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Lots of amazing mazes set in space, each one completely different from the one before. Many of the mazes contain extra puzzles to solve and challenges to complete en route, and the mazes get gradually more and more difficult throughout the book, pushing children to develop their problem-solving and visual recognition skills.
The third dimension adds an extra element of interest and excitement to these 36 puzzling labyrinths. The convoluted constructions dare maze travelers to find their way over, under, around and through the Tubes, Diving-Bell, Holey Chip, Ring, Limbo, Starship and many other challenging corridors. Includes instructions and solutions.Dover Original.
Ten incredible mazes combine with a space adventure to provide a stellar game book for every puzzle-solving kid! Comics artist Loïc Méhée, who created the fantastic pop-up seek-and-find book The Great Escape, has come up with yet another impressive display of well-constructed, intricate mazes, and a thrilling space story involving Reducto, a supervillain who snacks on planets! It's up to the reader to help intergalactic detectives Celeste and Neutrino stop him . . . before it's too late! The mazes will entertain and challenge kids' brains while improving their problem-solving and visual-perception skills. It's a mind-bending must-have for hours of engaging play!
Are you ready for an intergalactic puzzle adventure? This beautifully illustrated book sets a course for the cosmos, as you blast off on a voyage of discovery around the universe! It's packed with: * ingenious visual puzzles that are beautiful to look at and satisfying to solve * out-of-this-world facts about the solar system, our galaxy, black holes, space travel, and so much more! Maze puzzles are an excellent way for children to improve their concentration and patience, and help them to develop develop problem-solving strategies and lateral thinking skills. What's more, every maze in this book has real educational value -- so whichever route young readers choose, they'll be on the right track to learn about our planet! A perfect book for readers aged 6+.
Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?
Choose a character, WHOOSH through space, and go on a mission to explore a faraway alien planet. With a different maze on every page, plus lots to find, count, and discover, this book is the perfect adventure for every astronaut!
From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author's personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.
Thrill-seekers will love this giant book of labyrinths. More than 90 mazes await in a compilation of 3 books by a maze master: Monster Mazes, Pirate Treasure Mazes, and Wizards and Dragons Mazes. Solutions.
The cameras are on and the gloves are off in this battle of the sexes in space. Say hello to Robin and Joe-contestants in 2034's "Space Games," a high-stakes reality TV show from Hollywood producer Sheldon J. Zimmer that is set aboard next-generation space station, ISS 2. The winner takes home a multimillion-dollar jackpot and a chance at stardom, while the loser faces the ultimate in public humiliation. Only former NASA astronaut Vince, acting as the station's commander and the games' sole referee, can separate sexy spitfire and martial artist, Robin Miller, from her brutal opponent, "Big Joe" O'Donnell, as the pair compete inside the cramped zero-g environs. Watched by millions of people back on Earth, the reality show rapidly degenerates into a deadly spectacle. Space Games is a compelling story and a biting satire about reality television: those who make and participate in it - and those who watch it.