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Compilation of the first trilogy of the Fallen Star comic book series, including issues 1-3, previously released only in digital format. Full color graphic novel, 76 total pages, adapted from the feature film screenplay by James Watson and Charlotte Stauffer. Features the artwork of Leo Cordeiro, Carlos Eduardo, Mohan Sivakami, and Wilson Ramos, Jr.
Aliens don't exist. Travelling around the galaxy using wormholes only happens in stories. They're facts. In all the years that humans have travelled in space, they've never happened. But today's facts are about to become yesterday's stories for brothers Alexander, Pete and Nick Daniels when their spaceship is pulled into a black hole and lost. Now the question is, can they ever get back home?
In an effort to save a dear friend, Timmi Tobbson and his cohorts follow the clues concealed within a centuries-old family legacy and unravel the legend of a long-lost pirate ship, buried somewhere deep beneath the city streets, but their search awakens amystical dark power.
Survival is a luxury in the post-apocalyptic world Alex Keener knows. At sixteen, he leaves the confines of Bunker 108, escaping a deadly viral outbreak. But freedom means facing the brutal aftermath of the meteor Ragnarok, which devastated Earth thirty years ago. With every breath a battle for survival, Alex navigates through a barren world, haunted by monstrous remnants of the past. Discover the thrilling journey of Alex in this young adult sci-fi survival novel. Venture through a ravaged world where the past is obliterated, and survival is the only law. Perfect for fans of intense, post-apocalyptic tales and survivalist narratives. Delve into a landscape where the fight for existence eclipses all else. Ideal for readers searching for YA dystopian books, teen survival stories, post-meteor apocalypse narratives, or thrilling science fiction adventures.
Inhabitants of a planet taken over by a terrifying power flee their world, planning to conquer a new one, and only five powerful teenagers, possessed by shards of a shattered star, stand between them and Earth.
A group of monumentally powerful teens must face an ancient, soul-eating foe in this second book of The Star Shards Chronicles. A cataclysmic explosion has given earthly teens astronomical powers—when the star Mentarsus-H went supernova at their conceptions, the teens absorbed the shattered soul of the star and inherited unimaginable abilities. Now the Star Shards have become like gods, drunk on their own power—and ripe for manipulation by The Bringer, a creature who would turn them against one another and transform the planet into his own personal feeding ground. But who is more dangerous: The Bringer or the Star Shards? Acclaimed author Neal Shusterman presents “a story which is grippingly unexpected” (The Bookwatch) that sets the stage for the riveting conclusion to The Star Shards trilogy. Originally published by Tor Fantasy in 1999.
Commemorated to honor the 50th anniversary of the Dallas Cowboys—one of the most prominent and popular franchises in professional sports—Cowboys Chronicles presents the colorful history of "America's Team." This lively retrospective features every game of every season, the unforgettable players, coaches, and Super Bowl teams, and even the world-famous Dallas Cowboys cheerleaders.
A searching, self-deprecating memoir of a man on his way to eating himself to death before discovering the anxiety and fulfillment of distance running. “Uplifting, emotional, and just plain hilarious, The Running-Shaped Hole may even inspire you to put down your fork and pick up those running shoes.” — JAY ONRAIT, TSN host and broadcaster When Robert Earl Stewart sees his pants lying across the end of his bed, they remind him of a flag draped over a coffin — his coffin. At thirty-eight years old he weighs 368 pounds and is slowly eating himself to death. The only thing that helps him deal with the fear and shame is eating. But one day, following a terrifying doctor’s appointment, he goes for a walk — an act that sets The Running-Shaped Hole in motion. Within a year, he is running long distances, fulfilling his mother's dying wishes, reversing the disastrous course of his eating, losing 140 pounds, and, after several mishaps and jail time, eventually running the Detroit Free Press Half-Marathon. At turns philosophical and slapstick, this memoir examines the life-altering effects running has on a man who, left to his own devices, struggles to be a husband, a father, a son, and a writer.
Entertaining and inspirational, Why I Run is the new book from the founder of iRun magazine, Mark Sutcliffe. Drawing on more than five years of writing about running in newspaper columns, magazine features and blog postings, the 13-time marathon runner chronicles a journey that begins with a guy looking for a bit of exercise and evolves into running as a way of life. At once analytical, self-deprecating, enthusiastic and inspiring, Why I Run provides a fresh and rousing perspective on the rapidly growing sport that has allowed thousands of individuals to overcome challenges and fulfill their dreams, literally one step at a time. In sharing his own experiences and those of other runners who have inspired him, Sutcliffe narrates his love affair with the sport. And in the many stories ranging from stumbling through his first trail run to tumbling at the finish line of a marathon to cheering his training partner to a qualifying time for the famed Boston Marathon, every runner will find both entertainment and motivation.
There’s a world full of puzzles. Some will simply challenge the mind. Others will unlock riches. And some . . . WELL, NOT ALL PUZZLES ARE GAMES More than a hundred years have passed since the Catastrophe brought humanity to the brink of extinction. Those who survived are changed. The Wildeners have reverted to the old beliefs—but with new Gods—while others place their faith in the technology that once powered their lost civilization. In the mysterious City of Towers, the center of the destroyed Tarakan empire, a lowly scribe of the Guild of Historians is charged with a dangerous assignment. He must venture into the wilds beyond the glass and steel towers to discover the fate of a child who mysteriously disappeared more than a decade before. Born of a rare breed of marked people, this child, Rafik—known as “the Key”—was one of a special few with the power to restore this lost civilization to glory once again. In a world riven by fear and violence, where tattooed mutants, manic truckers, warring guilds, and greedy mercenaries battle for survival, Rafik may have single-handedly destroyed humanity’s only chance for salvation—unless the scribe can figure out what happened to him.