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Created for aspiring artists whose work never even made it onto their mother's refrigerator, this handbook contains an accessible, step-by-step program for learning how to draw. This revised edition breaks the process down into three distinct stages--the first presents the key techniques that form the core of the process; the second focuses solely on texture; and the third outlines how to select and use photographs to be used as references for drawing. Designed as a self-study workbook, this handbook provides clear, specific instructions that eliminate guesswork and enable amateurs to master drawing techniques in no time. Gridded exercise pages make it easy to complete the lessons right in the book.
Want to draw but don't think you have the talent? This book is for you--no experience or formal training required! Danny Gregory, co-founder of the popular online Sketchbook Skool, shows you how to get started making art for pleasure with fun, easy lessons. Get started fast with just a pen and paper, learn to see your subject with new eyes, and enjoy the creative process.
This simple drawing system was created especially for people who think they don't have any talent. Designed as a self-study workbook, it eases the novice painlessly through a grid system involving four straightforward steps: shape, line, value, and texture. Very specific instructions eliminate guesswork, and information on how to draw from photographs is also included.
The 35th anniversary edition of the classic how-to book that has helped millions of artists learn to draw. When it was originally published in 1970, How to Draw What You See zoomed to the top of Watson-Guptill’s best-seller list—and it has remained there ever since. “I believe that you must be able to draw things as you see them—realistically,” wrote Rudy de Reyna in his introduction. Today, generations of artists have learned to draw what they see, to truly capture the world around them, using de Reyna’s methods. How to Draw What You See shows artists how to recognize the basic shape of an object—cube, cylinder, cone, or sphere—and use that shape to draw the object, no matter how much detail it contains.
Pick up your pencil, embrace your inner artist, and learn how to draw in thirty days with this approachable step-by-step guide from an Emmy award-winning PBS host. Drawing is an acquired skill, not a talent -- anyone can learn to draw! All you need is a pencil, a piece of paper, and the willingness to tap into your hidden artistic abilities. With Emmy award-winning, longtime PBS host Mark Kistler as your guide, you'll learn the secrets of sophisticated three-dimensional renderings, and have fun along the way -- in just twenty minutes a day for a month. Inside you'll find: Quick and easy step-by-step instructions for drawing everything from simple spheres to apples, trees, buildings, and the human hand and face More than 500 line drawings, illustrating each step Time-tested tips, techniques, and tutorials for drawing in 3-D The 9 Fundamental Laws of Drawing to create the illusion of depth in any drawing 75 student examples to encourage you in the process
A hilarious reeducation in mathematics-full of joy, jokes, and stick figures-that sheds light on the countless practical and wonderful ways that math structures and shapes our world. In Math With Bad Drawings, Ben Orlin reveals to us what math actually is; its myriad uses, its strange symbols, and the wild leaps of logic and faith that define the usually impenetrable work of the mathematician. Truth and knowledge come in multiple forms: colorful drawings, encouraging jokes, and the stories and insights of an empathetic teacher who believes that math should belong to everyone. Orlin shows us how to think like a mathematician by teaching us a brand-new game of tic-tac-toe, how to understand an economic crises by rolling a pair of dice, and the mathematical headache that ensues when attempting to build a spherical Death Star. Every discussion in the book is illustrated with Orlin's trademark "bad drawings," which convey his message and insights with perfect pitch and clarity. With 24 chapters covering topics from the electoral college to human genetics to the reasons not to trust statistics, Math with Bad Drawings is a life-changing book for the math-estranged and math-enamored alike.
This is a story of an artist who, from his earliest years, draws. The artist draws a star! Then, the tree, house, flowers, clouds, rainbow, and night. In drawing, he discovers not only his art, but his life. Holding on to his star, he creates a world of light and possibility. With his brilliant collage, poignant and powerful in its simplicity, Eric Carle creates an unforgettable story that celebrates imagination and the artist in us all.
THE SEQUEL TO THE MULTI-MILLION BESTSELLER DRAWING ON THE RIGHT SIDE OF THE BRAIN From the author of the world's most popular drawing instruction manual Drawing on the Right Side of the Brain, this new book helps you discover a new way of drawing and problem solving. Betty Edwards reveals the role our dominant eye plays in how we perceive, create, and are seen by those around us. Research shows that much like being right-handed or left-handed, each of us has a dominant eye, corresponding to the dominant side of our brain - either verbal or perceptual. Once you learn the difference and try your hand at the simple drawing exercises, you'll gain fresh insights into how you perceive, think, and create. You'll learn how to not just look but truly see. Generously illustrated throughout, Drawing on the Dominant Eye offers a remarkable guided tour through art history, psychology, and the creative process; a must-read for anyone looking for a richer understanding of our art, our minds, and ourselves. Praise for Betty Edwards' Drawing on the Right Side of the Brain: 'Hands down the best and most life-enhancing thing I've done in lockdown' India Knight 'A guide to enhancing creativity and artistic confidence' Independent
Presents a set of basic exercises designed to release creative potential and tap into the special abilities of the brain's right hemisphere.