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Orphen is a Sorcerer drop-out from the prestigious Tower of Fangs. His journey to save Azalie, a girl he looked up to like a sister, has brought him to the bustling city of Totokanta. Here they are reunited for the first time in five years. But what is the truth behind her monstrous transformation, and just what secrets lurk behind the Sword of Baldanders...?
Orphen is invited back home by an old associate named Leticia. There he encounters a mysterious, incredibly talented assassin... A sorcerer clad in black, who wields prodigal power. There's only one problem. The assassin calls himself "Krylancelo," and is physically identical to our titular hero. Orphen is pushed to the limit, forced to overcome the greatest challenge of all... Himself.
Orphen's wayward journey continues as he pursues the dwarf brothers Volkan and Dortin, who have absconded with a dangerous artifact known as the Sword of Baldanders. His two companions, Claiomh Everlasting and Majic Lin, however, are not used to traveling such long distances, so the group stops off at the popular tourist destination of Alenhatam along the way. But an ancient, slumbering secret has been awakened beneath the depths of the city; one that could threaten to wipe out the very nature of sorcery as the world knows it...
 Leaving Kink Hall Village behind them, Orphen and his companions find themselves now in Fenrir’s Forest, the large sea of trees covering one fifth of the Continent. Few men ever set foot in this sacred land which the Deep Dragons have made their home. But something strange is afoot in the Dragons’ Valhalla. It’s there that Majic meets a young girl called Fiena who wields a mysterious power linked to the Forest itself. Meanwhile, a hostile, gun-toting man named MacDougal shows up, and he seems to have some mysterious plan in mind involving Fiena’s unusual abilities... What conspiracies await Orphen and company in the homeland of the legendary Deep Dragons?
 Orphen's journey takes a sour turn as a loan shark starts sending a deluge of hired assassins after him! But one of these assassins, Philietta the Fools' Hound, notorious Sorcerer hunter, has her own plans for Orphen. Just what sort of mind-boggling mystery awaits our haphazard party in the remote village of Kinkhole...?
When a young sorcerer at the school known as The Tower of Fangs refuses to assist in the hunting down and killing of his best friend, he leaves the school, takes on the name Orphen, and survives by taking on odd jobs with his apprentice, Majic.
LIFE AFTER DEATH ​Kaito Ukei was destined for greatness in his new world, landing himself the role of a hero and defeating the evil sorceress alongside a band of noble adventurers. When he's double crossed, though, and brutally murdered by his former allies, something inside him snaps. Death brings Kaito neither peace nor salvation. Rather, it instills in him a singular desire—to squeeze the life out of his blasted betrayers in the cruellest manner possible...! The strange twist of fate that gives him a second chance in the world with all his memories intact provides opportunity to do just that, and so begins his quest to stalk and torture the members of his former party in the bloodiest, unholiest, most sadistic ways imaginable!
The time has come for the showdown against the wicked god. There’s just one problem... Touya and company need to purify the venom surrounding Isengard first! But fret not, Uncle Kousuke is here to help. He just needs a little assistance nurturing a very special sapling. Meanwhile, Touya thinks back to Earth and finds his thoughts returning to the family he left behind. The final battle begins at last, ringing in a story of swords, sorcery, and very unhelpful Unicorns.
The year is 20XX, and Shinichi Kanou is a pretty typical otaku: he loves anime, manga, games, and light novels, but his devotion to the two-dimensional hasn't always made him the most popular guy around. What he doesn't know is that Japan has discovered a portal to another world in the vicinity of Mount Fuji. The people of the Eldant Empire, though, only have eyes for one of Japan's traditional exports: pop culture. Enter Amutech, a purveyor of "general entertainment" that's secretly run by the Japanese government. Shinichi lands a job as the company's general manager. Now he finally has a chance to put his nerd know-how to good use spreading the otaku gospel in the Eldant Empire. And wait... he has to work with a half-elf maid, an empress, AND a female soldier to get the job done?
The improbable imprisonment that transformed "I" into a novelist continues into a third, fourth and fifth day. "U" obsesses over formalities, as "I" quietly coaxes her into taking care of herself. As this bizarre farce of a kidnapping stretches towards the inevitable breaking point, "I" starts to discover the truth about "U", a truth he should never have learned…