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Blast off--and into puzzle space! A trio of unique flying saucers (one for each level of difficulty) carries children to new worlds of solving.
Battleship - the classic HASBRO board game - has been popular for years. Sudoku, of course, is the craze that's won millions of converts. This title brings two games together to create a novel hybrid that's a real brain-buster. It includes boats that have numbers and aims to place the ships and complete the sudoku at the same time.
Sudoku puzzles are enhanced with seasonal art and completed with colors rather than numbers. Each book provides simple 6x6 puzzles as well as more challenging 9x9 puzzles to build critical thinking and deductive reasoning skills. Strategies for completing the puzzles and answer keys are provided.
Whether you just wanted to start your Sudoku adventure or add magic to a long-established habit, this book is intended for you. You will find here 101 specially designed puzzles accompanied by mini-essays on a wide variety of entertaining topics. The distinctive puzzles serve as illustrations to the popular articles and, in return, the articles give life back to the objects depicted in the puzzles. Did you know, for example, that Archimedes, unhappy with Apollonius of Perga finding a better approximation to than his 22/7, threw down the mathematical gauntlet in the form of the formidable "Cattle Problem"? And that to ensure that no one, Apollonius included, could solve the riddle, Archimedes so devised the problem that its smallest solution had 206,545 digits? Sudoku Stories will provide you with a unique puzzle-solving experience in the company of James Bond, Harry Houdini, Sherlock Holmes, space explorers, Spanish "Conquistadores," lightning bugs and electrical plugs and the rest of the 101 characters, animals and objects of note. Pocket Edition, Black & White, Trim Size: 5'' x 8'' A selection of the book's puzzles can be played free on SudokuStories.com.
The Sudoku craze took the world by storm, but now puzzle addicts are hungry for new challenges. This 'variety pack' of Japanese logic puzzles not only includes the new favourite, kakuro, but also introduces the addictive brilliance of hanjie, the deceptive simplicity of fillomino and the deductive reasoning of mosaic. Teasing, playful and extremely satisfying, this collection shows that there is more to Japanese puzzles than just the S-word.
This book constitutes the refereed proceedings of the 6th International Conference, FUN 2012, held in June 2012 in Venice, Italy. The 34 revised full papers were carefully reviewed and selected from 56 submissions. They feature a large variety of topics in the field of the use, design, and analysis of algorithms and data structures, focusing on results that provide amusing, witty but nonetheless original and scientifically profound contributions to the area.
Calling all space cadets! This 144-page cosmic collection contains all kinds of activities about stars, planets, aliens, astronauts and more! Blast off into space with this uniquely Highlights mix of humor, activity and information, guaranteed to amuse every joke-obsessed kid who loves learning about space. Filled with a huge variety of space-themed activities, this collection is perfect for future astronauts ages 6-9. Your young explorer can delve into a list of 88 constellations, learn fascinating real-life facts, giggle at goofy jokes and tongue twisters, and solve spacey puzzles by the dozens. There are Hidden Pictures scenes, non-fiction articles, limericks, cartoons, mazes, word finds, matching games, writing and drawing prompts, quizzes and other activities. Great as a gift or for screen-free entertainment any time, this collection helps kids build important skills all while having fun. Telling jokes is a great way for kids to develop creative expression and social-emotional skills, while puzzling improves focus, visual perception and more skills kids use in school. Like all Highlights products, the 501 Space Joke-tivities book is well researched, well constructed and visually appealing, to bring kids age-centric Fun with a Purpose.
