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A mad scientist, a spiteful two-headed dragon, and a parliament of sorcerers intent on wiping out witchcraft. The things a modern witch has to put up with to get the job done! Gosha Armitage never thought she’d turn down a person in need, but some jobs are more trouble than they’re worth. When a firm of sorcerers asks her to investigate the mysterious disappearance of a famous painter, her first instinct is to turn her back and walk away, but with mounting bills and an ex-husband intent on ruining her, she reluctantly takes the case. As the investigation leads her deep into the nightlife of Cheyne Heath and the shocking persecution of gay men by the police for no other reason than daring to be themselves, she uncovers a dark conspiracy that threatens the safety of every living soul in London. Can Gosha evade the Machiavellian sorcerous elite of Britain long enough to find the missing painter and foil the hidden power intent on spreading deadly corruption through the city? Spellshock is the third installment in The Witch of Cheyne Heath supernatural mystery series from author W. V. Fitz-Simon. If you like drag queens and queer magic, mayhem and intrigue, and witches who refuse to take no for an answer, you’ll love this arch and cozy spellpunk adventure. Buy Spellshock and step into the fabulous, treacherous world of Cheyne Heath today.
©® “The Empress Omega Dawn in Magnetar Form©®” The “Scrolls” of Twilight Dawn©® The “Parchments” of Omega Dawn©® The “Saying” of Unknown Ultimate Itinerate©® The “Stories” of Light for the Dawns©® The 12% System Battle Book 1.0©® (three volume series) is based on Science, Logics, Factual Histories, Events, Battles, Longing’s, Prophecies, Known Adventures, Mayan Celestial Searches©®, and of the Consequent Antitheses of the Time River©® (present-past-future in that order). As it is written so shall it be done – (the Nascent of Twilight Dawn©®). These “Scrolls” of Twilight Dawn are the basis of the Battle Book 1.0; her Diktats©® are given. Therein all pertinence of these quests are given from Twilight Dawn to participants of this Manuscript. Each Scenario and Story allows the Ultimate Possibilities from the Field Marshal (the Grand Master Referee that is earned) to the Patricians of Adventures. We want you all to enjoy this innovative, comprehensive, and distinct Avenue of Enjoyment {Character Playing Guide©® (CPG or as known – RPG-Role Playing Game)}.
On the spell-crossed Phaer Isle, young Xemion and his friend Saheli just made one little mistake, but now they’re in a fight for their own lives and the future of all Phaer. Up against Thralls, Triplicants, dragons, rage-wraiths, will they find the key to victory in the Great Kone, the source of all magic? And what will it cost them? Includes: The Paper Sword – Spell Crossed #1 After shaking hands with a man with a red hand, Xemion and Saheni must flee their forest home and cross dangerous lands haunted by creatures caught in the forces of conflicting spells, while being pursued by a traitorous Examiner. They head for the city of Ulde, where a rebellion is brewing against the ruthless rulers of Phaer Isle, the Pathans. Second Kiss – Spell Crossed #2 Young Xemion is at a crossroads. War looms on the horizon, and his dream of becoming a swordfighter is finally a reality, but without his warrior beloved, Saheli, by his side, he’s incomplete. He must break the spell that separates them and find his way back to her. For one more kiss. Missing Piece – Spell Crossed #3 Xemion has great power as a mage and as a warrior, but none of that means anything to him if he cannot bring back his beloved Saheli. And with war looming, the evil Montither is set on taking care of Saheli once and for all. Can Xemion save her in time? And will she still remember him and their promise of long ago?
On the spell-crossed Phaer Isle, young Xemion and his friend Saheli just made one little mistake, but now they’re in a fight for their own lives and the future of all Phaer. Up against Thralls, Triplicants, dragons, rage-wraiths, will they find the key to victory in the Great Kone, the source of all magic? And what will it cost them? Includes: The Paper Sword – Spell Crossed #1 After shaking hands with a man with a red hand, Xemion and Saheni must flee their forest home and cross dangerous lands haunted by creatures caught in the forces of conflicting spells, while being pursued by a traitorous Examiner. They head for the city of Ulde, where a rebellion is brewing against the ruthless rulers of Phaer Isle, the Pathans. Second Kiss – Spell Crossed #2 Young Xemion is at a crossroads. War looms on the horizon, and his dream of becoming a swordfighter is finally a reality, but without his warrior beloved, Saheli, by his side, he’s incomplete. He must break the spell that separates them and find his way back to her. For one more kiss.
