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SteamPunk Magazine has long been a magazine dedicated to keeping the "punk" in steampunk. This eighth issue is our long-awaited return to print and is book-length, our biggest issue yet. Featuring history, opinion, interviews, DIY, and an astounding array of some of the finest voices in steampunk fiction. Featuring interviews with Collane di Ruggine, Shanna Germain, Steampunk Emma Goldman and Voltairine DeCleyre, Greg Rucka, Unwoman, and Thomas Willeford; and writing by Larry Amyett Jr., Cassandra Marshall, Profesor Calamity, Katherine Casey, The Catastrophone Orchestra, Mikael Ivan Eriksson, P. Fobbington, Kate Franklin, Margaret Killjoy, E.M. Johnson, S. Kimery, David Major, Dimitri Markotin, Screaming Mathilda, Wes Modes, Marie Morgan, David Z. Morris, Jamie Murray, Juan Navarro, Profesor Offlogic, Pinche, David Redford, Miriam Rosenberg Roček, and James Schafer. Plus artwork from Manny Aguilera, Tina Black, Sarah Dungan, Doctor Geof, Allison Healy, Tommy Poirier-Morissette, Juan Navarro, E.M. Johnson, Larry Nadolsky, Kate Oliver, and Sergei Tuterov!
What is steampunk? Fashion craze, literary genre, lifestyle - or all of the above? Playing with the scientific innovations and aesthetics of the Victorian era, steampunk creatively warps history and presents an alternative future, imagined from a nineteenth-century perspective. In her interdisciplinary book, Claire Nally delves into this contemporary subculture, explaining how the fashion, music, visual culture, literature and politics of steampunk intersect with theories of gender and sexuality. Exploring and occasionally critiquing the ways in which gender functions in the movement, she addresses a range of different issues, including the controversial trope of the Victorian asylum; gender and the graphic novel; the legacies of colonialism; science and the role of Ada Lovelace as a feminist steampunk icon. Drawing upon interviews, theoretical readings and textual analysis, Nally asks: why are steampunks fascinated by our Victorian heritage, and what strategies do they use to reinvent history in the present?
Although steampunk has been around as a genre since the 1980s, it came into its own as a subculture and artistic movement in the mid-oughts of the twenty-first century. In these first issues of SteamPunk Magazine, some out of print for years, there are articles and interviews on music, fashion, politics, history, and mad science. Groundbreaking steampunk fiction and breathtaking illustration run beside bizarre philosophy and manifestos. Learn to etch copper, to build a pennyfakething from an old bike or a jacob's ladder from trash. Discover vertical windmills or sew a pair of spats. Here collected now are over 400 pages of awesome steampunkery. SteamPunk Magazine has always been known for keeping the punk in steampunk, for being willing to celebrate steampunk subculture as a part of the global counterculture. Includes contributions from Michael Moorcock, Alan Moore, Ann & Jeff Vandermeer, Jake von Slatt, and many more essential names in steampunk!
What would today’s technology look like with Victorian-era design and materials? That’s the world steampunk envisions: a mad-inventor collection of 21st century-inspired contraptions powered by steam and driven by gears. In this book, futurist Brian David Johnson and cultural historian James Carrott explore steampunk, a cultural movement that’s captivated thousands of artists, designers, makers, hackers, and writers throughout the world. Just like today, the late 19th century was an age of rapid technological change, and writers such as Jules Verne and H.G. Wells commented on their time with fantastic stories that jumpstarted science fiction. Through interviews with experts such as William Gibson, Cory Doctorow, Bruce Sterling, James Gleick, and Margaret Atwood, this book looks into steampunk’s vision of old-world craftsmen making beautiful hand-tooled gadgets, and what it says about our age of disposable technology. Steampunk is everywhere—as gadget prototypes at Maker Faire, novels and comic books, paintings and photography, sculptures, fashion design, and music. Discover how this elaborate view of a history that never existed can help us reimagine our future.
