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Kids ages 3-10 will love this collection of 4 SpongeBob DetectivePants mystery storybooks! This Nickelodeon read-along contains audio narration.
SpongeBob SquarePants is sleeping peacefully when he hears the cries of Gary, his pet snail. Gary is wailing because his shell is missing. Where could it be? SpongeBob DetectivePants and his trusty assistant, Patrick, are on the case and they won’t rest until the lost shell is back on Gary’s…back. Don't miss this hilarious mystery that comes with holographic stickers!
SpongeBob DetectivePants and his faithful assistant Patrick PatrickPants are back! When Sandy suddenly goes missing, they are soon on the case to hunt down the evil squirrel-napper who stole their friend. With only a mysterious note and a trail of acorns to guide them, the investigators set off combing the town for more clues. And one things for sure _ they won't rest until Sandy is safely back in Bikini Bottom _ case closed!
SpongeBob SquarePants is excited to start another glorious day at his wonderful job, frying Krabby Patties at the Krusty Krab. But when SpongeBob discovers that his favorite spatula, Flipper, is missing, he resolves never to fry again until he finds out who stole it! Will SpongeBob ever make Krabby Patties again?
Fanboy and Chum Chum, of Nickelodeon fame, star in their first-ever chapter book! In this chapter book with black-and-white illustrations throughout, Fanboy and Chum Chum star in two super-awesome adventures based on popular episodes of the hit Nickelodeon television show! In “Trading Day,” Fanboy trades Chum Chum for a Mecha-Tech robot. But Fanboy soon realizes that Chum Chum is even more amazing than the most amazing toy ever. Can Fanboy get Chum Chum back, or is it too late? And in “The Tell-Tale Toy,” Fanboy breaks Chum Chum’s new toy—an Ultra-Ninja with Hi-Ya action hand. Will Fanboy try to hide the evidence, or will he confess to his crime?
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Selma Blair has played many roles: Ingenue in Cruel Intentions. Preppy ice queen in Legally Blonde. Muse to Karl Lagerfeld. Advocate for the multiple sclerosis community. But before all of that, Selma was known best as … a mean baby. In a memoir that is as wildly funny as it is emotionally shattering, Blair tells the captivating story of growing up and finding her truth. "Blair is a rebel, an artist, and it turns out: a writer."—Glennon Doyle, Author of the #1 New York Times Bestseller Untamed and Founder of Together Rising The first story Selma Blair Beitner ever heard about herself is that she was a mean, mean baby. With her mouth pulled in a perpetual snarl and a head so furry it had to be rubbed to make way for her forehead, Selma spent years living up to her terrible reputation: biting her sisters, lying spontaneously, getting drunk from Passover wine at the age of seven, and behaving dramatically so that she would be the center of attention. Although Selma went on to become a celebrated Hollywood actress and model, she could never quite shake the periods of darkness that overtook her, the certainty that there was a great mystery at the heart of her life. She often felt like her arms might be on fire, a sensation not unlike electric shocks, and she secretly drank to escape. Over the course of this beautiful and, at times, devasting memoir, Selma lays bare her addiction to alcohol, her devotion to her brilliant and complicated mother, and the moments she flirted with death. There is brutal violence, passionate love, true friendship, the gift of motherhood, and, finally, the surprising salvation of a multiple sclerosis diagnosis. In a voice that is powerfully original, fiercely intelligent, and full of hard-won wisdom, Selma Blair’s Mean Baby is a deeply human memoir and a true literary achievement.
The controversial national bestseller that received unprecedented media attention, sparked the nation's interest in the plight of children with Fetal Alcohol Syndrome, and touched a nerve in all of us. Winner of the 1989 National Book Critics Circle Award.
In order to report his late father's real life EPA whistleblower crime, Kevin Neece confesses his life story to the FBI in the form of a Scandalous Filmmaker Tell All that's been described as Self Delusional, Self Destructive, and Surreal.
In this fifth edition of A Cognitive Psychology of Mass Communication, author Richard Jackson Harris continues his examination of how our experiences with media affect the way we acquire knowledge about the world, and how this knowledge influences our attitudes and behavior. Presenting theories from psychology and communication along with reviews of the corresponding research, this text covers a wide variety of media and media issues, ranging from the commonly discussed topics – sex, violence, advertising – to lesser-studied topics, such as values, sports, and entertainment education. The fifth and fully updated edition offers: highly accessible and engaging writing contemporary references to all types of media familiar to students substantial discussion of theories and research, including interpretations of original research studies a balanced approach to covering the breadth and depth of the subject discussion of work from both psychology and media disciplines. The text is appropriate for Media Effects, Media & Society, and Psychology of Mass Media coursework, as it examines the effects of mass media on human cognitions, attitudes, and behaviors through empirical social science research; teaches students how to examine and evaluate mediated messages; and includes mass communication research, theory and analysis.