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Steam-powered airships rule the skies in a world blanketed by a toxic fug. Join Nita, Lil, Coop, Cap’n Mack, and the rest of the Wind Breaker crew in a steampunk adventure that will leave you reeling. Free-Wrench Collection: Volume 1 combines the first three novels of this exciting steampunk series into one amazing anthology. Here’s what you get: Free-Wrench - Beyond the islands of Caldera the world is a vicious place. A terrible calamity has poisoned the land. Those too ruthless or stubborn to die have crafted steam-powered mechanical wonders and taken to the sky. Yet somewhere in that wretched land there is a cure for a dire disease. With the eccentric crew of an airship called The Wind Breaker, Nita Graus means to find that cure, whatever the price. Skykeep - Several months have passed since Nita Graus left her home in Caldera to soar with the crew of the Wind Breaker, and life is anything but easy. Their prior exploits have earned them quite a reputation among surface-dwellers and made them a perpetual target of the manipulative residents of the fug. Now a new plot could split the crew and ground the Wind Breaker once and for all. Ichor Well - Ever since Nita joined the Wind Breaker crew, the airship's reputation has been growing. The destruction of the mighty dreadnought and the escape from the legendary Skykeep have made the crew the stuff of legend. Alas, legendary heroes always attract worthy villains. Luscious P. Alabaster strives to be just that foe. The Free-Wrench series is an ongoing steampunk adventure from Joseph R. Lallo, author of The Book of Deacon and Big Sigma series.
The epic conclusion to The Xenoworld Saga! It all ends here! The final battle looms. Odium of the Dark and his swarm of Radaskim ravage the Red Wild, leaving destruction in its wake. It's up to Shanti to gather disparate factions to challenge the Xenomind's advance, before it's too late. Vastly outnumbered, it's an impossible war. Unless she can stop the Radaskim at their source, all will be lost. Shanti must gamble everything for a small shot at success. But the price of victory will require the ultimate sacrifice, one that goes beyond mere death... At nearly 700 pages of non-stop action, Aberration is the epic, door-stopping conclusion to The Xenoworld Saga series.
Steam-powered airships rule the skies in a world blanketed by a toxic fug. These are the continuing adventures of Nita, Lil, Coop, Cap’n Mack, and the rest of the Wind Breaker crew in a series of steampunk adventures that comprise the second half of the main story arc of the Free-Wrench series. The collection includes three full novels: The Calderan Problem - The Wind Breaker earns a safe harbor in Caldera and brings its conflict with it. Cipher Hill - The Wind Breaker Crew goes on the offensive, dead set on dethroning the biggest thorn in their side. Contaminant Six - The fug takes a terrible toll on the Wind Breaker crew, but just as this journey began as a search for a cure, so shall the journey end. It also includes two short stories: Lil and Coop - The tale of how the Cooper siblings came to be a part of the Wind Breaker Crew The New Inspector - The story of how the ship got its surly ship's inspector.
While the city of Darujhistan becomes increasingly subject to assassins, tyrants, and the oppressive summer weather, Anomander Raks, Son of Darkness, plots a deadly revenge from the distant city of Black Coral.
The year is 1719, of Median's Fifth Age. The world is on the brink of war. A thousand year old strife that never fully died. The need for Mana is ever growing. Attempts at peace treaties with the far away Rastanova Empire to the south, and the Drujhman Emirates to the west, seems failing. Unease shakes the foundations of the Commonwealth Reaches and the Alliance of Kingdoms. Enter Aractus d'aiTaran. Brilliant. Talented. Powerful. The youngest Ma'agan to ever be raised to the high title of Black Adept in his ancient order. Four years after the senseless murder of his master, the then most powerful man in the world, a mysterious letter arrives. Boldly promising answers, the author of the letter beckons Aractus to travel southwards through the lush reaches of Altecia, down to the remote ruins of Obsidian Hills. Aractus' very own place of birth, destroyed sixteen years earlier. Ignoring all signs of impending doom, Aractus sets off, aided by his three trusted friends; the love of his life and Apprentice, the lovely half-human half-high-elf Nydhea d'Arden, his best friend - the infamous Elven connoisseur of beautiful women - Aryawen Elmàr'ill, and Ragash do Marakhien, a Vampire Lord. Together they must seek the truth and pull apart the veil of a conspiracy that spans continents and centuries.
