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From its first episode in 1973, Open All Hours was an instant hit. Audiences around Britain loved its familiar setting, good natured humour, and the hilarious partnership of Ronnie Barker and David Jason. Whilst it only ran for 26 episodes, it firmly cemented itself as a British comedy classic. To celebrate the 40th anniversary of the show in 2014, the BBC revived it for a one-off Christmas Special. Still Open All Hours was swamped by a tsunami of audience affection and the BBC promptly commissioned a full series. The first episode of the fifth series is expected to air in late 2014. With recollections from David Jason, his fellow cast members, and from the scriptwriter Roy Clarke, plus never before seen BBC archive material, acclaimed popular TV historian Graham McCann tells the inside story of this very British sitcom, with wit, insight and affection.
Award-winning poet and Episcopal priest Spencer Reece pairs his watercolors with inspirational quotes from a diverse range of voices for all spirits and seasons.
Emergency is a collection of true stories about events where disaster seems imminent. Yet each situation is concluded without loss of life thanks to the skill of the pilots and their crews, whose bravery and resourcefulness have earned them well-deserved commendations. Written by a British Airways First Officer, Stanley Stewart, who has spoken at first hand with the pilots and crews involved in all the incidents recorded here, the book offers a unique insight into what really happened: not the passengers eye-view, which in many cases is already documented, but the view from the flight deck of the aircraft itself.
In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot’s co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won’t find anywhere else. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques Practical, hands-on examples show you how to apply what you learn Quizzes and exercises help you test your knowledge and stretch your skills Notes and tips point out shortcuts, solutions, and problems to avoid Learn how to... · Install Godot, create projects, and use the visual editor · Master the scene system, and organize games with Scene Trees · Create 2D graphics, 3D graphics, and animations · Use basic and advanced scripting to perform many game tasks · Process player input from any source · Control game flow, configurations, and resources · Maximize realism with Godot’s physics and particle systems · Make the most of 3D shaders, materials, lighting, and shadows · Control effects and post-processing · Build richer, more sophisticated game universes with viewports · Develop networked games, from concepts to communication and input · Export games to the devices you’ve targeted · Integrate native code, third-party APIs, and engine extensions (bonus chapter)