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"This was pure Flash Gordon space opera stuff, and the author kept the story moving at a fast pace with characters the reader will love." - Pulp Den Fans of Farscape and Killjoys will love the crew of the Ghost. Wil Calder was an astronaut testing Earth's first Faster Than Light engine in an experimental space pod when he ended up stranded on the opposite side of the solar system. Even if NASA could come to get him, they didn't know where to look. But that was years ago. Now, Wil is a lonely intergalactic outlaw and smuggler, looking for a crew, because space is lonely and boring. He's got a ship, now he needs some friends or at least people to work with, maybe boss around a little. What he isn't looking for, is a plot that would destabilize the entire Galactic Commonwealth. A scheme he and his new crew aren't remotely qualified to stop, but who looks at qualifications these days? They can't just turn their backs on the galaxy, can they? Between epic space battles, a quest for redemption and a daring heist, the crew uncovers a dangerous secret. If you tried to cross the Buck Rogers TV Show from the early 80's with the Guardians of the Galaxy movies, you'd come close to the rollicking good fun of this classic space opera. Join the crew of the Ghost on the first of many fantastic adventures.
This omnibus collects the following books in the Space Rogues series. Stay Warm, Don't Die So This is Earth? War and Peace From far-flung ice worlds to Earth to distant secret space stations, enjoy the ongoing adventures of the crew of the Ghost. Space Opera, space opera adult, space opera series, space opera military science fiction, scifi adventure, space opera book, science fiction adventure, space western, science fiction, scifi, galactic empire, first contact, alien contact, space adventure, scifi series, scifi fun
The first three books in the exciting Space Rogues series. Wil Calder is an astronaut or rather was. He got lost, then picked up by pirates, then… well, a lot happens. Needless to say, he isn’t an astronaut anymore. He’s a smuggler, a privateer, bounty hunter and sometimes savior of the Galactic Commonwealth. He and the crew of the Ghost can’t seem to help finding themselves in the middle of things they aren’t even remotely qualified to be in the middle of. Fun fast science fiction for fans of Farscape, or Guardians of the Galaxy. Join the crew of the Ghost on their first three adventures! Box set contains: Book 1: The Epic Adventures of Wil Calder, Space Smuggler Book 2: Big Ship, Lots of Guns Book 3: The Behemoth Job Space Opera, space opera adult, space opera series, space opera military science fiction, scifi adventure, space opera book, science fiction adventure, space western, science fiction, scifi, galactic empire, first contact, alien contact, space adventure, scifi series, scifi fun
This “expert and elegantly written” book reveals how dealers have been a major force in art history from the Renaissance to the avant garde (The Guardian, UK). Philip Hook’s riveting narrative takes us from the early days of art dealing in Antwerp, where paintings were sold by weight, to the unassailable hauteur of contemporary galleries in New York, London, Paris, and beyond. Along the way, we meet a surprisingly wide-ranging cast of characters—from tailors, spies, and the occasional anarchist to scholars, aristocrats, and connoisseurs, some compelled by greed, some by their own vision of art—and some by the art of the deal. Among them are Joseph Duveen, who almost single-handedly brought the Old Masters to America; Paul Durand-Ruel, the Impressionists’ champion; Daniel-Henry Kahnweiler, high priest of Cubism; Leo Castelli, dealer-midwife to Abstract Expressionism and Pop Art; and Peter Wilson, the charismatic Sotheby’s chairman who made a theater of the auction room. Full of unforgettable anecdotes and astute insight, Rogue’s Gallery offers “a front-row seat and a backstage pass to this arcane and obsessively secretive profession” (Hannah Rothschild, Mail on Sunday, UK).
