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An army of toys, a menacing threat, and a thrilling adventure collide in the high-stakes sequel to middle grade adventure Spark and the League of Ursus. Spark may be a cute and cuddly teddy bear, but she’s also a fierce protector. Weeks after rescuing her human owner—a budding young filmmaker named Loretta—from a hideous monster, everything seems to be returning to normal. But then Spark is summoned before the mysterious Grand Sleuth, the high council of teddy bears, who task her with a dangerous mission: locating the portal to the monster’s world. During her daring quest, Spark discovers a terrible secret that changes everything. In order to keep Loretta and their whole town safe, she must enlist the help of her loyal toy friends and team up with an unexpected ally. As the menace grows, Spark realizes that Loretta has a hidden power that may be the key to saving them all . . . This dark middle grade fantasy is perfect for fans of the Nightmares! series and Holly Black’s Doll Bones.
For a general audience interested in solving mysteries in art, history, and literature using the methods of science, 'forensic astronomy' is a thrilling new field of exploration. Astronomical calculations are the basis of the studies, which have the advantage of bringing to readers both evocative images and a better understanding of the skies. Weather facts, volcano studies, topography, tides, historical letters and diaries, famous paintings, military records, and the friendly assistance of experts in related fields add variety, depth, and interest to the work. The chosen topics are selected for their wide public recognition and intrigue, involving artists such as Vincent van Gogh, Claude Monet, Edvard Munch, and Ansel Adams; historical events such as the Battle of Marathon, the death of Julius Caesar, the American Revolution, and World War II; and literary authors such as Chaucer, Shakespeare, Joyce, and Mary Shelley. This book sets out to answer these mysteries indicated with the means and expertise of astronomy, opening the door to a richer experience of human culture and its relationship with nature. Each subject is carefully analyzed. As an example using the study of sky paintings by Vincent van Gogh, the analytical method would include: - computer calculations of historical skies above France in the 19th century - finding and quoting the clues found in translations of original letters by Van Gogh - making site visits to France to determine the precise locations when Van Gogh set up his easel and what celestial objects are depicted. For each historical event influenced by astronomy, there would be a different kind of mystery to be solved. As an example: - How can the phase of the Moon and time of moonrise help to explain a turning point of the American Civil War - the fatal wounding of Stonewall Jackson at Chancellorsville in 1863? For each literary reference to astronomy, it was determined which celestial objects were being described and making an argument that the author is describing an actual event. For example, what was the date of the moonlit scene when Mary Shelley first had the idea for her novel “Frankenstein?” These and more fun riddles will enchant and delight the fan of art and astronomy.
Welcome to the grand opening of Fromagerie Bessette. Or as it's more commonly known by the residents of small-town Providence, Ohio-the Cheese Shop. Proprietor Charlotte Bessette has prepared a delightful sampling of bold Cabot Clothbound Cheddar, delicious tortes of Stilton and Mascarpone, and a taste of Sauvignon Blanc-but someone else has decided to make a little crime of passion the piece de resistance. Right outside the shop Charlotte finds a body, the victim stabbed to death with one of her prized olive-wood handled knives. Watch a Video
In the latest thriller featuring the legendary Boston PI, Spenser and his young protégé Mattie Sullivan take on billionaire money manager running a network of underaged girls for his rich and powerful clients. Ten years ago, Spenser helped a teenage girl named Mattie Sullivan find her mother's killer and take down an infamous Southie crime boss. Now Mattie--a college student with a side job working for the tough but tender private eye--dreams of being an investigator herself. Her first big case involves a fifteen-year-old girl assaulted by a much older man at one of Boston's most prestigious private clubs. The girl, Chloe Turner, only wants the safe return of her laptop and backpack. But like her mentor and boss, Mattie has a knack for asking the right questions of the wrong people. Soon Spenser and Mattie find ties between the exploitation of dozens of other girls from working class families to an eccentric billionaire and his sadistic henchwoman with a mansion on Commonwealth Avenue. The mystery man's wealth, power and connections extend well beyond Massachusetts - maybe even beyond the United States. Spenser and trusted ally Hawk must again watch out for Mattie as she unravels a massive sex-trafficking ring that will take them from Boston to Boca Raton to the Bahamas, crossing paths with local toughs, a highly-trained security company, and an old enemy of Spenser's--the Gray Man--for a final epic showdown.
