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Collects Deadpool V Gambit #1-5. Gambit: one of the smoothest, best-looking operators in the world of the X-Men. Deadpool: one of the most annoying, ugliest dirtbags in the world of everything. But do you know what they have in common? A secret history of working together to pull con-jobs! That’s right — the grift is on as the Regeneratin’ Degenerate and the Ragin’ Cajun begrudgingly take on one last scam together. Swindling an object of mythical power out from under a Chinese businessman sounds easy, right? Spoiler: It doesn’t go according to plan. Can Wade and Remy talk their way out of this one? Or maybe fight their way out? Would you believe cook? Plus: Who or what is the Scrambler? The pen may be mightier than the sword — now find out whether the playing card is mightier than the katana!
The best agents examine their briefs before a harrowing mission. Max waits until his briefs need to be washed.He wakes up this morning hungry for bacon and eggs. Instead, he's served an aromatic pile of opportunity. The prestigious record he set this year might be the culprit: he's lost the most partners to intergalactic predators. His new partner, Miranda, is considering a career change, which may help her live longer.Sometimes your greatest enemy isn't the forty foot alien chewing your arm, but you have to start somewhere.
Iron Fist is explored like never before in these epic adventures steeped in fable, magic and hard-hitting martial arts action! After learning the hard way that the Iron Fist's centuries-spanning legacy holds more secrets than he ever dreamed, Danny is called to K'un-Lun to fight in a tournament against the Immortal Weapons of the Seven Capital Cities of Heaven! But can he ferret out a conspiracy against K'un-Lun? And are there more than seven magical cities? Plus, thrill to the noir adventures of Orson Randall, the previous Iron Fist -- and amazing solo tales of the fan-favorite Immortal Weapons! COLLECTING: Immortal Iron Fist (2006) 1-27, Immortal Iron Fist Annual (2007) 1, The Immortal Iron Fist: Orson Randall and the Green Mist of Death One-Shot (2008), Immortal Iron Fist: The Origin of Danny Rand One-Shot (2008), Civil War: Choosing Sides (2006) (Iron Fist story), Immortal Iron Fist: Orson Randall and the Death Queen of California One-Shot (2008), Immortal Weapons (2009) 1-5, Immortal Weapons Sketchbook (2008)
An impossible quest for a legendary item. I love questing for loot. And the more difficult the quest, the greater the reward. So when I'm offered a chance to retrieve the ultimate treasure of all, I signed up. Yet no one warned me the task would be impossible. Against overwhelming odds I'm also expected to defeat an ancient evil - one with the power of a god. But you know what? Some loot is worth risking it all. **This book is also in the discounted bundle: Shadow For Hire Books 1-4 Shadow For Hire Series: Book 1 - Shadow Gambit Book 2 - Shadow Hunting Book 3 - Shadow Wars Book 4 - Shadow Blade litrpg, fantasy, gamelit, rpg, cyberpunk, female mc, female protagonist, series, action, adventure, video games, mmo, role playing games, vr, virtual reality
The Game Boy Encyclopedia is the sixth book in Scottish author and journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. There are few video game systems as iconic and important as the Nintendo Game Boy. Released in 1989, the handheld’s humble green-tinted display allowed for a low-cost portable console that won over players where it mattered most: the quality of its games. From huge early successes like the iconic Tetris and Super Mario Land to its revival years later with the groundbreaking Pokémon games, the Game Boy stands proudly as one of the greatest gaming systems ever. Its 1998 successor, the Game Boy Color, addressed the one main weak spot in the Game Boy’s armor and offered full-color games. Combined, nearly 120 million Game Boy and Game Boy Color handhelds were sold worldwide, with both models playing a huge role in so many childhoods (and adulthoods). This book contains every game released in the west for both handhelds: around 580 on the Game Boy and around 560 on the Game Boy Color. With around 1,150 games covered in total, screenshots and trivia factoids for every single title and a light-hearted writing style designed for an informative but entertaining read, The Game Boy Encyclopedia is the definitive guide to a legendary gaming platform.
This edition collects what was, at that time, the highest-selling comic book being published--the second volume of Spider-Man stories by Todd McFarlane, whose modern style redefined how a generation saw the web-slinger.
