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The best-selling series from Eisner-nominated Takehiko Inoue, one of Japan’s greatest manga creators. Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true—will they do it? With seven minutes left in the second half, Shohoku slowly chips away at Sannoh’ s large lead thanks to Sakuragi’s rebounds. But Sannoh’s star player Sawakita isn’t going to sit still for that! Faced with an apparently unstoppable opponent, Rukawa and Sakuragi both have to dig deep to understand themselves and their own game, and become the basketball players they were meant to be!
The best-selling series from Eisner-nominated Takehiko Inoue, one of Japan’s greatest manga creators. Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true—will they do it? It’s do or die for the Shohoku High School Basketball Team! If they want a spot in the Nationals, they need to win this game. As the second half winds down, Shohoku hangs on to a one-point lead over Ryonan despite Mitsui’s collapse. Ryonan keeps the pressure on with their best players, Uozumi, Fukuda and Sendoh, giving it all they’ve got. Sakuragi steps up defensively, and now he’s Shohoku’s last hope of staying alive in the tournament, but is he up to the challenge?
Eisner-award nominated creator Takehiko Inoue’s critically acclaimed take on the life of Miyamoto Mushashi. Transcends the potential of what manga can be. Striving for enlightenment by way of the sword, Miyamoto Musashi is prepared to cut down anyone who stands in his way. Vagabond is an action-packed portrayal of the life and times of the quintessential warrior-philosopher--the most celebrated samurai of all time! Miyamoto Musashi is a man destined to be revered as a sword-saint and one of Japan's most celebrated samurai. But Musashi wasn't always an enlightened warrior-philosopher--for the path to greatness is filled with adversity and perilous danger. In this volume Musashi seeks out Shishido Baiken, a master of the deadly sickle and chain. Will Musashi's sword be able to stand true against this most unusual of weapons?
Uncertainty surrounds every major decision in international politics. Yet there is almost always room for reasonable people to disagree about what that uncertainty entails. No one can reliably predict the outbreak of armed conflict, forecast economic recessions, anticipate terrorist attacks, or estimate the countless other risks that shape foreign policy choices. Many scholars and practitioners therefore believe that it is better to keep foreign policy debates focused on the facts - that it is, at best, a waste of time to debate uncertain judgments that will often prove to be wrong. In War and Chance, Jeffrey A. Friedman shows how foreign policy officials often try to avoid the challenge of assessing uncertainty, and argues that this behavior undermines high-stakes decision making. Drawing on an innovative combination of historical and experimental evidence, he explains how foreign policy analysts can assess uncertainty in a manner that is theoretically coherent, empirically meaningful, politically defensible, practically useful, and sometimes logically necessary for making sound choices. Each of these claims contradicts widespread skepticism about the value of probabilistic reasoning in international politics, and shows how placing greater emphasis on assessing uncertainty can improve nearly any foreign policy debate. A clear-eyed examination of the logic, psychology, and politics of assessing uncertainty, War and Chance provides scholars and practitioners with new foundations for understanding one of the most controversial elements of foreign policy discourse.
This work provides an extensive guide for students, fans, and collectors of Marvel Comics. Focusing on Marvel's mainstream comics, the author provides a detailed description of each comic along with a bibliographic citation listing the publication's title, writers/artists, publisher, ISBN (if available), and a plot synopsis. One appendix provides a comprehensive alphabetical index of Marvel and Marvel-related publications to 2005, while two other appendices provide selected lists of Marvel-related game books and unpublished Marvel titles.
The nation's capital has been home to a rich basketball tradition that began more than 80 years ago with a start-up league in the 1920s and continues today with the Washington Wizards. Under Hall of Fame coach and general manager Red Auerbach, the Washington Capitols reached the finals of the Basketball Association of America in just their third year of existence, and such renowned players as Wes Unseld, Chris Webber, and Michael Jordan have all played for a Washington, DC, area team. In The Bullets, the Wizards, and Washington, DC, Basketball, Brett L. Abrams and Raphael Mazzone chronicle the area's history of professional basketball, from the sport's origins as a regional game up through the present day as a multi-billion dollar business. This book captures the highs and lows of the Bullets, the Wizards, and all the other basketball teams in Washington's history. The authors meticulously researched newspaper and magazine articles, as well as archival material from the Basketball Hall of Fame, to give a complete and comprehensive history of the DC teams. Their findings illuminate the owners, players, and rivalries, and also provide insight into the events, trades, and most significant games that occurred throughout the history of professional basketball in the DC area. A fascinating look at the history of professional basketball in our nation's capital, The Bullets, the Wizards, and Washington, DC, Basketball will appeal to all fans of the sport.
'" Mink and company continue the mother of all fetch quests: they''ll defeat the Demon Lord Azetodeth, not to save the world, but so Mink can get a date! Dragons, cyborgs, evil overlords, and a whole lot of bad judgment are sure to get in their way. But to become truly human and win her heart''s desire, Mink''ll take on any obstacle, no matter how over-the-top things get. "'
Help your readers to slam dunk their next science project. Physics concepts play a big role in the sport of basketball. Readers will learn about friction, mass, vectors, and more, all while playing their favorite sport. Great science project ideas follow many experiments.
Argues that America has an unjustified sense of entitlement and examines the economic, political, and military crises the author believes are a product of it.