How does analyzing video games as hypertexts expand the landscape of research for video game rhetoricians and games studies scholars? This is the first book to focus on how hypertext rhetoric impacts the five canons of rhetoric, and to apply that hypertext rhetoric to the study of video games. It also explores how ludonarrative agency is seized by players seeking to express themselves in ways that game makers did not necessarily intend when making the games that players around the world enjoy. This book takes inspiration from The Legend of Zelda, a series which players all over the world have spent decades deconstructing through online playthroughs, speedruns, and glitch hunts. Through these playthroughs, players demonstrate their ability to craft their own agency, independent of the objectives built by the makers of these games, creating new rhetorical situations worthy of analysis and consideration.
The complete Xenoworld Saga series - now available as a discounted e-book box set! Over 3,000 pages of thrilling post-apocalyptic fantasy set in The Wasteland Chronicles universe. Four hundred years after the Ragnarok War, the world will never be the same. Humanity never recovered from the impact of the meteor that unleashed the xenovirus. While the virus is no longer hostile to human life thanks to Alex Keener and his friends, there is strife between their Elekai descendants, the dragons, and those of pure human blood. As humanity fights amongst itself, an ancient evil awakens, plotting destruction. And at the center of it all stands Shanti Roshar, a young woman growing up in the slums of Colonia, capital of the Annaran Covenant. Her life forever changes the day she discovers she shares the blood of the Elekai, as well as their amazing connection to dragons. And that connection might be the world's only hope... The Xenoworld Saga is the sequel series to The Wasteland Chronicles, and completes the overall story.
The islands of Caldera are a shining jewel in a rather bleak world. A terrible calamity in the past had blanketed much of the world with a toxic "fug." Those who survived were forced to take to the mountains and the skies in wondrous airships. Life has since been a struggle, with only the most ruthless and crafty able to survive. To spare themselves the same fate, the Calderans erected a battery of guns to fend off the airships of the mainland. They isolated themselves from the madness of the world, choosing instead to focus on the pursuits of art and creativity. Few believe the technologically advanced but socially barbarous outsiders have anything to offer. Amanita Graus, though, is hoping that they do. Nita's mother has lost her livelihood and perhaps soon her life to a terrible disease. Already the black sheep of the family for embracing engineering rather than art, Nita resolves to leave the safety of her home and do whatever it takes to find a cure. For a price, the bizarre crew of an airship called The Wind Breaker are willing to grant her a meeting with their mysterious benefactors, and thus a chance to procure the one thing with a chance to save her mother. Free-Wrench follows Nita’s adventures in a steampunk world of airships and lunatics. Helping her in her journey are an eccentric crew of smugglers; the gruff Cap’n Mack, the simple but enthusiastic Lil and Coop, the arrogant marksman Gunner, the surly surgeon Butch, and the irritable mascot Wink. To survive and find what she seeks she’ll need to earn their trust, follow their rules, and meet face to face with the people who pull the strings of their society.
Ichor Well is the third adventure in the Free-Wrench Series of Steampunk novels. Ever since Nita Graus left her homeland and joined the crew of the Wind Breaker, the reputation of the airship and its crew has been growing. The destruction of the mighty dreadnought, the escape from the legendary Skykeep, and the inexplicable ability to remain hidden from the ever-watchful eye of the Fug Folk have combined to make her and her fellow crew the stuff of legend. Alas, legendary heroes cannot exist for long without attracting a worthy villain. Luscious P. Alabaster strives to be just that foe. While he works his nefarious plans, the crew itself is not without turmoil. Captain Mack, already having survived far more years in the hostile skies than he had any right to expect, is making plans for his golden years. The crew is gradually learning all that Nita can teach them, leaving her with the looming decision of whether or not she still has a place among the crew. Before the matter of the future can be settled, the crew has the problems at hand to solve. And in escaping the webs woven by the cunning and eccentric Alabaster, they may discover the darkest secrets the churning and toxic Fug has to hide.