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Steve must solve the mystery of what happened to Mable. Who had taken her? Can he save him without Alex to help him? With the world changing around them Steve, Larry, and Elysa must do their best to figure out what new evil is wreaking havoc on the Overworld. With Alex far away, Steve will have to lead his friends on his most dangerous mission yet. Can Mable be found? Where is she and what sort of new creatures are lurking in the woodlands? An Unofficial Minecraft Diary Book for Kids Ages 9 - 12 (Preteen / Thrilling Minecraft Adventure / Minecraft Novel THIS MINECRAFT ADVENTURE STORY IS A MUST READ FOR MINECRAFT FANS ESPECIALLY FOR KIDS AGE 5-7, 6-8, 8-10, 9-12, THIS EXCITING MINECRAFT BOOK IS MADE for ages 6, 7, 8, 9, 10, 11, 12 and older. MOTIVATE YOUR 8 YEAR OLD BOYS AND GIRLS OR MINECRAFT KIDS AGES 9-12 TO READ WITH THIS EXCITING STORY. GET YOUR COPY NOW!!! This unofficial Minecraft book is not authorized, endorsed or sponsored by Microsoft Corp., Mojang AB, Notch Development AB or any other person or entity owning or controlling the rights of the Minecraft name, trademark or copyrights. All characters, names, places and other aspects of the game described herein are trademarked and owned by their respective owners. Minecraft(R)/ /TM & (c)2009-2016 Mojang/Notch.
All Steve wanted was to relax and enjoy his victory. Was that too much to ask? But that is not possible with the new enemies that are emerging in the Minecraft world.... Now that he and his friends in the South Meadow Village were heroes they receive many requests for help from others who are faced with danger. When two Adventurers living in a remote woodland reveal that they are being attacked by dozens of strange flying creatures, Steve, Larry, and Elysa set out to investigate. Travel with them as they discover that their world is changing. New creatures have been brought to the Overworld and they must discover what they are and how to defeat them. They may have captured Gilda, but will they ever be free of strange effects of her potions, and the terrifying creatures that they create? An Unofficial Minecraft Diary Book for Kids Ages 9 - 12 (Preteen / Thrilling Minecraft Adventure / Minecraft Novel THIS MINECRAFT ADVENTURE STORY IS A MUST READ FOR MINECRAFT FANS ESPECIALLY FOR KIDS AGE 5-7, 6-8, 8-10, 9-12, THIS EXCITING MINECRAFT BOOK IS MADE for ages 6, 7, 8, 9, 10, 11, 12 and older. MOTIVATE YOUR 8 YEAR OLD BOYS AND GIRLS OR MINECRAFT KIDS AGES 9-12 TO READ WITH THIS EXCITING STORY. GET YOUR COPY NOW!!! This unofficial Minecraft book is not authorized, endorsed or sponsored by Microsoft Corp., Mojang AB, Notch Development AB or any other person or entity owning or controlling the rights of the Minecraft name, trademark or copyrights. All characters, names, places and other aspects of the game described herein are trademarked and owned by their respective owners. Minecraft(R)/ /TM & (c)2009-2016 Mojang/Notch.
Mable is trapped in the Woodland Mansion and Steve and the Blacksmith must find a way to get her and the other captured villagers out. This new foe presents many new problems. Worst of all, Steve doesn't even know what he is capable of or where he get his power. With the help of the Villagers they must clear the Mansion and face the ultimate enemy. But is there more to the Evoker than they know? Can they stop his terrible magic and save the Overworld? Is the Woodland Village doomed to become a supply chain for the enemy's minions? Steve's confidence wanes as he realizes that he is in over his head. Can he still do what needs to be done? Or, is it too much for even the greatest Adventurer? An Unofficial Minecraft Diary Book for Kids Ages 9 - 12 (Preteen / Thrilling Minecraft Adventure / Minecraft Novel THIS MINECRAFT ADVENTURE STORY IS A MUST READ FOR MINECRAFT FANS ESPECIALLY FOR KIDS AGE 5-7, 6-8, 8-10, 9-12, THIS EXCITING MINECRAFT BOOK IS MADE for ages 6, 7, 8, 9, 10, 11, 12 and older. MOTIVATE YOUR 8 YEAR OLD BOYS AND GIRLS OR MINECRAFT KIDS AGES 9-12 TO READ WITH THIS EXCITING STORY. GET YOUR COPY NOW!!! This unofficial Minecraft book is not authorized, endorsed or sponsored by Microsoft Corp., Mojang AB, Notch Development AB or any other person or entity owning or controlling the rights of the Minecraft name, trademark or copyrights. All characters, names, places and other aspects of the game described herein are trademarked and owned by their respective owners. Minecraft(R)/ /TM & (c)2009-2016 Mojang/Notch.