A misfit crew race across the galaxy to prevent the genocide of magical creatures, in this unique science fiction debut. Having magical powers makes you less than human, a resource to be exploited. Half-unicorn Gary Cobalt is sick of slavery, captivity, and his horn being ground down to power faster-than-light travel. When he's finally free, all he wants is to run away in his ancestors' stone ship. Instead, Captain Jenny Perata steals the ship out from under him, so she can make an urgent delivery. But Jenny held him captive for a decade, and then Gary murdered her best friend... who was also the wife of her co-pilot, Cowboy Jim. What could possibly go right? File Under: Science Fiction [ Rocks in Space | Stand Up to Reason | The Human Experiment | Last Unicorn ]
When the Quint Confederacy and the Kos Empire went to war—again—Queen Samara wisely kept her Rogue Coalition out of the conflict. But staying neutral in a galactic war doesn’t pay the bills, not when both sides refuse to trade with neutral sectors.. With her people on the brink of starvation, Samara hatches a daring plan to snatch the kidnapped Kos Emperor from the Quint mercenaries holding him. The Kos Empire will pay a fortune for their emperor’s return, enough to feed the Coalition’s citizens while they wait for the return to a begrudging peace. But when her plan goes sideways, Samara finds herself evading Quint mercenaries with the very man she intends to capture. And the more time she spends with Valentin Kos, the more she realizes that he’s not the coldly indifferent villain she imagined. Torn between duty and desire, Samara must decide if saving her people is worth giving up the one thing she’s always wanted.
Someone stole something. Something more dangerous than any weapon in existence. Something that the crew of the Ghost are far too familiar with and had hoped to never see again. The Commission to wind down the nightmare experiments of Farsight Corporation has been robbed, and it wasn’t Wil and the crew. They’re hired to recover the stolen data. They get help from two unlikely groups, one will betray them and the Galactic Commonwealth. Sometimes honor gets in the way. Space Opera, space opera adult, space opera series, space opera military science fiction, scifi adventure, space opera book, science fiction adventure, space western, science fiction, scifi, galactic empire, first contact, alien contact, space adventure, scifi series, scifi fun
First published in 1978, and widely considered to be the sequel to her masterpiece 'By Grand Central Station I Sat Down and Wept', this remarkable book further established Smart's reputation as a brave and inspirational writer. A still beautiful woman, 31 years old with four children by a faithless lover, cannot break the habit of expectation. She must learn to submit to the cold, bare, unglamorous tenets of reality - the untenable position of love. She must learn to deflect Grand Passion into an acceptance of the rogues and rascals with their radiant faces, who buy her a bitter with borrowed cash. Out of a passionate youth, through pain and harsh revelation, she has attained a maturity - a certain knowledge that the cost of rapture is high and that there is no looking back. Hers is a voice that distils a woman's determination for survival - a voice that rises up from everyday life, from the bus queue, the Underground, the pub - and in Elizabeth Smart's hand is wrought into something magnificent.
It Takes a Thief . . . When brute force won't get the job done, you need someone with . . . skills. A specialist. Preferably someone who doesn't let a lot of nagging concerns about law or morality get in the way. Whether you're looking for just the right character to round out an adventuring party, or a dangerous NPC to challenge your players, GURPS Rogues has what you need - 29 different templates, letting you quickly create the scoundrel that's right for the job. Templates include . . . Thieves who are only in it for the money, such as the armed robber, cat burglar, pirate, pickpocket, housebreaker, and forger. Rogues who have other goals than mere material gain, like the spy, hacker, evil mastermind, mad scientist, and saboteur. Charmers who work more with people's minds than with lockpicks and prybars . . . the con man, bard, fixer, gambler, prostitute, and street doctor. Mysterious figures who work on the shadowy edges of society -- the tracker, poacher, assassin, master thief, smuggler, mobster, and black marketeer. Each template comes with four complete characters, drawn from a wide range of settings. All told, you get 116 ready-to-use sample characters, as well as historical background and information on the technology and tactics that shaped their professions. This version of GURPS Rogues also comes bundled with the 24-page GURPS Update, providing information on how to upgrade these GURPS Third Edition templates and characters to Fourth Edition!