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This textbook addresses the mathematical description of sets, categories, topologies and measures, as part of the basis for advanced areas in theoretical computer science like semantics, programming languages, probabilistic process algebras, modal and dynamic logics and Markov transition systems. Using motivations, rigorous definitions, proofs and various examples, the author systematically introduces the Axiom of Choice, explains Banach-Mazur games and the Axiom of Determinacy, discusses the basic constructions of sets and the interplay of coalgebras and Kripke models for modal logics with an emphasis on Kleisli categories, monads and probabilistic systems. The text further shows various ways of defining topologies, building on selected topics like uniform spaces, Gödel’s Completeness Theorem and topological systems. Finally, measurability, general integration, Borel sets and measures on Polish spaces, as well as the coalgebraic side of Markov transition kernels along with applications to probabilistic interpretations of modal logics are presented. Special emphasis is given to the integration of (co-)algebraic and measure-theoretic structures, a fairly new and exciting field, which is demonstrated through the interpretation of game logics. Readers familiar with basic mathematical structures like groups, Boolean algebras and elementary calculus including mathematical induction will discover a wealth of useful research tools. Throughout the book, exercises offer additional information, and case studies give examples of how the techniques can be applied in diverse areas of theoretical computer science and logics. References to the relevant mathematical literature enable the reader to find the original works and classical treatises, while the bibliographic notes at the end of each chapter provide further insights and discussions of alternative approaches.
This book covers elementary discrete mathematics for computer science and engineering. It emphasizes mathematical definitions and proofs as well as applicable methods. Topics include formal logic notation, proof methods; induction, well-ordering; sets, relations; elementary graph theory; integer congruences; asymptotic notation and growth of functions; permutations and combinations, counting principles; discrete probability. Further selected topics may also be covered, such as recursive definition and structural induction; state machines and invariants; recurrences; generating functions.
This book introduces readers to the mathematics of computer science and prepares them for the math they will encounter in other college courses. It includes applications that are specific to computer science, helps learners to develop reasoning skills, and provides the fundamental mathematics necessary for computer scientists. Chapter topics include sets, functions and relations, Boolean algebra, natural numbers and induction, number theory, recursion, solving recurrences, counting, matrices, and graphs. For computer scientists and the enhancement of programming skills.
Stein/Drysdale/Bogart's Discrete Mathematics for Computer Scientists is ideal for computer science students taking the discrete math course. Written specifically for computer science students, this unique textbook directly addresses their needs by providing a foundation in discrete math while using motivating, relevant CS applications. This text takes an active-learning approach where activities are presented as exercises and the material is then fleshed out through explanations and extensions of the exercises.
This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.
Discrete Mathematics for Computer Science: An Example-Based Introduction is intended for a first- or second-year discrete mathematics course for computer science majors. It covers many important mathematical topics essential for future computer science majors, such as algorithms, number representations, logic, set theory, Boolean algebra, functions, combinatorics, algorithmic complexity, graphs, and trees. Features Designed to be especially useful for courses at the community-college level Ideal as a first- or second-year textbook for computer science majors, or as a general introduction to discrete mathematics Written to be accessible to those with a limited mathematics background, and to aid with the transition to abstract thinking Filled with over 200 worked examples, boxed for easy reference, and over 200 practice problems with answers Contains approximately 40 simple algorithms to aid students in becoming proficient with algorithm control structures and pseudocode Includes an appendix on basic circuit design which provides a real-world motivational example for computer science majors by drawing on multiple topics covered in the book to design a circuit that adds two eight-digit binary numbers Jon Pierre Fortney graduated from the University of Pennsylvania in 1996 with a BA in Mathematics and Actuarial Science and a BSE in Chemical Engineering. Prior to returning to graduate school, he worked as both an environmental engineer and as an actuarial analyst. He graduated from Arizona State University in 2008 with a PhD in Mathematics, specializing in Geometric Mechanics. Since 2012, he has worked at Zayed University in Dubai. This is his second mathematics textbook.
Master the fundamentals of discrete mathematics with DISCRETE MATHEMATICS FOR COMPUTER SCIENCE with Student Solutions Manual CD-ROM! An increasing number of computer scientists from diverse areas are using discrete mathematical structures to explain concepts and problems and this mathematics text shows you how to express precise ideas in clear mathematical language. Through a wealth of exercises and examples, you will learn how mastering discrete mathematics will help you develop important reasoning skills that will continue to be useful throughout your career.
This book introduces the mathematics that supports advanced computer programming and the analysis of algorithms. The primary aim of its well-known authors is to provide a solid and relevant base of mathematical skills - the skills needed to solve complex problems, to evaluate horrendous sums, and to discover subtle patterns in data. It is an indispensable text and reference not only for computer scientists - the authors themselves rely heavily on it! - but for serious users of mathematics in virtually every discipline. Concrete Mathematics is a blending of CONtinuous and disCRETE mathematics. "More concretely," the authors explain, "it is the controlled manipulation of mathematical formulas, using a collection of techniques for solving problems." The subject matter is primarily an expansion of the Mathematical Preliminaries section in Knuth's classic Art of Computer Programming, but the style of presentation is more leisurely, and individual topics are covered more deeply. Several new topics have been added, and the most significant ideas have been traced to their historical roots. The book includes more than 500 exercises, divided into six categories. Complete answers are provided for all exercises, except research problems, making the book particularly valuable for self-study. Major topics include: Sums Recurrences Integer functions Elementary number theory Binomial coefficients Generating functions Discrete probability Asymptotic methods This second edition includes important new material about mechanical summation. In response to the widespread use of the first edition as a reference book, the bibliography and index have also been expanded, and additional nontrivial improvements can be found on almost every page. Readers will appreciate the informal style of Concrete Mathematics. Particularly enjoyable are the marginal graffiti contributed by students who have taken courses based on this material. The authors want to convey not only the importance of the techniques presented, but some of the fun in learning and using them.
This volume is intended to be used as a textbook for a special topic course in computer science. It addresses contemporary research topics of interest such as intelligent control, genetic algorithms, neural networks, optimization techniques, expert systems, fractals, and computer vision. The work incorporates many new research ideas, and focuses on the role of continuous mathematics. Audience: This book will be valuable to graduate students interested in theoretical computer topics, algorithms, expert systems, neural networks, and software engineering.
This fifth edition of 'Computability and Logic' covers not just the staple topics of an intermediate logic course such as Godel's incompleteness theorems, but also optional topics that include Turing's theory of computability and Ramsey's theorem.