The hilarious, genre-bending novel from bestselling author Adam rex that inspired the blockbuster feature film Home -- fully illustrated with "photos," drawings, newspaper clippings, and comics sequences. When twelve-year-old Gratuity ("Tip") Tucci is assigned to write five pages on "The True Meaning of Smekday" for the National Time Capsule contest, she's not sure where to begin; when her mom started telling everyone about the messages aliens were sending through a mole on the back of her neck? Maybe on Christmas Eve, when huge bizarre spaceships descended on Earth and the aliens -- called Boov -- abducted her mother? Or when the Boov declared Earth a colony, renamed it "Smekland" (in honor of glorious Captain Smek), and forced all Americans to relocate to Florida via rocketpod? In any case, Gratuity's story is much, much bigger than the assignment. It involves her unlikely friendship with a renegade Boov mechanic named J.Lo; a futile journey south to find Gratuity's mother at the Happy Mouse Kingdom; a cross-country road trip in a hovercar called Slushious; and an outrageous plan to save the Earth from yet another alien invasion.
NAMED ONE OF THE BEST BOOKS OF THE YEAR BY BUZZFEED AND KIRKUS REVIEWS • With deeply moving human drama, nail-biting suspense—and bold speculation informed by a degree in physics—C. A. Higgins spins a riveting science fiction debut guaranteed to catapult readers beyond their expectations. Serving aboard the Ananke, an experimental military spacecraft launched by the ruthless organization that rules Earth and its solar system, computer scientist Althea has established an intense emotional bond—not with any of her crewmates, but with the ship’s electronic systems, which speak more deeply to her analytical mind than human feelings do. But when a pair of fugitive terrorists gain access to the Ananke, Althea must draw upon her heart and soul for the strength to defend her beloved ship. While one of the saboteurs remains at large somewhere on board, his captured partner—the enigmatic Ivan—may prove to be more dangerous. The perversely fascinating criminal whose silver tongue is his most effective weapon has long evaded the authorities’ most relentless surveillance—and kept the truth about his methods and motives well hidden. As the ship’s systems begin to malfunction and the claustrophobic atmosphere is increasingly poisoned by distrust and suspicion, it falls to Althea to penetrate the prisoner’s layers of intrigue and deception before all is lost. But when the true nature of Ivan’s mission is exposed, it will change Althea forever—if it doesn’t kill her first. Praise for Lightless “Gripping . . . sci-fi flavored with a hint of thriller.”—New York Daily News “[A] measured, lovely science-fiction debut [that is] more psychological thriller . . . contained, disciplined, tense . . . The plot is compulsive. . . . Lightless is the first of a planned series, and you can’t help looking forward to learning what’s next.”—The New York Times “Lightless is full of suspense and fun as hell to read.”—BuzzFeed “Absolutely brilliant . . . This is science fiction as it is meant to be done: scientific concepts wedded to and built upon human ideals.”—Seanan McGuire, New York Times bestselling author of the October Daye series “The stakes in this story are high—life and death, rebellion and betrayal—and debut novelist Higgins continually ratchets up the tension. . . . A suspenseful, emotional story that asks plenty of big questions about identity and freedom, this is a debut not to be missed.”—Kirkus Reviews (starred review) “A taut, suspenseful read.”—Tech Times “Lightless is an exercise in lighting a very slow fuse and building the tension to an unbearable pitch while making us guess just how apocalyptic the ultimate explosion will be. . . . It is a high-wire act, a wonderment, and a fine accomplishment from a name we’ll be seeing again.”—Sci Fi
""Pattern-Based Constraint Satisfaction and Logic Puzzles (Second Edition)"" develops a pure logic, pattern-based perspective of solving the finite Constraint Satisfaction Problem (CSP), with emphasis on finding the ""simplest"" solution. Different ways of reasoning with the constraints are formalised by various families of ""resolution rules,"" each of them carrying its own notion of simplicity. A large part of the book illustrates the power of the approach by applying it to various popular logic puzzles. It provides a unified view of how to model and solve them, even though they involve very different types of constraints: obvious symmetric ones in Sudoku, non-symmetric but transitive ones in Futoshiki, topological and geometric ones in Map colouring, Numbrix and Hidato, non-binary arithmetic ones in Kakuro and both non-binary and non-local ones in Slitherlink. It also shows that the most familiar techniques for these puzzles can be understood as mere application-specific presentations of the general rules.