Robert Repino concludes the War with No Name series in an explosive final novel. Over a decade has passed since the ant queen began her apocalyptic war with the humans. In the aftermath, she leaves behind a strange legacy: a race of uplifted animals, the queen’s conscripts in the war effort, now trying to make their way in the world they destroyed. While the conflict has left deep scars, it has also allowed both sides to demonstrate feats of courage and compassion that were never possible before. And now, after years of bloodshed, the survivors have a fleeting chance to build a lasting peace. But peace always comes with a price. The holy city of Hosanna—where animals and humans form a joint government—finds itself surrounded by wolves who are determined to retake the land. A powerful matriarch has united the rival wolf packs, using a terrible power harnessed from the Queen herself. Soon, the looming violence pulls in those who sought to escape. The war hero Mort(e) suspects a plot to destroy Hosanna from within, and recruits a team of unlikely allies to investigate. Falkirk, captain of the airship Vesuvius, must choose between treason and loyalty to save the city. And D’Arc, sailing aboard the al-Rihla, learns that the wolves may have triggered a new cycle of life for the Colony, bringing a final reckoning to animal and human alike. Once reunited, the three outcasts begin a journey into wolf territory to face the last remnant of the queen’s empire. But while destiny has drawn them together, it may destroy them as well, for even love, courage, and honor may not be enough to stop the forces of destruction set to be unleashed on the world.
The next in the Kinsey Millhone Alphabet mystery series from bestselling author Sue Grafton. "J" is for Jaffe: Wendell Jaffe, dead these past five years. Or so it seemed until his former insurance agent spotted him in the bar of a dusty little resort halfway between Cabo San Lucas and La Paz. "In truth, the facts about Wendell Jaffe had nothing to do with my family history, but murder is seldom tidy and no one ever said revelations operate in a straight line. It was my investigation into the dead man's past that triggered the inquiry into my own, and in the end the two stories became difficult to separate." Five years ago, when Jaffe's thirty-five-foot Fuji ketch was found drifting off the Baja coast, it seemed a sure thing he'd gone overboard. The note he left behind admitted he was flat broke, his business bankrupt, his real estate gambit nothing but a huge Ponzi scheme about to collapse, with criminal indictment certain to follow. When the authorities soon after descended on his banks and his books, there was nothing left: Jaffe had stripped the lot. "Given my insatiable curiosity and my natural inclination to poke my nose in where it doesn't belong, it was odd to realize how little attention I'd paid to my own past. I'd simply accepted what I was told, constructing my personal mythology on the flimsiest of facts." But Jaffe wasn't quite without assets. There was the $500,000 life insurance policy made out to his wife and underwritten by California Fidelity. With no corpse to prove death, however, the insurance company was in no hurry to pay the claim. Dana Jaffe had to wait out the statutory five years until her missing husband could be declared legally dead. Just two months before Wendell Jaffe was sighted in that dusty resort bar, California Fidelity finally paid in full. Now they wanted the truth. And they were willing to hire Kinsey Millhone to dig it up. As Kinsey pushes deeper into the mystery surrounding Wendell Jaffe's pseudocide, she explores her own past, discovering that in family matters as in crime, sometimes it's better to reserve judgment. "J" is for judgment: the kind we're quick to make and often quicker to regret. "J" Is for Judgment: Kinsey Millhone's tenth excursion into the dark places of the heart where duplicity is the governing rule and murder the too-frequent result. "A" Is for Alibi "B" Is for Burglar "C" Is for Corpse "D" Is for Deadbeat "E" Is for Evidence "F" Is for Fugitive "G" Is for Gumshoe "H" Is for Homicide "I" Is for Innocent "J" Is for Judgment "K" Is for Killer "L" is for Lawless "M" Is for Malice "N" Is for Noose "O" Is for Outlaw "P" Is for Peril "Q" Is for Quarry "R" Is for Ricochet "S" Is for Silence "T" Is for Trespass "U" Is for Undertow "V" Is for Vengeance "W" Is for Wasted "X"
