisation is to surrender to certain death. But death is coming to Excelsis. The forces of Destruction are on the move and the realm quakes with each thunderous step. In the wildlands, a sinister new foe overwhelms even the mighty Stormcast Eternals. Yet just as all seems lost, an unexpected champion rises – one to whom Niksar is inextricably linked – ready to lead a crusade into the very heart of darkness. Embroiled in this harrowing journey, Niksar is forced to choose between loyalty and the chance of survival, and in so doing discover his true worth in the greatest battle yet against savagery.
Idoneth Deepkins vs Chaos - let battle commence. Deep beneath the oceans of Ghyran, in kingdoms forgotten by gods and time and overlooked by the ravages of Chaos, the Idoneth Deepkin endure in bitter solitude. However, the Jade Throne of Briomdar sits empty, its long isolation threatened as never before in its history. The Everqueen’s warsong awakens the forests of both land and sea and everywhere the diseased knights of Nurgle fight to the last foetid breath for the verdant Realm they claim as theirs. But, for Prince Lurien this time of peril is one ripe with opportunity. It will take every drop of wit, guile, and treachery the prince has to overcome not only the myriad foes of the Idoneth, but his fellow Deepkin as well.