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A resonant true story of small-town politics and community perseverance and of decent people and questionable choices, Zoo Nebraska is a timely requiem for a rural America in the throes of extinction. Royal, Nebraska, population eighty-one--where the church, high school, and post office each stand abandoned, monuments to a Great Plains town that never flourished. But for nearly twenty years, they had a zoo, seven acres that rose from local peculiarity to key tourist attraction to devastating tragedy. And it all began with one man's outsize vision. When Dick Haskin's plans to assist primatologist Dian Fossey in Rwanda were cut short by her murder, Dick's devotion to primates didn't die with her. He returned to his hometown with Reuben, an adolescent chimp, in the bed of a pickup truck and transformed a trailer home into the Midwest Primate Center. As the tourist trade multiplied, so did the inhabitants of what would become Zoo Nebraska, the unlikeliest boon to Royal's economy in generations and, eventually, the source of a power struggle that would lead to the tragic implosion of Dick Haskin's dream.
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
Farris has the misfortune of being an elemental: born human but host to barely contained primal energies. He wants what any young person wants-the chance to live his own life. Yet the fiery forces within him make him a danger to those around him and a target for capture and study by the Science Guild. On the Lone Continent, humans thrive in their cities through the Guild's revolutionary technology while the forests are home to powerful wild magic. Farris must confront his fears-fear of capture, fear of the wild Fey in the woods, and above all, fear of his abilities-if he's to remain free.
London, 1861. Sir Richard Francis Burton - explorer, linguist, scholar, and swordsman; his reputation tarnished; his career in tatters; his former partner missing and probably dead. Algernon Charles Swinburne - unsuccessful poet and follower of de Sade, for whom pain is pleasure, and brandy is ruin! Their investigations lead them to one of the defining events of the age, and the terrifying possibility that the world they inhabit shouldn't exist at all!
A terrible Red King wars with an awful Queen, and together they battle into being a rigid, wrong world... and this book has everything you need to run it. (And any other place in your first, second, third, fourth or fifth edition game that might require intrigue, hidden gardens, inside-out-rooms, scheming monarchs, puzzles or beasts, liquid floors, labyrinths, growing, shrinking, duelling, broken time, Mome Raths, blasphemy, croquet, explanations for where players who missed sessions were, or the rotting arcades and parlors of a palace that was once the size of a nation.)
Why you need a writing revolution in your classroom and how to lead it The Writing Revolution (TWR) provides a clear method of instruction that you can use no matter what subject or grade level you teach. The model, also known as The Hochman Method, has demonstrated, over and over, that it can turn weak writers into strong communicators by focusing on specific techniques that match their needs and by providing them with targeted feedback. Insurmountable as the challenges faced by many students may seem, The Writing Revolution can make a dramatic difference. And the method does more than improve writing skills. It also helps: Boost reading comprehension Improve organizational and study skills Enhance speaking abilities Develop analytical capabilities The Writing Revolution is as much a method of teaching content as it is a method of teaching writing. There's no separate writing block and no separate writing curriculum. Instead, teachers of all subjects adapt the TWR strategies and activities to their current curriculum and weave them into their content instruction. But perhaps what's most revolutionary about the TWR method is that it takes the mystery out of learning to write well. It breaks the writing process down into manageable chunks and then has students practice the chunks they need, repeatedly, while also learning content.
A very smart cookie is doing the chasing in this sweet and funny twist on the classic tale. When a class leaves for recess, their just-baked Gingerbread Man is left behind. But he's a smart cookie and heads out to find them. He'll run, slide, skip, and (after a mishap with a soccer ball) limp as fast as he can because: "I can catch them! I'm their Gingerbread Man!" With help from the gym teacher, the nurse, the art teacher and even the principal, the Gingerbread Man does find his class, and he's assured they'll never leave him behind again. Teachers often use the Gingerbread Man story to introduce new students to the geography and staff of schools, and this fresh, funny twist on the original can be used all year long. Look for all of this hilarious Gingerbread Man's adventures: The Gingerbread Man Loose at School, The Gingerbread Man Loose on the Fire Truck, The Gingerbread Man Loose at Christmas, The Gingerbread Man Loose at the Zoo, and The Gingerbread Man and the Leprechaun Loose at School!
Note: This is the bound book only and does not include access to the Enhanced Pearson eText. To order the Enhanced Pearson eText packaged with a bound book, use ISBN 0134403398. This book is the ideal source for teaching oral language, reading, writing, and the content areas in English to K-12 English learners. In an approach unlike most other books in the field, "Reading, Writing, and Learning in ESL" looks at contemporary language acquisition theory as it relates to instruction and provides detailed suggestions and methods for motivating, involving, and teaching English language learners. Praised for its strong research base, engaging style, and inclusion of specific teaching ideas, the book offers thorough coverage of oral language, reading, writing, and academic content area instruction in English for K-12 English learners. Thoroughly updated throughout, the new edition includes a new chapter on using the Internet and other digital technologies to engage students and promote learning, many new teaching strategies, new and revised activities, and new writing samples. The Enhanced Pearson eText features embedded videos and assessments. Improve mastery and retention with the Enhanced Pearson eText* The Enhanced Pearson eText provides a rich, interactive learning environment designed to improve student mastery of content. The Enhanced Pearson eText is: Engaging. The new interactive, multimedia learning features were developed by the authors and other subject-matter experts to deepen and enrich the learning experience. Convenient. Enjoy instant online access from your computer or download the Pearson eText App to read on or offline on your iPad(r) and Android(r) tablet.* Affordable.The Enhanced Pearson eText may be purchased stand-alone for 50-60% less than a print bound book. * "The Enhanced eText features are only available in the Pearson eText format. They are not available in third-party eTexts or downloads." "*The Pearson eText App is available on Google Play and in the App Store. It requires Android OS 3.1-4, a 7 or 10 tablet, or iPad iOS 5.0 or later." "
Spectrum Eighth Grade Language Arts Workbook for kids ages 13-14 Support your child’s educational journey with Spectrum’s Eighth Grade Workbook that teaches basic language arts skills to 8th grade students. Language Arts workbooks are a great way for kids to learn basic skills such as vocabulary acquisition, grammar, writing mechanics, and more through a variety of activities that are both fun AND educational! Why You’ll Love This Grammar Workbook Engaging and educational reading and writing practice. “Writing a dialogue”, “dictionary practice”, and “proofing letters” are a few of the fun activities that incorporate language arts into everyday settings to help inspire learning into your child’s homeschool or classroom curriculum. Testing progress along the way. Lesson reviews test student knowledge before moving on to new and exciting lessons. An answer key is included in the back of the 8th grade book to track your child’s progress and accuracy. Practically sized for every activity The 160-page eighth grade workbook is sized at about 8 inches x 11 inches—giving your child plenty of space to complete each exercise. About Spectrum For more than 20 years, Spectrum has provided solutions for parents who want to help their children get ahead, and for teachers who want their students to meet and exceed set learning goals—providing workbooks that are a great resource for both homeschooling and classroom curriculum. This Language Arts Kids Activity Book Contains: 4 chapters full of tips, fun activities, and lesson reviews An answer key and writer’s guide Perfectly sized at about 8” x 11"
Max is used to being called Stupid. And he is used to everyone being scared of him. On account of his size and looking like his dad. Kevin is used to being called Dwarf. And he is used to everyone laughing at him. On account of his size and being some cripple kid. But greatness comes in all sizes, and together Max and Kevin become Freak The Mighty and walk high above the world. An inspiring, heartbreaking, multi-award winning international bestseller.