This comprehensive survey of major league baseball looks at the national pastime’s legendary figures, major innovations, and pivotal moments, from the beginning of the twentieth century through World War II. In America's Game: A History of Major League Baseball through World War II, Bryan Soderholm-Difatte provides a comprehensive narrative of the major developments and key figures in Major League Baseball, during a time when the sport was still truly the national pastime. Soderholm-Difatte details pivotal moments—including the founding of the American League, the 1919 Black Sox scandal, and navigating the Great Depression and two World Wars—and concludes with a chapter examining the exclusion of black ballplayers from the major leagues. Central personalities covered in this book include baseball executives Judge Landis and Branch Rickey, managers John McGraw and Joe McCarthy, and iconic players such as Babe Ruth and Ty Cobb. America’s Game isn’t simply about celebrating the exploits of great players and teams; it is just as much about the history of Major League Baseball as an institution and the evolution of the game itself. With significant changes taking place in baseball in recent times, this book will remind baseball fans young and old of the rich history of the game.
Lt. General Adams stumbles upon a chilling truth: classified documents were leaking to China. He gathers a team of elite operatives led by the enigmatic Dr. Brett Evans, a retired LAPD detective now a forensic psychology consultant. The hunt leads them to a hidden chamber beneath the Capitol, a dusty archive revealing a web of deceit stretching to the highest power echelons. A key head figure himself seems implicated, forcing the team to question everything they thought they knew. But before they can expose the truth, a brutal assassination attempt silences another key player. Time is running out. Loyalties are tested. Can they competently perform the dangerous mission as undercover agents and risky espionage in this world of covert operations before a hidden enemy seizes them and leaves the nation defenseless against a vile plot of another country?
Centuries after the ecological collapse of Earth, humanity has spread among the stars. Under the governance of the League, our endless need for resources has driven us to colonize hundreds of planets, all of them devoid of other sentient life. Humanity is apparently alone in the universe. Then comes the sudden, brutal decimation of Kassa, a small farming planet, by a mysterious attacker. The few survivors send out a desperate plea for aid, which is answered by two unlikely rescuers. Prudence Falling is the young captain of a tramp freighter. She and her ragtag crew have been on the run and living job to job for years, eking out a living by making cargo runs that aren't always entirely legal. Lt. Kyle Daspar is a police officer from the wealthy planet of Altair Prime, working undercover as a double agent against the League. He's been undercover so long he can't be trusted by anyone-even himself. While flying rescue missions to extract survivors from the surface of devastated Kassa, they discover what could be the most important artifact in the history of man: an alien spaceship, crashed and abandoned during the attack. But in The Kassa Gambit by M.C. Planck, there is more to the story. Together, they discover the cruel truth about the destruction of Kassa, and that an imminent alien invasion is the least of humanity's concerns. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
In 1890, baseball's Pittsburgh Alleghenys won a measly 23 games, losing 113. The Cleveland Spiders topped this record when they lost an astonishing 134 games in 1899. Over 100 years later, the 2003 Detroit Tigers stood apart as the only team in baseball history to lose 60 games before July in a season. These stories and more are told in Cellar Dwellers: The Worst Teams in Baseball History, a colorful tribute to the sport's least successful clubs. Cellar Dwellers spans three centuries of professional baseball, recounting the seasons of those teams whose misadventures have largely been forgotten over time. Chapters not only cover the stories of the luckless teams, they also include reams of statistics and detailed player profiles of those who helped the clubs--and those who helped them fail. In addition to the Alleghenys, Spiders, and Tigers, the cellar dwellers of baseball include: -1904 and 1909 Washington Senators -1916 Philadelphia Athletics -1928 and 1941 Philadelphia Phillies -1932 Boston Red Sox -1935 Boston Braves -1939 St. Louis Browns -1952 Pittsburgh Pirates -1962 New York Mets While many books revel in the glories of teams whose exploits have become legendary, the stories found in this volume offer an engaging alternative to the thrill of victory. Embellished with comical and amusing anecdotes alongside historical perspectives, Cellar Dwellers will entertain baseball fans and fascinate those who love baseball history.