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What happens when the sun takes a well-deserved vacation? Find out in Star Search, a humorous yet informative musical by Janet Gardner, arranged by Jay Althouse for unison and 2-part voices. Travel with the planets, played by your students, as they meet other planetary bodies in their quest to find their missing sun. Additional Stars, Asteroids, Comets, and Meteors make up an all-star" cast. Blast off with this "light-filled" musical and learn some interesting facts about our solar system along the way! Recommended for grades three and up."
To see the stars. This was the great and paradoxical dream. To stand and look upward into space, at the myriad pin-points of light, forever out of reach, just as their forebears on Earth had in the long gone days before the building of the planetary shells. Mars, Jupiter, Saturn... Shell had succeeded shell, each studded with its captive caged worlds, each progressively populated by men who could look up only into a sky of artificial luminaries and space debris. Always Zeus, man-created prime mover, was at work beyond them, the giant space machines forming and working the next shell. Uranus, Neptune, Pluto...The last shell. Again they journeyed: Maq Ancor, Master Assassin, Magician Cherry and Sine Anura, Mistress of the Erotic, to reach the outer shell, to return to the past when Man could see the stars.
(Ukulele). 25 church favorites arranged for uke, including: Amazing Grace (My Chains Are Gone) * Blessed Be Your Name * Come, Now Is the Time to Worship * Everyday * God of Wonders * Here I Am to Worship * How Great Is Our God * Lord, I Lift Your Name on High * Mighty to Save * Open the Eyes of My Heart * Sing to the King * We Fall Down * You Are My King (Amazing Love) * You're Worthy of My Praise * and more.
Barbie is in Amazon jungle looking for a plant with the power to cure.
Earhart, Amelia, 1897-1937; Search and rescue operations.; United States Government information; Air pilots.
SOMEWHERE IN SPACE, THERE IS AN AWESOME POWER KNOWN AS THE STAR FORCE. In AD 2144, Earth federation forces known as the United Worlds Space Force send two mighty starships into interstellar space on a mission to the nearest star, Alpha Centauri, known as Mission Star Search. What they encounter on their way there is a power that could shatter the universe!
Search games and rendezvous problems have received growing attention in computer science within the past few years. Rendezvous problems emerge naturally, for instance, to optimize performance and convergence of mobile robots. This gives a new algorithmic point of view to the theory. Furthermore, modern topics such as the spreading of gossip or disease in social networks have lead to new challenging problems in search and rendezvous. Search Theory: A Game Theoretic Perspective introduces the first integrated approach to Search and Rendezvous from the perspectives of biologists, computer scientists and mathematicians. This contributed volume covers a wide range of topics including rendezvous problems and solutions, rendezvous on graphs, search games on biology, mobility in governed social networks, search and security, and more. Most chapters also include case studies or a survey, in addition to a chapter on the future direction of Search and Rendezvous research. This book targets researchers and practitioners working in computer science, mathematics and biology as a reference book. Advanced level students focused on these fields will also find this book valuable as a secondary text book or reference.
Search Theory is one of the original disciplines within the field of Operations Research. It deals with the problem faced by a Searcher who wishes to minimize the time required to find a hidden object, or “target. ” The Searcher chooses a path in the “search space” and finds the target when he is sufficiently close to it. Traditionally, the target is assumed to have no motives of its own regarding when it is found; it is simply stationary and hidden according to a known distribution (e. g. , oil), or its motion is determined stochastically by known rules (e. g. , a fox in a forest). The problems dealt with in this book assume, on the contrary, that the “target” is an independent player of equal status to the Searcher, who cares about when he is found. We consider two possible motives of the target, and divide the book accordingly. Book I considers the zero-sum game that results when the target (here called the Hider) does not want to be found. Such problems have been called Search Games (with the “ze- sum” qualifier understood). Book II considers the opposite motive of the target, namely, that he wants to be found. In this case the Searcher and the Hider can be thought of as a team of agents (simply called Player I and Player II) with identical aims, and the coordination problem they jointly face is called the Rendezvous Search Problem.