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Software Goes to School brings together leading experts to offer an in-depth examination of how computer technology can play an invaluable part in educational efforts through its unique capacities to support the development of students' understanding of difficult concepts.
When the president of the United States has a frustrating day, he decides to go back to the place where he learned the most important lessons of all. Everyone has bad days. Even the president. So when his day starts off badly, Mr. President decides he is in need of a time--out from running the country. Disguising himself, he sneaks out of the White House, hurries down the street to the local school, and enrolls in Mrs. Appletree's class. There Mr. President slides his fingers through globs of finger paint. He spins himself silly on the merry--go--round at recess. He practices saying "please," raising his hand, and taking turns. And he doesn't miss a single beat when everyone does the hokey--pokey. But when he returns to the White House, he is greeted by a panicked secretary of state and two angry world leaders on the brink of war. Fortunately, Mr. President recalls what he learned in Mrs. Appletree's class, and he comes up with just the right approach to avoid an international crisis. Children will delight in Rick Walton's laugh--out--loud story and its over--the--top take on conflict resolution. Brad Sneed's watercolor illustrations capture the humor of the story with their exaggerated, outsized characters and playfully distorted compositions.
"This book addresses the topic of software design: how to decompose complex software systems into modules (such as classes and methods) that can be implemented relatively independently. The book first introduces the fundamental problem in software design, which is managing complexity. It then discusses philosophical issues about how to approach the software design process and it presents a collection of design principles to apply during software design. The book also introduces a set of red flags that identify design problems. You can apply the ideas in this book to minimize the complexity of large software systems, so that you can write software more quickly and cheaply."--Amazon.
In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.
This booklet includes the full text of the ISTE Standards for Students, along with the Essential Conditions, profiles and scenarios.
One line straight down. One line to the right. One line to the left, then a circle. That was all—just three lines in a circle. This bold picture book tells the story of the peace symbol—designed in 1958 by a London activist protesting nuclear weapons—and how it inspired people all over the world. Depicting the symbol's travels from peace marches and liberation movements to the end of apartheid and the fall of the Berlin Wall, Three Lines in a Circle offers a message of inspiration to today's children and adults who are working to create social change. An author’s note provides historical background and a time line of late twentieth-century peace movements.
Unique in that it collects, presents, and synthesizes cutting edge research on different aspects of statistical reasoning and applies this research to the teaching of statistics to students at all educational levels, this volume will prove of great value to mathematics and statistics education researchers, statistics educators, statisticians, cognitive psychologists, mathematics teachers, mathematics and statistics curriculum developers, and quantitative literacy experts in education and government.