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Katherine, the daughter of the Baron of Tall Glen, prefers manly pursuits like riding and being able to fight. Her King enlists Kat in a secret mission to travel to a neighboring kingdom. There she will help freed slaves and keep an eye on that land. Kat finds herself in an adventure she didn’t expect, and experiencing feelings she didn’t think she’d feel.
SPIES AND SPELLS, the first in this highly anticipated new series from USA TODAY Bestseller Tonya Kappes because we know she's a queen at writing paranormal mystery witch series, is here! Spies and Spells Spies and Spells Book 1 While Maggie waits for her Witchy Hour, she works at the family diner with her mom, aunt Meme and Lilith, her sister - all witches. Soon Maggie gets entangled with a mysterious handsome stranger, Mick Jasper, and his secret U.S. organization, SKUL. Has she found her calling? Betting Off Dead Spies and Spells Book 2 And their off! Gambling on horse racing is Kentucky's number one sport but when a Kentucky Derby Thoroughbred picked to win the Derby, Rails and Nails, ends up poisoned, SKUL special agent Mick Jasper and rookie witch Maggie Park, who keeps her witch powers a secret, are called in to investigate a world of illegal gambling where a run for the roses can prove to be deadly. Get Witch or Die Trying Spies and Spells Book 3 When an arrest goes wrong and the perp ends up dead, SKUL special agent Mick Jasper is under investigation and stripped of his badge. SKUL hires Maggie Park not only because of her ability to blend in with society when undercover but her uncanny ability to know things she shouldn't. Little does the agency know that Maggie is a witch and has special powers she uses to her advantage to clear special agent Jasper's name and hopefully bring the real killer to justice before the killer figures out who she really is. Spies and Spells Spies and Spells Book 1 While Maggie waits for her Witchy Hour, she works at the family diner with her mom, aunt Meme and Lilith, her sister - all witches. Soon Maggie gets entangled with a mysterious handsome stranger, Mick Jasper, and his secret U.S. organization, SKUL. Has she found her calling? Betting Off Dead (coming fall 2016) Spies and Spells Book 2 And their off! Gambling on horse racing is Kentucky's number one sport but when a Kentucky Derby Thoroughbred picked to win the Derby, Rails and Nails, ends up poisoned, SKUL special agent Mick Jasper and rookie witch Maggie Park, who keeps her witch powers a secret, are called in to investigate a world of illegal gambling where a run for the roses can prove to be deadly. Get Witch or Die Trying (coming spring 2017) Spies and Spells Book 3 When an arrest goes wrong and the perp ends up dead, SKUL special agent Mick Jasper is under investigation and stripped of his badge. SKUL hires Maggie Park not only because of her ability to blend in with society when undercover but her uncanny ability to know things she shouldn't. Little does the agency know that Maggie is a witch and has special powers she uses to her advantage to clear special agent Jasper's name and hopefully bring the real killer to justice before the killer figures out who she really is.
“This is a prayer hymn, a battle cry, a love song, a legendary call and response bonfire talisman tale. This is medicine for a broken world." —Daniel José Older Named a Best of 2020 Pick for Kirkus Review's Best Books of 2020 Award-winning author Andrea Hairston weaves together African folktales and postcolonial literature into unforgettable fantasy in Master of Poisons The world is changing. Poison desert eats good farmland. Once-sweet water turns foul. The wind blows sand and sadness across the Empire. To get caught in a storm is death. To live and do nothing is death. There is magic in the world, but good conjure is hard to find. Djola, righthand man and spymaster of the lord of the Arkhysian Empire, is desperately trying to save his adopted homeland, even in exile. Awa, a young woman training to be a powerful griot, tests the limits of her knowledge and comes into her own in a world of sorcery, floating cities, kindly beasts, and uncertain men. Awash in the rhythms of folklore and storytelling and rich with Hairston's characteristic lush prose, Master of Poisons is epic fantasy that will bleed your mind with its turns of phrase and leave you aching for the world it burns into being. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Former adventurer and treasure hunter Sheva Callister is offered a special, mysterious reward by a noble from the city of Ptolus in exchange for her retrieval of a seemingly unimportant brooch. Against her better judgment, Sheva takes the job and finds herself in a complex web of deception. Young adult.
A forgotten dragon and a magical girl set out to find Vienna’s missing dragons in this YA fantasy novel: “Extraordinary—not to be missed” (Kirkus Reviews, starred review). Grisha is a dragon in a world that’s forgotten how to see him. Maggie is an unusual child who thinks she’s perfectly ordinary. They’re an unlikely duo—but magic, like friendship, is funny. And it has chosen Grisha and Maggie to solve the darkest mystery in Vienna. Decades ago, when World War II broke out, someone decided that there were too many dragons for all of them to be free. As they investigate, Grisha and Maggie ask the questions everyone’s forgotten to ask: Where have the missing dragons gone? And is there a way to save them? At once richly magical and tragically historical, The Language of Spells is a novel full of adventure about remembering old stories, forging new ones, and the transformative power of friendship.
A murderer in our midst. A mysterious connection to the past. An enemy I can’t stop crushing on. I’ve dreamed of attending Spellcasters Spy Academy for as long as I can remember. But as it turns out, it’s not the academic utopia I imagined. This place is dangerous as hell. And I don’t mean the classes. They say the students in the Culling year, my year, are cursed. Someone is picking us off. Or maybe something. Between challenging courses, my irritating crush, and the enigmatic curse, I have my hands full, but there’s no way I’m giving up on my dream. I’m here to stay. That is, as long as I’m not the murderer’s next victim. Fans of Harry Potter, Twilight, and The Craft will love Ashley McLeo’s Spellcasters Spy Academy. Now a complete series in ebook, paperback, hardcover, and audiobook formats.
Henry uses magic to build an awesome fort…but is his new hideout haunted? Find out in this third Henry Heckelbeck adventure! Henry is just like any other normal kid. He plays soccer. He isn’t a huge fan of homework. He even has an older sister, Heidi. What’s not so normal about Henry is that he’s magic. Henry also needs a hideout. He needs a place to play with his best friend where his sister can’t bother them. A hideout like this calls for a magic spell. But can magic make a hideout haunted? With easy-to-read language and illustrations on almost every page, the Henry Heckelbeck chapter books are perfect for beginning readers.
Magic or spycraft? In 1953, against the backdrop of the Cold War, the CIA initiated a top-secret program, code-named MKULTRA, to counter Soviet mind-control and interrogation techniques. Realizing that clandestine officers might need to covertly deploy newly developed pills, potions, and powders against the adversary, the CIA hired America's most famous magician, John Mulholland, to write two manuals on sleight of hand and undercover communication techniques. In 1973, virtually all documents related to MKULTRA were destroyed. Mulholland's manuals were thought to be among them—until a single surviving copy of each, complete with illustrations, was recently discovered in the agency's archives. The manuals reprinted in this work represent the only known complete copy of Mulholland's instructions for CIA officers on the magician's art of deception and secret communications.
Avert the Cataclysmic Return of Tiamat in this Adventure for the World’s Greatest Roleplaying Game The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again. • The second of two adventures in the Tyranny of Dragons™ story arc, The Rise of Tiamat provides everything a Dungeon Master needs to create an exciting and memorable adventure experience. • Fans of the Dungeons & Dragons® Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters™ in-store play program. • Adventure design and development by Kobold Press.