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In the quest for quality, software developers have long focused on improving the internal architecture of their products. Larry L. Constantine--who originally created structured design to effect such improvement--now joins with well-known consultant Lucy A. D. Lockwood to turn the focus of software development to the external architecture. In this book, they present the models and methods of a revolutionary approach to software that will help programmers deliver more usable software--software that will enable users to accomplish their tasks with greater ease and efficiency. Recognizing usability as the key to successful software, Constantine and Lockwood provide concrete tools and techniques that programmers can employ to meet that end. Much more than just another set of rules for good user-interface design, this book guides readers through a systematic software development process. This process, called usage-centered design, weaves together two major threads in software development methods: use cases (also used with UML) and essential modeling. With numerous examples and case studies of both conventional and specialized software applications, the authors illustrate what has been shown in practice to work and what has proved to be of greatest practical value. Highlights Presents a streamlined process for developing highly usable software Describes practical methods and models successfully implemented in industry Complements modern development practices, including the Unified Process and other object-oriented software engineering approaches
This book covers all you need to know to model and design software applications from use cases to software architectures in UML and shows how to apply the COMET UML-based modeling and design method to real-world problems. The author describes architectural patterns for various architectures, such as broker, discovery, and transaction patterns for service-oriented architectures, and addresses software quality attributes including maintainability, modifiability, testability, traceability, scalability, reusability, performance, availability, and security. Complete case studies illustrate design issues for different software architectures: a banking system for client/server architecture, an online shopping system for service-oriented architecture, an emergency monitoring system for component-based software architecture, and an automated guided vehicle for real-time software architecture. Organized as an introduction followed by several short, self-contained chapters, the book is perfect for senior undergraduate or graduate courses in software engineering and design, and for experienced software engineers wanting a quick reference at each stage of the analysis, design, and development of large-scale software systems.
""This book isn't just another introduction to use cases. The authors have used their wealth of experience to produce an excellent and insightful collection of detailed examples, explanations, and advice on how to work with use cases." " --Maria Ericsson The toughest challenge in building a software system that meets the needs of your audience lies in clearly understanding the problems that the system must solve. "Advanced Use Case Modeling" presents a framework for discovering, identifying, and modeling the problem that the software system will ultimately solve. Software developers often employ use cases to specify what should be performed by the system they're constructing. Although use case-driven analysis, design, and testing of software systems has become increasingly popular, little has been written on the role of use cases in the complete software cycle. This book fills that need by describing how to create use case models for complex software development projects, using practical examples to explain conceptual information. The authors extend the work of software visionary Ivar Jacobson, using the Unified Modeling Language (UML) as the notation to describe the book's models. Aimed primarily at software professionals, "Advanced Use Case Modeling" also includes information that relates use case technique to business processes. This book presents a process for creating and maintaining use case models in a framework that can be fully customized for your organization. The authors, pioneers in the application of use cases in software development, bring their extensive experience to cover topics such as: A process model for applying a use case model How to keep your use case modeling effort on track Tips and pitfalls in use case modeling How to organize your use case model for large-system development Similarities between Advanced Use Case Modeling and the Rational Unified Process framework Effect of use cases on user interface design Guidelines for quality use case modeling 0201615924B04062001
A classic treatise that defined the field of applied demand analysis, Consumer Demand in the United States: Prices, Income, and Consumption Behavior is now fully updated and expanded for a new generation. Consumption expenditures by households in the United States account for about 70% of Americaâ__s GDP. The primary focus in this book is on how households adjust these expenditures in response to changes in price and income. Econometric estimates of price and income elasticities are obtained for an exhaustive array of goods and services using data from surveys conducted by the Bureau of Labor Statistics, providing a better understanding of consumer demand. Practical models for forecasting future price and income elasticities are also demonstrated. Fully revised with over a dozen new chapters and appendices, the book revisits the original Taylor-Houthakker models while examining new material as well, such as the use of quantile regression and the stationarity of consumer preference. It also explores the emerging connection between neuroscience and consumer behavior, integrating the economic literature on demand theory with psychology literature. The most comprehensive treatment of the topic to date, this volume will be an essential resource for any researcher, student or professional economist working on consumer behavior or demand theory, as well as investors and policymakers concerned with the impact of economic fluctuations.
This lively and innovative book is about computer code and the legal controls and restrictions on those who write it. The widespread use of personal computers and the Internet have made it possible to release new data or tools instantaneously to virtually the entire world. However, while the digital revolution allows quick and extensive use of these intellectual properties, it also means that their developers face new challenges in retaining their rights as creators. Drawing on a host of examples, Ben Klemens describes and analyzes the intellectual property issues involved in the development of computer software. He focuses on software patents because of their powerful effect on the software market, but he also provides an extensive discussion of how traditional copyright laws can be applied to code. The book concludes with a discussion of recommendations to ease the constraints on software development. This is the first book to confront these problems with serious policy solutions. It is sure to become the standard reference for software developers, those concerned with intellectual property issues, and for policymakers seeking direction. It is critical that public policy on these issues facilitates progress rather than hindering it. There is too much at stake.
