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This book is a highly practical tutorial guide to the Z specification language and its role in software development. The book illustrates how familiar procedures and decisions can be made precise using mathematics. Beginning with a case study, this book is designed to be as self-contained as possible, taking the reader through the basic concepts in logic and set theory formulating precise ideas about software systems, and combines a formal approach with practical examples of its use in software development.
Understand the big picture of the software development process. We use software every day – operating systems, applications, document editing programs, home banking – but have you ever wondered who creates software and how it’s created? This book guides you through the entire process, from conception to the finished product with the aid of user-centric design theory and tools. Software Development: From A to Z provides an overview of backend development - from databases to communication protocols including practical programming skills in Java and of frontend development - from HTML and CSS to npm registry and Vue.js framework. You'll review quality assurance engineering, including the theory about different kind of tests and practicing end-to-end testing using Selenium. Dive into the devops world where authors discuss continuous integration and continuous delivery processes along with each topic's associated technologies. You'll then explore insightful product and project management coverage where authors talk about agile, scrum and other processes from their own experience. The topics that are covered do not require a deep knowledge of technology in general; anyone possessing basic computer and programming knowledge will be able to complete all the tasks and fully understand the concepts this book aims at delivering. You'll wear the hat of a project manager, product owner, designer, backend, frontend, QA and devops engineer, and find your favorite role. What You'll Learn Understand the processes and roles involved in the creation of software Organize your ideas when building the concept of a new product Experience the work performed by stakeholders and other departments of expertise, their individual challenges, and how to overcome possible threats Improve the ways stakeholders and departments can work with each otherGain ideas on how to improve communication and processes Who This Book Is For Anyone who is on a team that creates software and is curious to learn more about other stakeholders or departments involved. Those interested in a career change and want to learn about how software gets created. Those who want to build technical startups and wonder what roles might be involved in the process.
This book is about a significant step forward in software development. It brings state-of-the-art ontology reasoning into mainstream software development and its languages. Ontology Driven Software Development is the essential, comprehensive resource on enabling technologies, consistency checking and process guidance for ontology-driven software development (ODSD). It demonstrates how to apply ontology reasoning in the lifecycle of software development, using current and emerging standards and technologies. You will learn new methodologies and infrastructures, additionally illustrated using detailed industrial case studies. The book will help you: Learn how ontology reasoning allows validations of structure models and key tasks in behavior models. Understand how to develop ODSD guidance engines for important software development activities, such as requirement engineering, domain modeling and process refinement. Become familiar with semantic standards, such as the Web Ontology Language (OWL) and the SPARQL query language. Make use of ontology reasoning, querying and justification techniques to integrate software models and to offer guidance and traceability supports. This book is helpful for undergraduate students and professionals who are interested in studying how ontologies and related semantic reasoning can be applied to the software development process. In addition, itwill also be useful for postgraduate students, professionals and researchers who are going to embark on their research in areas related to ontology or software engineering.
A self-contained tutorial on Z for working programmers discussing practical ways to apply formal methods in real projects, first published in 1997.
This book contains enough mnaterial for three complete courses of study. It provides an introduction to the world of logic, sets and relations. It explains the use of the Znotation in the specification of realistic systems. It shows how Z specifications may be refined to produce executable code; this is demonstrated in a selection of case studies. The essentials of specification, refinement and proof are covered, revealing techniques never previously published. Exercises, Solutions and set of Tranparencies are available via http://www.comlab.ox.ac.uk/usingz.html
Formal Methods Fact File VDM and Z Andrew Harry Formal methods provide a means of specifying computer systems that is unambiguous,concise and well suited to the development of complex software systems for which accuracy and reliability are critical. Heavily mathematical and seemingly difficult to learn, for many they hold little appeal. Andrew Harry speaks as a programmer who has travelled the difficult route to an understanding of formal methods techniques, and knows why it’s worth the effort. He explains, in refreshingly simple terms, what formal methods are, why we need them, what should motivate our choice of methods and how to use them effectively. The book presents a novel view of formal methods, spanning the range of specification techniques. An overview of the different styles of formal notation is followed by detailed chapters on the two most popular languages, VDM and Z, consistent with the latest draft standards. There is a readable account of the underlying maths, a short introduction to semantics for proof, and a survey of tools available. Teaching aids include quick reference appendices on the notation and syntax of VDM and Z; exercises (and their solutions); and a useful glossary of terms. A more populist account than most, this book’s "informal" treatment of the subject will appeal to students and industrial programmers who want to know more but find little on the shelves for the novice. Visit our Web page! http://www.wiley.com/compbooks/
The Z notation is a language for expressing mathematical specifications of computing systems. By providing a formal semantics for Z, this book justifies the claim that Z is a precise specification language, and provides a standard framework for understanding Z specifications.
Based around a theme of the construction of a game engine, this textbook is for final year undergraduate and graduate students, emphasising formal methods in writing robust code quickly. This book takes an unusual, engineering-inspired approach to illuminate the creation and verification of large software systems . Where other textbooks discuss business practices through generic project management techniques or detailed rigid logic systems, this book examines the interaction between code in a physical machine and the logic applied in creating the software. These elements create an informal and rigorous study of logic, algebra, and geometry through software. Assuming prior experience with C, C++, or Java programming languages, chapters introduce UML, OCL, and Z from scratch. Extensive worked examples motivate readers to learn the languages through the technical side of software science.
Following the sucess of the first edition, the authors have updated and revised this bestselling textbook to take into account the changes in the subject over the past 5 years.
In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's responsibility to promote the advancement of both theory and practice in this field. It should be noted that the Guide does not purport to define the body of knowledge but rather to serve as a compendium and guide to the knowledge that has been developing and evolving over the past four decades. Now in Version 3.0, the Guide's 15 knowledge areas summarize generally accepted topics and list references for detailed information. The editors for Version 3.0 of the SWEBOK(R) Guide are Pierre Bourque (Ecole de technologie superieure (ETS), Universite du Quebec) and Richard E. (Dick) Fairley (Software and Systems Engineering Associates (S2EA)).