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This thought-provoking and original collection looks at how intellectuals and their disciplines have been shaped, halted and advanced by the rise and fall of empires. It illuminates how ideas did not just reflect but also moulded global order and disorder by informing public policies and discourse. Ranging from early modern European empires to debates about recent American hegemony, Empire and the Social Sciences shows that world history cannot be separated from the empires that made it, and reveals the many ways in which social scientists constructed empires as we know them. Taking a truly global approach from China and Japan to modern America, the contributors collectively tackle a long durée of the modern world from the Enlightenment to the present day. Linking together specific moments of world history it also puts global history at the centre of a debate about globalization of the social sciences. It thus crosses and integrates several disciplines and offers graduate students, scholars and faculty an approach that intersects fields, crosses regions and maps a history of global social sciences.
Technological advances allow for improved immersion experiences using information and communication technologies (ITCs) and their respective didactic possibilities. On the other hand, with the expansion of internet, mobile applications, and video games, they have become common use in student educational environments. By integrating digital tools and resources into the curriculum, teachers can create interactive and immersive learning experiences that cater to diverse learning styles and foster critical thinking skills. Harnessing new technology may allow educators to enrich their classrooms while preparing students to navigate the digital world, bridging the gap between theoretical knowledge and practical application in social and experimental sciences. Utilizing ICT for Didactics of Social and Experimental Sciences explores the benefits of using information and communication technology in social and experimental sciences. It includes strategies and resources such as virtual reality, augmented reality, videogames, and virtual classrooms that can transform social sciences, teaching and learning, and society. This book covers topics such as digital technology, virtual reality, and gamification, and is a useful resource for computer engineers, scientists, sociologists, education professionals, academicians, and researchers.
This book investigates how the technology used by telehealth services shapes our healthcare, and how we, as humans, collectively change and shape the technology and services used in healthcare. Based on extensive field research on telehealth services in Australia and Brazil, the book reveals some surprisingly obvious conclusions about our powers to shape the society.