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From the architectural spectacle of the medieval cathedral and the romantic sublime of the nineteenth-century panorama to the techno-fetishism of today's London Science Museum, humans have gained a deeper understanding of the natural world through highly illusionistic representations that engender new modes of seeing, listening, and thinking. What unites and defines many of these wondrous spaces is an immersive view-an invitation to step inside the virtual world of the image and become a part of its universe, if only for a short time. Since their inception, museums of science and natural history have mixed education and entertainment, often to incredible, eye-opening effect. Immersive spaces of visual display and modes of exhibition send "shivers" down our spines, engaging the distinct cognitive and embodied mapping skills we bring to spectacular architecture and illusionistic media. They also force us to reconsider traditional models of film spectatorship in the context of a mobile and interactive spectator. Through a series of detailed historical case studies, Alison Griffiths masterfully explores the uncanny and unforgettable visceral power of the medieval cathedral, the panorama, the planetarium, the IMAX theater, and the science museum. Examining these structures as exemplary spaces of immersion and interactivity, Griffiths reveals the sometimes surprising antecedents of modern media forms, suggesting the spectator's deep-seated desire to become immersed in a virtual world. Shivers Down Your Spine demonstrates how immersive and interactive museum display techniques such as large video displays, reconstructed environments, and touch-screen computer interactives have redefined the museum space, fueling the opposition between public and private, science and spectacle, civic and corporate interests, voice and text, and life and death. In her remarkable study of sensual spaces, Griffiths explains why, for centuries, we keep coming back for more.
One stormy night, a prisoner is on the loose. When Hamid starts seeting and hearing terrifying things, is it just a nightmare?
Make sure you turn on a light, because these stories will chill you to the bone. From paranormal occurrences to downright horror, this book series has spooks to satisfy every reader. Complete with nonfiction back matter, writing prompts, and discussion questions, the shivers will still come even after you've finished reading.
After a mudslide devastates Winston Hills, people are acting strangely...and it might have to do with the mud that surrounds them.
When Emily Lemon wakes up to a song she's never heard before blasting from her cell phone, she has a weird feeling. But it isn't until she gets to school that she becomes suspicious. Why are the teachers and principal acting strangely? Why is the gym's scoreboard covered with a banner? And why are jumbled letters and numbers running across the computer screens? Emily is worried, so she and her best friend Lewis set out in search of her dad, who is a police officer. But when they get to the mall where he's on patrol, things get even more out of control and Emily starts to wonder if she's in the midst of a technological takeover.
Emma's fearlessness is put to the ultimate test when she and her friends investigate the abandoned orphanage - and the bridge rumored to haunt anyone who visits.
Sam comes across an old VHS tape in the desk of a late horror movie director. Soon after watching it, strange things begin to happen.
Even in tenth grade Val is still somewhat fascinated by anything to do with the supernatural, so when her "weird" cousin Veronica comes for the long weekend with a unique Ouija board, a bag of crystals, and a book of spells, Val is tempted--but when the nightmares start she begins to fear that Ronnie's love of the occult has woken up something dangerous.
Ready for a good scare? Kids will enjoy thrills and chills with the children in these stories who have fun as they demonstrate Christian character based on love for God, parents, and one another. Readers share a scare . . . but, of course, ghouls and ghosts are strictly in the imagination. Dr. Shivers’ Carnival: Kyle Conlon discovers that a bizarre carnival has mysteriously appeared overnight—right next door to his uncle’s house. He and his three friends, Sara, Sammy, and Brent, set out to investigate. The carnival’s owner, Dr. Shivers, invites the four of them to try all the amusements for free—if they’re brave enough. Attack of the Killer House: Anna and Jonny Greger are looking forward to a quiet day at home. When Jonny’s science project—a robot—attacks Anna, she thinks it’s just Jonny playing a joke. But she knows something is terribly wrong when her hair dryer flies, their video game shoots back at them, and the lawn mower takes off on its own. But a house can’t attack people. Or can it? Birthday Cake and I Scream: This party’s a Real Scream! It’s MacKenzie’s twelfth birthday. The party is at Creepy the Clown's Pizza Palace. Unlimited play on the video games makes it pretty cool, until Creepy shows up with some games of his own. Soon, all the kids want to win is a chance to get out!
When Dr. Shivers asks them to test some of the new amusements in his Carnival of Terror, Kyle and his friends look for the Lord's protection as they face a variety of strange and frightening menaces.