This report describes the methodology and output behind the integration and enhancement of nationally representative household surveys on food security and coping strategies implemented in the G5 Sahel countries between 2018 and 2023. Whereas the data integration process involves the harmonization of variables across multiple cross-sectional surveys, the enhancement procedure focuses on adding shock data on multiple dimensions of political violence, food price anomalies, and climate- and weather-related events. Despite shortcomings in data quality and exhaustivity, the resulting datasets represent a unique playground to study the interaction between shocks and stressors on the one hand and household coping strategies and their impact on food security on the other hand.
Past and present collide in World of Warcraft's newest expansion, Warlords of Draenor. Players must mount a charge on Draenor and defeat the Iron Horde before the future is unmade. With a level 90 character boost and the level cap raised to 100, players can join and take their place among Warcraft's finest. The expansion introduces Garrisons, personal fortresses for players to build and manage, along with all new dungeons, raids, world bosses, challenge modes, scenarios, and more!
The Outcastia Campaign Setting Adventurer's Handbook is for tabletop gamers that want to add some more flavor to their d20 (version 3.5) campaigns. Every adventurer about to go out into the world to make his mark needs something to help in his quest for greatness and this revison of the accessory will help you in that endeavor. Inside this second revision of the Adventurer's Handbook you will find updated descriptions for many things to liven up your d20 gaming experience. It has been edited and revamped from top to bottom to adhere to d20 3.5 rules more efficiently. Among the entries offered to you are: Many races, including a slew of new half-breeds, Updated and interesting player classes, lots of updated spells and a few new schools of interest, equipment, weapons, and armor to fill your backpack, some Prestige Classes to amaze you, and much more in this almost 200 page volume. Don't go out into the adventuring world ill-equipped. Grab your Adventurer's Handbook and trek out into the unknown prepared
Do growth spells in Africa end because of bad realizations of the same factors that influence growth spells in the rest of the world, or because of different factors altogether? To answer this question, we examine determinants of growth spells in Africa and the rest of the world using Bayesian Mode Averaging techniques for proportional hazards models. We define growth spells as periods of sustained growth episodes between growth accelerations and decelerations and then relate the probability that a growth spell ends to various determinants including exogenous shocks, physical and human capital, macroeconomic policy, and sociopolitical factors. Our analysis suggests that determinants of growth spells in Africa are different from those in the rest of the world. The majority of the identified robust determinants have a distinct impact in only one of the two samples: initial income, terms of trade, exchange rate undervaluation and inflation, influence spells only in the world sample, while openness and droughts seem to only affect Africa. In addition, a few common determinants - proxies for human and physical capital and changes in the world interest rate - have very different marginal effects in the two samples.
Find Your Path * Detailed maps for every part of the world and every major city, plus special maps for every key section of the main quest. * Specific chapters on how to create your character and maximize your abilities and skills. * Over 300 full-color pages packed with information on everything you need to know about the massive gameworld of Oblivion. * Walkthroughs for every quest in the game, including the main quest, all faction quests, as well as miscellaneous and freeform quests. * Sections on various gameplay systems including stealth, combat, magic, enchanting, alchemy, and more. * Detailed bestiary chapter to help you best deal with the denizens of Tamriel and Oblivion.
Running the gamut from her beloved Bardic fantasies to urban fantasy set in the modern world; from science fiction adventure to chilling horror, this is a volume that demonstrates the wide range of this author's talent. It is a feast for the multitudes of Lackey fans everywhere--and for new readers, a powerful introduction to the most significant new fantasy writer of the decade.