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These short stories were created to help children relax and let go of their day while stimulating their imagination. The parent or care-giver reads the story promoting a meditation state for the child to visualise in their mind the characters and themes of the stories as they unfold.These meditation stories provide a powerful tool to use in times of stress, to allay fears and acknowledge common problems encountered by children during their day.
Fearing that they will be sent away with the rest of the orphans when the Royal Navy takes over Delphi Keep, Ian, Theo and Carl race against time to decipher the third prophecy, which makes reference to an important quest to rescue the mysterious Secret Keeper.
In 1938, three orphans--Theo, Carl, and Ian, ages ten to thirteen--lead three teachers through a portal that takes them from Dover, England, to Morocco in their quest to locate six silver boxes before the ancient prophecies therein are found by the evil Demogorgon's offspring.
Chronicle every step of your RPG and record details about your characters, party, quest, and more with this customizable gaming journal for all your adventures. The Ultimate RPG Quest Keeper is an essential tool for all tabletop RPG players to record their characters and adventures, with easy-to-use templates for keeping track of all vital details. From your characters’ personality traits and history to important clues and characters for ongoing quests, this comprehensive journal will keep you organized no matter what the adventure. Featuring space to record character information, including their background and abilities, party details, notable NPCs, money and resources, loot and belongings, useful gear, spells, weapons, skills and proficiencies, quests and mysteries, and more, this journal is the only RPG notebook you’ll ever need. Now you can spend more time playing the games you love!
From the author of the New York Times bestseller Book of the Dead comes the second in an epic Egyptian adventure series from the team that brought you The 39 Clues and Spirit Animals! Strange things are happening in London. Red rain is flooding the streets. People are going missing. And someone's opening graves in Highgate Cemetery . . . Only Alex and his best friend, Ren, suspect the truth: a Death Walker, a powerful ancient Egyptian evil, is behind the chaos. Their quest to bring him down takes them from New York to London, and from the land of the living to the deep underground tombs of the long dead. Will they be in time to stop the Death Walker before he gets too powerful . . . or will the tombs claim them, too? Read the sequel to the New York Times bestseller, then continue the adventure online! Build an Egyptian tomb of your own, hide treasure and protect it with traps, then challenge your friends to break in.
Luke Skywalker and his wife, Mara Jade, journey to the planet of Nirauan to combat an insidious enemy and salvage a part of Jedi history.
A New Quest Begins in the sequel to DragonSpell A dragonkeeper of Paladin, Kale is summoned from the Hall to The Bogs by the Wizard Fenworth to serve as his apprentice and tend his newly hatched meech dragon, Regidor. But Kale isn’t going alone. The Hall is sending a student to monitor her performance and report back to the scholars. Worst of all, it’s Bardon– an older boy Kale finds irritating, but who at least can hold his own in a sword fight. New Friendships Are Forged Meanwhile, the Wizard Risto has seized another meech dragon, bringing him dangerously close to gaining the power he seeks. So with only a motley band of companions, Kale sets out on a desperate quest to rescue the second meech, to free those dragons already enslaved, and to thwart Risto’s devious plans. It’s up to Kale to lead the search and to embrace the role that’s rightfully hers. But will her efforts be enough to save the land of Amara from the dark future that awaits at Risto’s hands?
Delphi Keep is awash in activity, and for Ian, Theo, and Carl, their safe haven might be nearing its end. The Royal Navy has taken the keep to use as a hospital and the tunnels running under the keep and the castle are ideal to set up a central communications outpost for the approaching war. The earl is happy to help the effort, but now the keep is no longer safe for the orphans and they must be evacuated to his winter residence. Ian, Theo, and Carl know that if they're sent away, they'll no longer be protected. But more important than their safety is deciphering the third prophecy. All clues point to a quest. The orphans don't know where they must go, but they know they must rescue the Secret Keeper. To do that, however, they need to work out who this Secret Keeper is. And what, exactly are the secrets he's keeping?
Embark on a whimsical journey through "Wonderland Tales: Magical Adventures for Kids," a delightful collection of 50 mixed stories that will enchant and inspire young readers. From curious creatures to daring quests, this book is filled with magical adventures that spark the imagination and warm the heart. Join unforgettable characters on a rollercoaster of emotions as they navigate through mystical landscapes and overcome extraordinary challenges. Perfect for children who love to dream and explore, this enchanting book promises to captivate readers of all ages with its charm and wonder.
From the team that brought you The 39 Clues and Spirit Animals comes a brand new epic Egyptian adventure! Nothing can save Alex Sennefer’s life. That's what all the doctors say, but his mother knows it's not true. She knows that the Lost Spells of the Egyptian Book of the Dead can crack open a door to the afterlife and pull her son back from the brink. But when she uses the spells, five evil ancients–the Death Walkers–are also brought back to life. An ancient evil has been unleashed. Mummies are awakening. New York is overrun with scorpions. And worst of all for Alex, his mom and the Lost Spells have both disappeared. He and his best friend, Ren, will do anything to find his mom and save the world … even if that means going head-to-head with a Death Walker who has been plotting his revenge for 3,000 years. Read the book, then continue the adventure online! Build an Egyptian tomb of your own, hide treasure and protect it with traps, then challenge your friends to play through!