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Presents a bibliographic reference to all Star Wars fiction, from film novelizations to ebook novellas, complemented by full-color artwork.
This field guide offers a unique look at the creatures that populate the Star Wars galaxy. Packed with hundreds of detailed and colorful illustrations of exotic entities in a wide array of habitats—from the ice fields of Hoth and the pastures of Naboo to the concrete jungle of Coruscant—this entertaining and comprehensive classic also provides information on the mating habits, feeding patterns, and defense mechanisms of these incredible beasts.
Acclaimed, New York Times best-selling author Adam Gidwitz delivers a captivating retelling of Star Wars: The Empire Strikes Back like you've never experienced before, infusing the iconic, classic tale of good versus evil with a unique perspective and narrative style that will speak directly to today's young readers while enhancing the Star Wars experience for core fans of the saga.
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Engaging the Crusades is a series of volumes which offer windows into a newly emerging field of historical study: the memory and legacy of the crusades. Together these volumes examine the reasons behind the enduring resonance of the crusades and present the memory of crusading in the modern period as a productive, exciting, and much needed area of investigation. This volume considers the appearance and use of the crusades in modern games; demonstrating that popular memory of the crusades is intrinsically and mutually linked with the design and play of these games. The essays engage with uses of crusading rhetoric and imagery within a range of genres – including roleplaying, action, strategy, and casual games – and from a variety of theoretical perspectives drawing on gender and race studies, game design and theory, and broader discussions on medievalism. Cumulatively, the authors reveal the complex position of the crusades within digital games, highlight the impact of these games on popular understanding of the crusades, and underline the connection between the portrayal of the crusades in digital games and academic crusade historiography. Playing the Crusades is invaluable for scholars and students interested in the crusades, popular representations of the crusades, historical games, and collective memory.
Part of the bestselling Jedi Path series by Daniel Wallace, Star Wars®: Smuggler's Guide reveals previously untold stories of the galaxy's underworld. Recovered from a strongbox on the Millennium Falcon, this guide started as a simple logbook with a piece of valuable information. But it was soon stolen, traded, and smuggled around the outer rim and shady ports, until it ultimately ended up in the hands of the outlaw Han Solo. • The infamous logbook passed through the hands of such notorious characters as Maz Kanata, Hondo Ohnaka, Drydon Vos, and Lando Calrissian • With each pirate, thief, gambler, and criminal who took possession of the book, new insights and details were added • The result is a coveted collection of hidden treasure locations, advice, and hard-earned data A must-have handbook to the galaxy's underworld, Star Wars®: Smuggler's Guide is a crucial and hugely entertaining read for fans seeking a deeper understanding of the saga. Readers explore the checkered pasts of the galaxy's smugglers, thieves and pirates, with numerous tie-ins to the films. • Reveals secrets and other juicy morsels of new information in the Star Wars® lore • Perfect gift for Star Wars® fans of all ages who are eager to learn more about the Star Wars® universe • Great for those who loved Star Wars: The Visual Encyclopedia by Adam Bray, Star Wars Encyclopedia of Starfighters and Other Vehicles by Landry Q. Walker, and Star Wars: 5-Minute Star Wars Stories by Disney Lucasfilm Press © & TM LUCASFILM LTD. Used Under Authorization.
Star Wars defined popular, big-screen science fiction. Still, what many viewers best recall is assertive, hilarious Leia, the diminutive princess with a giant blaster who had to save them all. As the 1977 film arrived, women were marching for equality and demanding equal pay, with few onscreen role models. Leia echoed their struggle and showed them what they could be. Two more films joined in, though by the early eighties, post-feminism was pushing back and shoving the tough heroine into her pornographic gold bikini. After a sixteen-year gap, the prequels catered to a far different audience. Queen Amidala’s decoy power originates in how dominated she is by her massive royal gowns. This obsession with fashion but also costuming as a girly superpower fits well with the heroines of the time. The third wavers filled the screens with glamorous, mighty girls – strong but not too strong, like the idealistic teen Ahsoka of Clone Wars. However, space colonialism, abusive romance, and sacrifice left these characters a work in progress. Finally, the sequel era has introduced many more women to fill the galaxy: Rey, Jyn, Rose, Maz, Qi’ra, Val, L3-37, Captain Phasma, Admiral Holdo, and of course General Leia. Making women the central warriors and leaders while keeping them powerful and nonsexualized emphasizes that they can share in the franchise instead of supporting male Jedi. There’s also more diversity, though it’s still imperfect. Hera and Sabine on the spinoff cartoon Rebels and the many girls in the new franchise Forces of Destiny round out the era, along with toys, picture books, and other hallmarks of a new, more feminist fourth wave for the franchise.
DIFFERENT KIND OF HEAVY METAL SUPERSTAR Whether they’re doctors or diplomats, soldiers or secretaries, translators or nightclub waiters, the myriad mechanical marvels known as droids are an indispensable part of what keeps the Star Wars galaxy humming. The varieties and classes of droids are nearly as infinite as their designated specialties. In this updated and expanded nuts-to-bolts survey, each and every droid receives its due–from the simplest drones to the most sophisticated automatons, from heroic protocol model, C-3PO, and his multitasking sidekick, R2-D2, to the insidious Separatist leader General Grievous. Inside you’ll discover: • All the newest droids: from The Phantom Menace, Attack of the Clones, and Revenge of the Sith to the Knights of the Old Republic video games and the Clone Wars animated TV series, plus the bestselling multinovel series Star Wars: The New Jedi Order–all catalogued here for the first time • Detailed histories and capabilities of nearly one hundred droids along with full-color computer-generated illustrations and schematics of their construction highlights • Special sections, including “A Layperson’s Guide to Droids,” “Major Manufacturers,” and “A Short History of Droids” • An easy reference at your fingertips–each entry is arranged by Droid Type, including medics and scientists, repair units, battle units, and cyborgs–plus special expanded entries for R-series astromechs, the 3PO protocol series, and battle droids For the definitive debriefing on droids, there’s only one official, authoritative, and absolutely essential technical guide!
Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming, art, animation, design, production, quality assurance, audio and business professions. From hiring and firing conventions, attitudes about gender disparity, goals for work-life balance, and a span of legal, psychological, and communal intellectual property protection mechanisms, the book's combination of accessible industry talk and incisive thematic overviews is ideal for anyone interested in games as a global industry, a site of cultural study, or a prospective career path. Designed for researchers, educators, and students, this book provides a critical perspective on an often opaque business and its highly mobile workforce. Additional teaching materials, including activities and study questions, can be found at https://www.routledge.com/9780415828284.