Co-winner, Ray & Pat Browne Award for Best Edited Collection in Popular Culture and American Culture Once a small subculture, the steampunk phenomenon exploded in visibility during the first years of the twenty-first century, its influence and prominence increasing ever since. From its Victorian and literary roots to film and television, video games, music, and even fashion, this subgenre of science fiction reaches far and wide within current culture. Here Rachel A. Bowser and Brian Croxall present cutting-edge essays on steampunk: its rise in popularity, its many manifestations, and why we should pay attention. Like Clockwork offers wide-ranging perspectives on steampunk’s history and its place in contemporary culture, all while speaking to the “why” and “why now” of the genre. In her essay, Catherine Siemann draws on authors such as William Gibson and China Miéville to analyze steampunk cities; Kathryn Crowther turns to disability studies to examine the role of prosthetics within steampunk as well as the contemporary culture of access; and Diana M. Pho reviews the racial and national identities of steampunk, bringing in discussions of British chap-hop artists, African American steamfunk practitioners, and multicultural steampunk fan cultures. From disability and queerness to ethos and digital humanities, Like Clockwork explores the intriguing history of steampunk to evaluate the influence of the genre from the 1970s through the twenty-first century. Contributors: Kathryn Crowther, Perimeter College at Georgia State University; Shaun Duke, University of Florida; Stefania Forlini, University of Calgary (Canada); Lisa Hager, University of Wisconsin–Waukesha; Mike Perschon, MacEwan University in Edmonton, Alberta; Diana M. Pho; David Pike, American University; Catherine Siemann, New Jersey Institute of Technology; Joseph Weakland, Georgia Institute of Technology; Roger Whitson, Washington State University.
Originally conceived as a literary genre, the term "steampunk" described stories set in a steam-powered, science fiction-infused, Victorian London. Today steampunk has grown to become an aesthetic that fuels many varied artforms. Steampunk has also widened its cultural scope. Many steampunk practitioners, rather than confining their vision to one European city, imagine steam-driven societies all over the world. Today the vibrance of steampunk inspires a wide range of individuals, including designers of high fashion, home sewers, crafters, and ordinary folks.
A glove full of Goth, a helping of Sci-Fi, and a vial of Cyberpunk all neatly wrapped inside a Victorian Satchel--the popular new genre of Steampunk is reverberating throughout our culture in art, fashion, style and music. Now you can hop aboard the airship and embark on a spiritual adventure that brings dramatic ritual and practical magic into your everyday life with Steampunk Magic. Gypsey Elaine Teague draws on her experience as a practicing High Priestess and magician and her love of Steampunk to bring readers an entirely new magical system. Steampunk Magic is a compendium of altar arrangements, spells, and magical tools--traditional Wicca and magic with a Steampunk twist. Teague shows how to craft and use a compass instead of a pentacle, use a rigging knife in place of an athame, and join an airship in lieu of a coven. Beautifully illustrated with photographs and art. From author: "This book describes the new magical system that stems from the tools and philosophies of Steampunk--the alternate Victorian history genre, and incorporates many of the tried and true methods of other crafts while applying quite a few very unique visioning and application tools specific to Steampunk. I believe that you will find this new system extremely interesting and applicable to your day to day magical and non-magical life."
Packed with 1,000 color photographs, 1,000 Steampunk Creations features a showcase of stunning jewelry, fashion, accessories, headgear, artwork, home decorations, and curious contraptions.
Between 1887 and 1895, the British art student Miles Vandercroft travelled around the world, sketching and painting the soldiers of the countries through which he passed. In this age of dramatic technological advancement, Vandercroft was fascinated by how the rise of steam technology at the start of the American Civil War had transformed warfare and the role of the fighting man. This volume collects all of Vandercroft's surviving paintings, along with his associated commentary on the specific military units he encountered. It is a unique pictorial guide to the last great era of bright and colourful uniforms, as well as an important historical study of the variety of steam-powered weaponry and equipment that abounded in the days before the Great War of the Worlds.