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It is the year 5012 and the Milky Way galaxy is under attack. After the Universal War, a war that almost brought about the destruction of every known universe, the planets in the Milky Way banded together to create the Intergalactic Force - an elite fighting team sworn to protect and defend the galaxy. Only the brightest and most promising students are accepted into the Intergalactic Force Academy, and only the very best cadets reach the highest of their ranks and become . . . STAR FIGHTERS! Deadly Mission To avenge the attack on earth, Peri and Diesel, have sided with the Meigworians in the new intergalactic conflict. They agree to rescue a Meigworian Prince, held captive by the Xions. But as they leave, the Meigwor insist that Otto, a gigantic Meigworian bounty hunter must accompany them, and Selene should stay behind to help fix the Phoenix. Our heroes capture the Prince and narrowly escape Xion, but the book ends with a twist - the prince says he is in fact the prince of Xion, not Meigwor, and they've just kidnapped him.
It is the year 5012 and the Milky Way galaxy is under attack. After the Universal War, a war that almost brought about the destruction of every known universe, the planets in the Milky Way banded together to create the Intergalactic Force - an elite fighting team sworn to protect and defend the galaxy. Only the brightest and most promising students are accepted into the Intergalactic Force Academy, and only the very best cadets reach the highest of their ranks and become . . . STAR FIGHTERS! Deadly Mission To avenge the attack on earth, Peri and Diesel, have sided with the Meigworians in the new intergalactic conflict. They agree to rescue a Meigworian Prince, held captive by the Xions. But as they leave, the Meigwor insist that Otto, a gigantic Meigworian bounty hunter must accompany them, and Selene should stay behind to help fix the Phoenix. Our heroes capture the Prince and narrowly escape Xion, but the book ends with a twist - the prince says he is in fact the prince of Xion, not Meigwor, and they’ve just kidnapped him.
The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.
The F-104 Starfighter is quite possibly one of the most photographed aircraft of all time. It is certainly one of the most iconic. Here, Martin Bowman offers up a well researched, comprehensive and thoroughly entertaining history of this impressive interceptor aircraft and fighter bomber. Firsthand insights gathered from pilots who have flown the Starfighter in a variety of international contexts make for a rich and diverse narrative, interspersed throughout with a good selection of black and white and color illustrations that really bring the story to life. Over the course of an eventful history, the Starfighter has been caught up in an extensive variety of conflicts across the world. This book not only acquaints us with the landmark milestones of a widely utilized aircraft type, it also illuminates our understanding of the dynamic history of aviation in the second half of the twentieth century.
With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna
Loaded with stills that give a sweeping presentation of what guys like, this is the perfect book for downtime, college campus, the bar, late-night poker games, pizza parties or the chronically dateless. Here are all the top film picks, along with a brief description of each and how they are rated. Performers such as Willis, Segal, Cruise, Ford, Schwarzenegger, Washington, Stallone, Connery, Brando, Wayne, Clooney, Eastwood, Gibson, Bronson, Nicholson and McQueen are featured in this comprehensive list of every type of action-adventure movie.
The Royal Canadian Air Force (RCAF) was founded in 1924 as a sort of federal air service, carrying out civilian-type operations for Ottawa. In the Second World War, the RCAF grew to more than 200,000 personnel in overseas squadrons and performed virtually every type of mission, including bombing and hunting submarines. Over the decades since, the RCAF has tried valiantly to carry out its mission of defending Canada, even when starved of funds by the federal government. Today, it is once again on the verge of becoming a modern, well-equipped air force. In Canada’s Air Force, historian David J. Bercuson shares the history of the first one hundred years of the Royal Canadian Air Force, from its inception in 1924 to its centennial in 2024. Drawing on memoirs, diaries, unpublished histories, archival sources, interview transcripts, and standard reference works such as The Bomber Command War Diaries, Bercuson traces the history of the RCAF as not only a fighting force but also a human institution. Canada’s Air Force analyses the first century of the RCAF through the clear-eyed perspective of a Canadian historian who has closely scrutinized one hundred years of the RCAF’s story.
"A mix of exceptionally rare and discerning essays."—The Great War Magazine Six first-person accounts by German generals Covers the Battle of Britain, Moscow, El Alamein, Stalingrad, D-Day and the Normandy Campaign, and the Battle of the Bulge Drawn from extensive interviews conducted immediately after the war
The Second World War was the greatest social, political, and economic upheaval of the 20th century. As a popular Hollywood subject, WWII still enthralls viewers six decades after Allied commanders affixed their signatures on the victory document in Tokyo Bay. Recreating flag-waving charges, frontal beachhead assaults, commando raids, and even home front heroics, these motion pictures_for better or worse_provide the primary learning experience for postwar generations. After scrutinizing hundreds of screenplays, Robert Fyne has written an in-depth study of World War II films, analyzing the different storylines, points-of-view, and contemporary events found in each. In Long Ago and Far Away: Hollywood and the Second World War, Fyne examines WWII films from 1941 to the present, explaining how the content and mood in these productions paralleled national mores and politics. Some titles are laudatory, even chauvinistic, while others are frivolous or sophomoric. Biographical screenplays both glorify and damn various leaders. Some films bombard viewers with horrific experiences, while others, such as goofy science fiction titles with their wraiths and flying saucers, seem inappropriate. Love stories are examined, as well as films revealing Japanese prisoner of war deprivations and Nazi concentration camp atrocities. From Above and Beyond to Zone Troopers and The Best Years of Our Lives to Flags of Our Fathers, this is a compelling look at how filmmakers have dramatized this pivotal period in history. For historians, movie watchers, or social commentators, Long Ago and Far Away, complete with an elaborate filmography, offers new information about Hollywood's diverse interpretations of the Good War.