GENRE: Children's Adventure (An Unofficial Minecraft Book for Kids Ages 9 - 12 (Preteen) Book 1: Tom's Guide Bill washed ashore to an unknown island completely devoid of any form of humans or civilization. At first he was worried at the sheer emptiness of the place, how was one to survive in the wild? As a modern man, Bill is worried of his survival and safety. It's quickly changed when he stumbles upon an odd book. Placed on a pedestal, it's certainly hoping for attention. Bill takes the book and finds out that a person named Tom had written the book. What's even more surprising is that the book contained numerous entries about surviving in this unknown island. Bill is unsure if he should trust the book but gives it a try. As the only one on the island, Bill strives to survive and overcome the odds that a life in the wilds has for him. With monsters lurking about in the dark, an inexperienced man with so little knowledge can only get so far. Slowly but surely, Bill tries to make his mark on the island and builds a home for himself in the island. Armed only with the knowledge written by Tom and the mystery of the island, can Bill survive long enough to get out of the island? Will he be able to fend off the beasts that make their way into his makeshift home at night or will he succumb to the treacherous nature of the unknown island? Only Tom's guide can help him on his journey, or will it be his fall? Book 2: The Mysterious Island Bill has just begun to get used to the life alone in the island. While it's not the most ideal way of life for him, a man must learn to survive on his own. Tom's journal has become his greatest companion through the days, as a wellspring of knowledge and guide that make his life in the island easier than one can imagine. Home is still a place that Bill wants to go back to and he still dreams of his life before the island. One day, he stumbles upon some visiting natives, a pair of tribal individuals who were visiting to gather some goods from the island. Bill asks for their aid to get back home but alas, it's due to the island's power that Bill can't go home just yet. In order to break the series of misfortune, Bill must find Tom in order to give the journal back; and only then can Bill truly get home. However, the big question is, where is Tom? With so many secrets sprawling about in the island and the promise of home becoming more and more complicated, Bill must rise to the occasion to prove that he can get through the obstacles presented to him. Book 3: The Journey Ends Bill has made his way through the Nether. Guided only by the hearsay of the villagers along with his gut feeling, Bill must wade through numerous undead and walk through the thin paths of land between lava. No matter how many times, Bill wakes up to the Nether, it will never grow on him. Despite that, his drive to get home gives him the willpower to press onwards. With skeletons and endermen and fortresses to explore, there are surely a lot of things on Bill's plate. Armed with the weapons he's crafted along with the guidance of what he's learned from the past few days, Bill tries his best to outwit all the dangers of the Nether. Had he prepared enough for this journey? Will he be able to find Tom in due time? And if he does manage to find the writer of the journal, can they escape the treacherous nature of the beasts of Nether? This unofficial Minecraft book is not authorized, endorsed or sponsored by Microsoft Corp., Mojang AB, Notch Development AB or any other person or entity owning or controlling the rights of the Minecraft name, trademark or copyrights. All characters, names, places and other aspects of the game described herein are trademarked and owned by their respective owners. Minecraft(R)/ /TM & (c)2009-2016 Mojang/Notch.
Throughout the ages, small nations struggled valiantly against a series of imperial powers - Ottoman Turkey, Habsburg Austria, imperial Germany, czarist Russia, Nazi Germany, and the Soviet Union - and they lost regularly. Johnson's account is present-minded in the best sense: in describing actual historical events, he illustrates the ways they have been remembered, and how they contribute to the national assumptions that still drive European politics today.
Includes "War supplements," Jan-Nov. 1918; "Supplements, " Dec. 1918-Nov. 1919. These were also issued as reprints
Two sisters are caught up in a drug deal, and Sadie takes the blame because she never gets in trouble and her sister is a mother.
NOW IN PAPERBACK! “Relationships, secrets and lies aplenty for caper-loving fans.” —Kirkus Reviews When Saba Khan’s apartment burns in a mysterious fire, possibly a hate crime, her high school rallies around her. Then a quirky piece of art donated to a school fund-raising effort for the Khans is revealed to be an unknown work by a famous artist, worth hundreds of thousands of dollars, and Saba’s life turns upside down again. Soon students and teachers alike debate who should get the money, pointing fingers and making startling accusations. Through monologues, journal entries, interviews, articles, and official documents, the cast of characters reveal how they see what happened. “This art mystery is that rare book that will be passed around by teens as well as teachers in the faculty lounge, discussed and dissected and immediately reread . . . The incidents at Highsmith School will stay on readers’ minds long after the last page.” —Booklist, starred review “This darkly ambiguous, provocative novel highlights several themes worthy of discussion, including the destructive power of secrets and the politics of generosity.” —The Horn Book Magazine “A clever mystery told in many voices . . . Greed and jealousy go head-to-head with kindness and good intentions . . . Everybody has secrets.” —Shelf Awareness “Through unique journal entries, articles, and interviews, a tangled web of unusual secrets unfolds.” —Teen Vogue
"A collection of ten short stories that all take place in the same day about kids walking home from school"--