With the fragile interspecies peace that followed the War With No Name under assault from land and sea, Sheba and Mort(e) have no choice but to take up their arms and enter once again into the conflict that threatened to tear them apart. “Repino's dog, cat, and beaver soldiers are nakedly real, as honest as any characters in modern fiction. As horrible as it may sound, may The War With No Name never end." —Corey Redekop, author of Husk In the aftermath of the War With No Name, the Colony has been defeated, its queen lies dead, and the world left behind will never be the same. In her madness, the queen used a strange technology to uplift the surface animals, turning dogs and cats, bats and bears, pigs and wolves into intelligent, highly evolved creatures who rise up and kill their oppressors. And now, after years of bloodshed, these sentient beasts must learn to live alongside their sworn enemies—humans. Far removed from this newly emerging civilization, a housecat turned war hero named Mort(e) lives a quiet life with the love he thought he had lost, a dog named Sheba. But before long, the chaos that they escaped comes crashing in around them. An unstoppable monster terrorizes a nearby settlement of beavers. A serial killer runs amok in the holy city of Hosanna. An apocalyptic cult threatens the fragile peace. And a mysterious race of amphibious creatures rises from the seas, intent on fulfilling the Colony’s destiny and ridding the world of all humans. No longer able to run away, Sheba and Mort(e) rush headlong into the conflict, ready to fight but unprepared for a world that seems hell-bent on tearing them apart. In the twilight of all life on Earth, love survives, but at a cost that only the desperate and the reckless are willing to pay.
With over 110 million copies of his novels in print, David Baldacci is one of the most widely read storytellers in the world. Now he introduces a startling, original new character: a man with perfect memory who must solve his own family's murder. MEMORY MAN Amos Decker's life changed forever--twice. The first time was on the gridiron. A big, towering athlete, he was the only person from his hometown of Burlington ever to go pro. But his career ended before it had a chance to begin. On his very first play, a violent helmet-to-helmet collision knocked him off the field for good, and left him with an improbable side effect--he can never forget anything. The second time was at home nearly two decades later. Now a police detective, Decker returned from a stakeout one evening and entered a nightmare--his wife, young daughter, and brother-in-law had been murdered.His family destroyed, their killer's identity as mysterious as the motive behind the crime, and unable to forget a single detail from that horrible night, Decker finds his world collapsing around him. He leaves the police force, loses his home, and winds up on the street, taking piecemeal jobs as a private investigator when he can. But over a year later, a man turns himself in to the police and confesses to the murders. At the same time a horrific event nearly brings Burlington to its knees, and Decker is called back in to help with this investigation. Decker also seizes his chance to learn what really happened to his family that night. To uncover the stunning truth, he must use his remarkable gifts and confront the burdens that go along with them. He must endure the memories he would much rather forget. And he may have to make the ultimate sacrifice. MEMORY MAN will stay with you long after the turn of the final page.
“Grab a flashlight and burrow under the covers! Spark and the League of Ursus is the perfect bedtime adventure, with a fierce, fluffy hero you'll want by your side when the lights go out.”—Kirsten Miller, New York Times bestselling co-author of Nightmares! Toy Story meets Stranger Things in this epic tale of warrior teddy bears and the children they protect. Spark is not your average teddy bear. She’s soft and cuddly, sure, but she’s also a fierce warrior. At night she fulfills her sacred duty: to protect the household from monsters. But Spark’s owner Loretta is growing up and thinks she doesn’t need her old teddy anymore. When a monster unlike any other descends on the quiet home, everything changes. Children are going missing, and the monster wants Loretta next. Only Spark can stop it. She must call upon the ancient League of Ursus—a secret alliance of teddy bears who are pledged to protect their human friends. Together with an Amazon-princess doll and a timid sock monkey, the bears are all that stands between our world and the one that lies beneath. It will be a heroic chapter in the history of the League . . . if the bears live to tell the tale. The adventure continues in Spark and the Grand Sleuth