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This book gives readers a working knowledge of vehicle vibration, noise, and sound quality. The knowledge it imparts can be applied to analyze real-world problems and devise solutions that reduce vibration, control noise, and improve sound quality in all vehicles—ground, aerospace, rail, and marine. Also described and illustrated are fundamental principles, analytical formulations, design approaches, and testing techniques. Whole vehicle systems are discussed, as are individual components. The latest measurement and computation tools are presented to help readers with vehicle noise, vibration, and sound quality issues. The book opens with a presentation of the fundamentals of vibrations and basic acoustic concepts, as well as how to analyze, test, and control noise and vibrations. The next 2 chapters delve into noise and vibrations that emanate from powertrains, bodies, and chassis. The book finishes with an in-depth discussion on evaluating noise, vibration, and sound quality, giving readers a solid grounding in the fundamentals of the subject, as well as information they can apply to situations in their day-to-day work. This book is intended for: •Upper-level undergraduate and graduate students of vehicle engineering •Practicing engineers •Designers •Researchers •Educators
The noise, vibration, and harshness (NVH), also known as noise and vibration (N&V), is a critical feature for customers to assess the performance and quality of vehicles. NVH characteristics are higher among factors that customers use to judge the vehicle's quality.This book sets out to introduce the basic concepts, principles, and applications of the NVH development and refi nement of Battery Electric Vehicles (BEV), Hybrid Electric Vehicles (HEV), and Fuel Cell Electric Vehicles. Each type comes with its own set of challenges.
Since the early seventies, the development of the automobile has been characterized by a steady increase in the deploymnet of onboard electronics systems and software. This trend continues unabated and is driven by rising end-user demands and increasingly stringent environmental requirements. Today, almost every function onboard the modern vehicle is electronically controlled or monitored. The software-based implementation of vehicle functions provides for unparalleled freedoms of concept and design. However, automobile development calls for the accommodation of contrasting prerequisites – such as higher demands on safety and reliability vs. lower cost ceilings, longer product life cycles vs. shorter development times – along with growing proliferation of model variants. Automotive Software Engineering has established its position at the center of these seemingly conflicting opposites. This book provides background basics as well as numerous suggestions, rare insights, and cases in point concerning those processes, methods, and tools that contribute to the surefooted mastery of the use of electronic systems and software in the contemporary automobile.
Sensory Evaluation of Sound provides a detailed review of the latest sensory evaluation techniques, specifically applied to the evaluation of sound and audio. This three-part book commences with an introduction to the fundamental role of sound and hearing, which is followed by an overview of sensory evaluation methods and associated univariate and multivariate statistical analysis techniques. The final part of the book provides several chapters with concrete real-world applications of sensory evaluation ranging from telecommunications, hearing aids design and binaural sound, via the latest research in concert hall acoustics through to audio-visual interaction. Aimed at the engineer, researcher, university student or manager the book gives insight into the advanced methods for the sensory evaluation with many application examples. Introduces the fundamental of hearing and the value of sound Provides a firm theoretical basis for advanced techniques in sensory evaluation of sound that are then illustrated with concrete examples from university research through to industrial product development Includes chapters on sensory evaluation practices and methods as well as univariate and multivariate statistical analysis Six application chapters covering a wide range of concrete sensory evaluation study examples including insight into audio-visual assessment Includes data analysis with several associated downloadable datasets Provides extensive references to the existing research literature, text books and standards
This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.
This book constitutes the refereed proceedings of the 12th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2020. Due to COVID-19 pandemic the conference was held virtually. The 19 full papers were selected from 49 submissions and present novel, and innovative work in areas including in art, science, design and engineering regarding computer-based systems or devices that provide intelligent human interaction or entertainment experience. The papers are grouped in sessions on thematical issues on Big Ideas and Ethics; Haptics, Audio, and Internet of Things (IoT); Industry and Government; Machine Learning (ML); and Extended Reality (XR) and Human Computer Interaction (HCI).
Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.
Instructional design is pivotal to the landscape of education. Shifts in the educational landscape require different approaches to meet different needs. While it is important to realize that education in modern society looks much different than decades ago, it is essential to understand that the basic components of instructional design have not changed. No matter the classroom, all learning must begin with clear goals and objectives, learning activities, and assessments. From there, instruction is designed using a number of models or instructional designs as a foundation to develop learning. The Impact and Importance of Instructional Design in the Educational Landscape provides relevant theoretical instructional design models and the latest research findings related to these models. Covering topics such as co-teaching, lesson planning and delivery, and universal design for learning (UDL), this premier reference source is an excellent resource for pre-service and in-service teachers, teacher educators, instructional technology professionals, library media specialists, educational administrators, instructional leaders, researchers, and academicians.