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Prior to the terror-filled times of the Long War—the seemingly endless struggle against the Undine, a paranoid, shape-shifting race once known only as Species 8472—enemy sleeper agents quietly penetrated every echelon of Federation society, as well as other starfaring civilizations throughout the Alpha and Beta quadrants. The ensuing conflict shook humanity to its very core, often placing its highest ideals against a pure survival instinct. All too frequently, the Undine War demanded the harshest of sacrifices and exacted the steepest of personal costs from the countless millions whose lives the great interdimensional clash forever altered. Drawn from his exhaustive research and interviews, The Needs of the Many delivers a glimpse of Betar Prize–winning author Jake Sisko’s comprehensive "living history" of this tumultuous era. With collaborator Michael A. Martin, Sisko illuminates an often-poorly-understood time, an age marked indelibly by both fear and courage—not to mention the willingness of multitudes of unsung heroes who became the living embodiment of the ancient Vulcan philosopher Surak’s famous axiom, "The needs of the many outweigh the needs of the few."
A full colour reference featuring detailed commented spectral profiles of more than one hundred astronomical objects.
Winner of the Canadian Science Writers Association Science in Society Book Award One of the Best Physics Books of 2013, Cocktail Party Physics Blog, Scientific American Detective thriller meets astrophysics in this adventure into neutrinos and the scientists who pursue them The incredibly small bits of matter we call neutrinos may hold the secret to why antimatter is so rare, how mighty stars explode as supernovae, what the universe was like just seconds after the big bang, and even the inner workings of our own planet. For more than eighty years, adventurous minds from around the world have been chasing these ghostly particles, trillions of which pass through our bodies every second. Extremely elusive and difficult to pin down, neutrinos are not unlike the brilliant and eccentric scientists who doggedly pursue them. In Neutrino Hunters, the renowned astrophysicist and award-winning writer Ray Jayawardhana takes us on a thrilling journey into the shadowy world of neutrinos and the colorful lives of those who seek them. Demystifying particle science along the way, Jayawardhana tells a detective story with cosmic implications—interweaving tales of the sharp-witted theorist Wolfgang Pauli; the troubled genius Ettore Majorana; the harbinger of the atomic age Enrico Fermi; the notorious Cold War defector Bruno Pontecorvo; and the dynamic dream team of Marie and Pierre Curie. Then there are the scientists of today who have caught the neutrino bug, and whose experimental investigations stretch from a working nickel mine in Ontario to a long tunnel through a mountain in central Italy, from a nuclear waste site in New Mexico to a bay on the South China Sea, and from Olympic-size pools deep underground to a gigantic cube of Antarctic ice—called, naturally, IceCube. As Jayawardhana recounts a captivating saga of scientific discovery and celebrates a glorious human quest, he reveals why the next decade of neutrino hunting will redefine how we think about physics, cosmology, and our lives on Earth.
The rapid growth of the Korean online game industry, viewed in social, cultural, and economic contexts. In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with online gaming. Uniquely in the online games market, Korea not only dominates the local market but has also made its mark globally. In Korea's Online Gaming Empire, Dal Yong Jin examines the rapid growth of this industry from a political economy perspective, discussing it in social, cultural, and economic terms. Korea has the largest percentage of broadband subscribers of any country in the world, and Koreans spend increasing amounts of time and money on Internet-based games. Online gaming has become a mode of socializing—a channel for human relationships. The Korean online game industry has been a pioneer in software development and eSports (electronic sports and leagues). Jin discusses the policies of the Korean government that encouraged the development of online gaming both as a cutting-edge business and as a cultural touchstone; the impact of economic globalization; the relationship between online games and Korean society; and the future of the industry. He examines the rise of Korean online games in the global marketplace, the emergence of eSport as a youth culture phenomenon, the working conditions of professional gamers, the role of game fans as consumers, how Korea's local online game industry has become global, and whether these emerging firms have challenged the West's dominance in global markets.
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'Computational History' derives history from data and nowadays, therefore, relies on the technologies of the digital humanities. 'Computational History of Science' addresses questions of history by evaluating historical data, e.g. for tracing back copying traditions and conclude on transfer and transformation of data and knowledge. The term 'Applied Historical Astronomy', in contrast, tries to address questions of contemporary science by evaluating historical data in comparison with most recent data. This opens new possibilities, e.g. in the search for stellar transients among historical data. In the contribution by Hoffmann & Vogt we will focus on the stellar transients among all the topics mentioned above. Philipp Protte discusses the accuracy of magnitudes and positions in ancient star catalogues, Andreas Schrimpf & Frank Verbunt present an analysis of an early modern star catalogue. Victor Reijs analyses the visibility of celestial objects for naked-eye observers, and Björn Kunzmann showcases some important variable stars in the history of astronomy. Rene Hudec presents astronomical photographic archives as a valuable data source for modern astrophysics. José M. Vaquero discusses the studies on solar observations made during the last four centuries. More technical are the contributions of Georg Zotti on Stellarium and Karsten Markus-Schnabel on data-mining and data-processing technologies. Ido Yavetz & Luca Beisel are developing a digital tool of computational history of science for the simulation of pre-modern astronomical models. Gerd Graßhoff focuses more on the application of computational history with regard to Kepler's Astronomia Nova while Tim Karberg presents an analysis of the astronomical orientation of buildings in the North Sudan.