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An introduction to STEAM topics (science, technology, engineering, arts, and math) for preschoolers with fun, interactive, easy-to-follow, step-by-step activities.
Exciting Activities for Young Artists, Scientists and Engineers Spark your curiosity with these fun games and creative projects to learn early concepts in Science, Technology, Engineering, Art and Math. These incredible activities from Andrea Scalzo Yi, creator of Raising Dragons, make learning such a blast, you’ll forget you’re doing it! Feeling bored on a rainy day? Now you can pick a project, gather your supplies and let the magic happen. Try far-out science experiments like making Shaving Cream Rain Clouds or Lava Lamps. Make math-time snack-time with delicious Cream-Filled Cookie Fractions. Unlock boundless creativity with art projects like Marbled Paper or Monster Bugs. With seasonal activities like the Pool Noodle Obstacle Course and Erupting Pumpkins, there are games to love year-round. Have fun learning early ideas in chemistry, physics, computing, color-mixing and so much more, all while problem-solving and working together with friends. With projects that use common household items and require little adult supervision, 100 Easy STEAM Activities is the ultimate resource for an amazing, creative day of learning.
A little girl and a refrigerator box go on many adventures as they imagine all the things they can be in this debut picture book from Kim Howard and Megan Lotter, Grace and Box... Grace and Box have become fast friends. Box delivered a refrigerator earlier in the week and by the end of it, Grace and Box had already been to space, gone camping, and explored the depths of the sea together. But on Sunday, Grace notices something’s wrong with her buddy. Box has some rips and crumples that Band-Aids, ice packs, and rest on the couch can’t seem to heal. Grace certainly doesn't want these adventures to end, so she is determined to fix Box so that they can continue their play together! A universal friendship (child and box) has come alive in this imaginative and humorous picture book. The depths of friendships run deep with children, even if they're just boxes to us!
This kindergarten, STEAM-based learning workbook features hands-on experiments, projects, and activities to get kids thinking critically and creatively while having fun. STEAM (Science, Technology, Engineering, Art, and Math) learning encourages kids to experiment and engineer, to make mistakes and learn from them, and to be problem-solvers and critical thinkers--now and for life. Highlights brings "Fun with a Purpose" into this exciting approach to learning. This book features more than fifteen age-appropriate projects (using common, household materials) for kindergarteners to tinker with. Simple step-by-step instructions guide kids in exploring concepts in physical, life, and earth sciences; sprinkled in are lots of open-ended questions and prompts for further investigating. Highlights' award-winning content blends important skills with puzzles, humor, and playful art and photos, which make learning exciting and fun. The book includes parent tips for talking with kids about each project.
Introduce kids ages 3 to 5 to the amazing world of STEAM Learning all about science, technology, engineering, art, and math sets kids up for scholastic success--and it can be so much fun! Watch kids enjoy building STEAM skills as they color friendly fish, help water find its way to tree roots, solve math problems with mazes, and more. Go beyond other 3- to 5-year-old activity books with: STEAM starters--Foster a lifetime of curiosity and exploration by introducing fundamental concepts early. Awesome and educational play--Encourage independent thinking with simple activities that require minimal adult supervision. Colorful pages--Get everything 3- to 5-year-old activity books should have, including adorable images that help keep little eyes on the page. Take the fun first steps into the world of STEAM for kids. This top choice in 3- to 5-year-old activity books will lead the way.
Delightful games and activities that use place-value blocks to give children practice in composing and decomposing numbers, skip counting, comparing numbers, and more.
A year's worth of captivating STEAM (Science, Technology, Engineering, Art & Math) activities that will wow the boredom right out of kids!Created by an MIT engineer, award winning educators, designers, and homeschooling experts, STEAM Kids will inspire your children to: question like a scientist design like a technologist build like an engineer create like an artist deduce like a mathematician - and, most importantly - play like a kid!Inside you'll find entertaining and educational projects like:- Rainbow Reactions- PVC Pipe Slingshot- Grafitti Art & Science- Color Changing Play Dough- Diaper Science- Circuit Bugs- Candy Mazes & so much more!Perfect for children ages 4-10, all the step-by-step activities are helpfully coded with difficulty indicators and estimated project times. Helpful project extensions promote further exploration and learning for enthusiastic children.Bonus materials will make things easy for parents and educators, and include: a handy weekly planning guide, project shopping lists, STEAM journal and more.So gather up your curious kids and get your STEAM on!
Shar, Terrence, Ebony, Akiya, Marcus and Chase go on an adventure around town finding the ways Black American inventors have impacted our everyday lives.
Science, technology, engineering, art, and math work together to make learning fun in these STEAM lessons!Perfect for Makerspace!This kindergarten teacher resource book includes:- A year's worth of teacher lesson plans- STEAM design challenges that turn elementary students into inventors- Easy-to-follow lesson format (with standards identified for each lesson)- Classroom-tested lessonsThe STEAM Design Challenges in this book follow engineering practices to teach students in kindergarten to solve a problem by designing, creating, and justifying their designs. They also allow art to support and enhance the learning of science and math while the engineering process is followed.These engaging STEAM lessons:- Integrate the Next Generation Science Standards and national standards from other disciplines- Enhance learning across various disciplines- Facilitate students in collaborating to solve real-world scenarios- Promote critical thinking, analytical thinking, and reflective thinking- Incorporate the Five Es Instructional Model (engage, explore, explain, elaborate, evaluate)- Are classroom tested