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Fall under the spell of three otherworldly tales of ancient myth and mystery. THE FOREVER KING by New York Times Bestselling Authors Warren Murphy and Molly Cochran When ten-year-old Arthur Blessing finds a strange antique cup, he has no idea it’s the most sought after object in history. Nor does he realize the discovery of the Holy Grail will take him on a journey that defies the rules of space and time. As the cup’s fate-appointed guardian, Arthur must protect it from dark magic and a madman determined to harness the Grail’s legendary power. The mission threatens his very life, with assassins aligned against him at every turn. DRAGON’S EYE by James A. Hetley The island township of Stonefort, Maine is home to the Morgans, one-time pirates and now shadowy criminals who live by two cardinal rules—protect the family and never foul your own nest. Kate Rowley, part-time town constable and odd-job specialist, is a high-school dropout who solves problems with her muscles and her fists. And Alice Haskell, EMT and emergency room nurse, doubles as the latest Haskell Witch, a Naskeag shaman with power over both whites and First People through her ties with the spirits of Stonefort's land and water. Now an outside power threatens the ancient balance—white and Indian alike, law and lawbreaker alike. THE SUMMER COUNTRY by James A. Hetley Maureen Pierce works the night shift in a convenience store, carries a .38 Smith & Wesson in her pocket, and talks to trees. She knows enough clinical psychology to think that when the trees answer, it proves she's crazy. She can live with that, until the truth reaches out to her on her way home one cold February night: She isn’t truly human. Now her blood heritage drags her from Maine into ancient myth three steps away from the modern world. Camelot is dead. Arthur is dead. Law is dead. Maureen can become either a slave or a mighty witch, but her own dark past may be her worst enemy.
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It takes more than magic to make a hero, in the next installment of this hilarious and epic illustrated series. One not-so-chosen champion and his mystical friends must cross the multiverse and harness a dangerous power to defeat a mysterious new enemy. "My favorite new fantasy series.” —Max Brallier, #1 New York Times bestselling author of the Last Kids on Earth series After leveling up from basement roleplaying games to saving an entire magical realm, 12-year-old Ben isn’t happy returning to his ordinary life of homework and chores. So when his very un-magical LARP session is crashed by monstrous frog-men from another dimension, he can't wait to get back into hero mode. Someone is after all the Spellbinder’s books, which grant the users — including Ben — epic reality-shifting powers. Ben, Niara, Merv, Drake, and their new friend Agnes must embark on an epic quest to save the books and their owners. But while hopping across different realms may be Ben’s idea of a totally awesome spring break, it’s tough to be an ordinary kid among extraordinary heroes. Especially when fighting for the fate of the universe seems to consist mostly of finding fun new ways to get them all killed, from zombie rats to pool noodle squids, to a mysterious Big Bad controlling everything from behind the scenes. How do you win the game when someone else is rolling the dice?
"Ben may only be pretending to be the 'Chosen One'—but I’ve definitely chosen this one as my favorite new fantasy series.” —Max Brallier, #1 New York Times bestselling author of the Last Kids on Earth series How far would you go to play the hero? One seventh grader gets way more than he bargained for when he is swept into the fantasy quest of his gaming dreams in this funny illustrated series full of adventure and twists. It’s not so easy being the Chosen One (or in Ben Whitlock’s case, pretending to be the Chosen One). Sure, when you’ve been mistaken for a long-prophesied hero by a teenage girl/mysterious assassin and transported to a fantasy realm you're supposedly destined to save, you don’t have to worry about things like math homework. But when flying narwhals are trying to blast you into oblivion (gulp) and a bunch of old mystics in flip-flops want you to enter something called the Gullet of Eternal Torment (double gulp), suddenly a C in algebra doesn’t seem like such a big deal. Back in the real world, Ben preferred to escape into fictional adventures and role-playing games. But the more he learns about his true quest, the more he realizes that being a hero goes way beyond rolling a few dice. . . .
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This carefully crafted ebook: "The Collected Works of Arthur B. Reeve" is formatted for your eReader with a functional and detailed table of contents: The Craig Kennedy Series: The Dream Doctor The War Terror The Social Gangster The Ear in the Wall Gold of the Gods The Exploits of Elaine The Romance of Elaine The Soul Scar The Film Mystery The Silent Bullet The Scientific Cracksman The Bacteriological Detective The Deadly Tube The Seismograph Adventure The Diamond Maker The Azure Ring "Spontaneous Combustion" The Terror in the Air The Black Hand The Artificial Paradise The Steel Door The Poisoned Pen The Yeggman The Germ of Death The Firebug The Confidence King The Sand-Hog The White Slave The Forger The Unofficial Spy The Smuggler The Invisible Ray The Campaign Grafter The Treasure Train The Truth-detector The Soul-analysis The Mystic Poisoner The Phantom Destroyer The Beauty Mask The Love Meter The Vital Principle The Rubber Dagger The Submarine Mine The Gun-runner The Sunken Treasure Other Mysteries: Guy Garrick The Master Mystery Constance Dunlap The Forgers The Embezzlers The Gun Runners The Gamblers The Eavesdroppers The Clairvoyants The Plungers The Abductors The Shoplifters The Blackmailers The Dope Fiends The Fugitives The Conspirators