A Practical Guide to Software Testing Much has been written about the difficulty of software testing. Often these laments are accompanied by cautionary words about how careful one has to be to ensure testing is done properly. However, there is a dearth of resources that give practical guidance on the nuts and bolts of testing. Essential Software Testing: A Use-Case Approach describes testing methods and techniques in a common sense manner that is easy to understand, helping readers to quickly and effectively implement project-specific testing solutions. Divided into three parts, the book first discusses ways to make testing agile, providing insight into how testing can be done efficiently in different process environments. Next, the book supplies an overview of testing concepts. Lastly, it demonstrates how to perform the actual test, detailing specific testing activities that can be used on almost any project, with specific attention given to use-case driven testing. It describes how to test using Use Cases regardless of the specific requirements of the project. The author weaves helpful war stories throughout the text, placing the concepts in a concrete framework. This guide gives software testers a firm grasp of all testing fundamentals: how to determine what to test and how to test it, how to select proper tests to match the plan, techniques to build and trace tests, and finally, how to conduct and record tests.
Ship It! is a collection of tips that show the tools andtechniques a successful project team has to use, and how to use themwell. You'll get quick, easy-to-follow advice on modernpractices: which to use, and when they should be applied. This bookavoids current fashion trends and marketing hype; instead, readersfind page after page of solid advice, all tried and tested in thereal world. Aimed at beginning to intermediate programmers, Ship It! will show you: Which tools help, and which don't How to keep a project moving Approaches to scheduling that work How to build developers as well as product What's normal on a project, and what's not How to manage managers, end-users and sponsors Danger signs and how to fix them Few of the ideas presented here are controversial or extreme; most experiencedprogrammers will agree that this stuff works. Yet 50 to 70 percent of allproject teams in the U.S. aren't able to use even these simple, well-acceptedpractices effectively. This book will help you get started. Ship It! begins by introducing the common technicalinfrastructure that every project needs to get the job done. Readerscan choose from a variety of recommended technologies according totheir skills and budgets. The next sections outline the necessarysteps to get software out the door reliably, using well-accepted,easy-to-adopt, best-of-breed practices that really work. Finally, and most importantly, Ship It! presents commonproblems that teams face, then offers real-world advice on how tosolve them.
Demon, Scientist, Charlatan, or Sorcerer? The Great Akithar is the most famous stage magician in a realm where real magic is outlawed. Over the past decade, Akithar and his troupe have built a reputation-and a home-in the dense coastal city of Klubridge. Every night, he thrills audiences with his controversial performances. Backstage, Akithar hides a secret more dangerous than any of his engineered illusions. Far inland, an ancient and mysterious tyrant dispatches an elite band of mage hunters to crush magical insurrection. When their hunt brings them to Klubridge, they suspect that Akithar's magic might be more than mere stage trickery. Akithar and his company will have to rely on a cunning heist, desperate improvisation, and the art of deception to save their theater and even their very lives.
Are you working on a codebase where cost overruns, death marches, and heroic fights with legacy code monsters are the norm? Battle these adversaries with novel ways to identify and prioritize technical debt, based on behavioral data from how developers work with code. And that's just for starters. Because good code involves social design, as well as technical design, you can find surprising dependencies between people and code to resolve coordination bottlenecks among teams. Best of all, the techniques build on behavioral data that you already have: your version-control system. Join the fight for better code! Use statistics and data science to uncover both problematic code and the behavioral patterns of the developers who build your software. This combination gives you insights you can't get from the code alone. Use these insights to prioritize refactoring needs, measure their effect, find implicit dependencies between different modules, and automatically create knowledge maps of your system based on actual code contributions. In a radical, much-needed change from common practice, guide organizational decisions with objective data by measuring how well your development teams align with the software architecture. Discover a comprehensive set of practical analysis techniques based on version-control data, where each point is illustrated with a case study from a real-world codebase. Because the techniques are language neutral, you can apply them to your own code no matter what programming language you use. Guide organizational decisions with objective data by measuring how well your development teams align with the software architecture. Apply research findings from social psychology to software development, ensuring you get the tools you need to coach your organization towards better code. If you're an experienced programmer, software architect, or technical manager, you'll get a new perspective that will change how you work with code. What You Need: You don't have to install anything to follow along in the book. TThe case studies in the book use well-known open source projects hosted on GitHub. You'll use CodeScene, a free software analysis tool for open source projects, for the case studies. We also discuss alternative tooling options where they exist.
The command-line interface is making a comeback. That's because developers know that all the best features of your operating system are hidden behind a user interface designed to help average people use the computer. But you're not the average user, and the CLI is the most efficient way to get work done fast. Turn tedious chores into quick tasks: read and write files, manage complex directory hierarchies, perform network diagnostics, download files, work with APIs, and combine individual programs to create your own workflows. Put down that mouse, open the CLI, and take control of your software development environment. No matter what language or platform you're using, you can use the CLI to create projects, run servers, and manage files. You can even create new tools that fit right in with grep, sed, awk, and xargs. You'll work with the Bash shell and the most common command-line utilities available on macOS, Windows 10, and many flavors of Linux. Create files without opening a text editor. Manage complex directory strutures and move around your entire file system without touching the mouse. Diagnose network issues and interact with APIs. Chain several commands together to transform data, and create your own scripts to automate repetitive tasks. Make things even faster by customizing your environment, creating shortcuts, and integrating other tools into your environment. Hands-on activities and exercises will cement your newfound knowledge and give you the confidence to use the CLI to its fullest potential. And if you're worried you'll wreck your system, this book walks you through creating an Ubuntu virtual machine so you can practice worry-free. Dive into the CLI and join the thousands of other devs who use it every day. What You Need: You'll need macOS, Windows 10, or a Linux distribution like Ubuntu, Fedora, CentOS, or Debian using the Bash shell.